Player Matchup

Ne Zha
Ne Zha
Bronze III
ImOdenKozuki12
Ne Zha
Bronze III
Level 109
God Stats
1W - 1L
1,500 SR
Queue Stats
2W - 3L
1,456 MMR
Party 1
King Arthur
King Arthur
Bronze III
Platinum-ZAwrldo
King Arthur
Bronze III
Level 85
God Stats
0W - 1L
1,652 SR
Queue Stats
2W - 3L
1,400 MMR
Party 1
Sol
Sol
Gold V
Warrior0001
Sol
Gold V
Level 128
God Stats
14W - 14L
1,667 SR
Queue Stats
211W - 212L
1,411 MMR
Solo
Team Averages
Silver V
Silver V
Average Tier
Level 107
1,606 SR
1,422 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 99
1,558 SR
1,404 MMR
Sun Wukong
Sun Wukong
Gold V
G X B O N
Sun Wukong
Gold V
Level 125
God Stats
1W - 0L
1,453 SR
Queue Stats
33W - 21L
1,537 MMR
Party 2
Scylla
Scylla
Silver II
IM SLEEP XXgg
Scylla
Silver II
Level 105
God Stats
2W - 2L
1,458 SR
Queue Stats
21W - 17L
1,441 MMR
Party 2
Charon
Charon
Silver V
ll facade II
Charon
Silver V
Level 67
God Stats
6W - 2L
1,765 SR
Queue Stats
14W - 18L
1,235 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 2 / 0
7,304
609
1,716
8,778
2,882
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

King Arthur
Platinum-ZAwrldo
King Arthur
11
1 / 2 / 0
7,335
611
3,748
6,376
4,340
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Jeweled Studs

Jeweled Studs

+20
Physical Power
+30
Magical Power
+10%
Cooldown Reduction
+20
Mp 5

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

15
0 / 2 / 1
8,521
710
9,187
11,780
3,777
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Bans
AnubisAh Muzen CabAchillesBacchusKumbhakarna

VS

Bans
KuzenboMulanCerberusCthulhuAres
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
G X B O N
Sun Wukong
16
1 / 0 / 5
9,316
776
9,362
9,507
5,284
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

15
3 / 0 / 2
9,198
767
6,770
4,236
1,670
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Charon
14
2 / 1 / 4
8,543
712
5,548
7,205
7,661
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Erosion

Erosion

+25
Physical Protection
+25
Magical Protection
+300
Health

PASSIVE - Every time an enemy within 55 units gains a shield, you gain 15% Movement Speed for 4s. This effect can only occur once every 4s. AURA - Any Shields applied on enemy gods within 55 units will be reduced by 30%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
17
1
Kills
6
6
Deaths
1
1
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
G X B O N
Sun Wukong
1
0
5
3.5
W
3
0
2
4
L
0
2
0
0
L
King Arthur
Platinum-ZAwrldo
King Arthur
1
2
0
0.5
L
0
2
1
0.25
W
Charon
2
1
4
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,651
Damage
21,680
26,934
Taken
20,948
10,999
Mitigated
14,615
7,184
Healing
3,151
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
G X B O N
Sun Wukong
9,362
2,262
0
2,436
9,507
5,284
866
4,369
5,138
0
54,769
W
6,770
847
0
330
4,236
1,670
832
2,265
1,971
39,513
118
L
1,716
69
0
1,161
8,778
2,882
0
3,064
5,656
0
22,637
L
King Arthur
Platinum-ZAwrldo
King Arthur
3,748
1,082
0
355
6,376
4,340
0
3,370
2,988
0
8,814
L
9,187
2,225
0
5,668
11,780
3,777
0
5,844
5,850
52,127
0
W
Charon
5,548
1,229
0
385
7,205
7,661
692
2,577
4,628
12,686
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,160
Gold Earned
27,057
143
Minions Killed
177
0
Camps Cleared
0
627,444
Distance Traveled
716,357
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
9,316
776
79
7
0
257,403
0
W
Scylla
9,198
767
92
8
0
230,203
0
L
Ne Zha
7,304
609
43
4
0
231,139
0
L
King Arthur
7,335
611
11
1
0
177,142
0
L
Sol
8,521
710
89
7
0
219,163
2
W
Charon
8,543
712
6
1
0
228,751
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role