Player Matchup

Janus
Janus
Diamond V
 
Janus
Diamond V
Level 48
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Tyr
Tyr
Diamond V
AlCev
Tyr
Diamond V
Level 168
God Stats
11W - 13L
1,609 SR
Queue Stats
306W - 297L
2,003 MMR
Solo
Cthulhu
Cthulhu
Platinum I
HuevitoDuro
Cthulhu
Platinum I
Level 158
God Stats
2W - 1L
1,745 SR
Queue Stats
103W - 83L
1,980 MMR
Solo
Anhur
Anhur
Platinum I
Zepkra
Anhur
Platinum I
Level 210
God Stats
14W - 13L
1,725 SR
Queue Stats
195W - 172L
1,977 MMR
Solo
Hun Batz
Hun Batz
Diamond V
kéegs
Hun Batz
Diamond V
Level 126
God Stats
3W - 1L
1,987 SR
Queue Stats
172W - 163L
2,022 MMR
Solo
Team Averages
Diamond V
Diamond V
Average Tier
Level 142
1,713 SR
1,897 MMR

VS

Team Averages
Diamond V
Diamond V
Average Tier
Level 133
1,681 SR
2,010 MMR
Xbalanque
Xbalanque
Diamond V
Grizzzlydawg
Xbalanque
Diamond V
Level 123
God Stats
4W - 0L
1,888 SR
Queue Stats
114W - 96L
2,027 MMR
Party 1
Cerberus
Cerberus
Diamond IV
Legacyyyyy
Cerberus
Diamond IV
Level 126
God Stats
4W - 2L
1,782 SR
Queue Stats
150W - 137L
1,899 MMR
Party 1
Nu Wa
Nu Wa
Diamond IV
Manitad
Nu Wa
Diamond IV
Level 143
God Stats
2W - 1L
1,558 SR
Queue Stats
145W - 135L
2,074 MMR
Solo
Ne Zha
Ne Zha
Diamond III
Skeeeeeee
Ne Zha
Diamond III
Level 208
God Stats
26W - 20L
1,574 SR
Queue Stats
370W - 355L
2,003 MMR
Solo
Gilgamesh
Gilgamesh
Platinum IV
TimeforBeans
Gilgamesh
Platinum IV
Level 64
God Stats
3W - 1L
1,601 SR
Queue Stats
28W - 12L
2,045 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
16
1 / 3 / 1
8,757
547
3,709
10,387
3,891
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Tyr
AlCev
Tyr
13
2 / 2 / 4
8,032
502
5,516
16,239
13,915
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sphinx's Baubles

Sphinx's Baubles

+40
Physical Power
+60
Magical Power
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Your Cooldown Reduction cap is increased from 40% to 50%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Cthulhu
HuevitoDuro
Cthulhu
15
5 / 4 / 2
9,486
593
13,270
17,454
15,537
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Anhur
Zepkra
Anhur
15
3 / 3 / 2
8,527
533
8,979
12,594
4,578
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Hun Batz
kéegs
Hun Batz
14
1 / 2 / 2
7,123
445
5,072
13,029
4,633
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bans
TsukuyomiAwilixAthenaThanatos

VS

Bans
OdinThorSusanoAh Muzen Cab
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
Grizzzlydawg
Xbalanque
17
4 / 4 / 2
9,475
592
10,399
12,234
4,087
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Cerberus
Legacyyyyy
Cerberus
15
2 / 0 / 4
8,828
552
7,434
12,870
10,560
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Nu Wa
Manitad
Nu Wa
16
3 / 1 / 4
9,358
585
13,975
5,659
2,195
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Ne Zha
Skeeeeeee
Ne Zha
17
4 / 2 / 4
9,339
584
7,567
12,928
6,007
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Gilgamesh
TimeforBeans
Gilgamesh
15
1 / 5 / 4
8,997
562
8,742
21,127
18,225
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
32
12
Kills
14
14
Deaths
12
11
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Janus
 
Janus
1
3
1
0.5
L
Tyr
AlCev
Tyr
2
2
4
2
W
Xbalanque
Grizzzlydawg
Xbalanque
4
4
2
1.25
L
Cthulhu
HuevitoDuro
Cthulhu
5
4
2
1.5
W
Cerberus
Legacyyyyy
Cerberus
2
0
4
4
W
Nu Wa
Manitad
Nu Wa
3
1
4
5
W
Ne Zha
Skeeeeeee
Ne Zha
4
2
4
3
W
Gilgamesh
TimeforBeans
Gilgamesh
1
5
4
0.6
L
Anhur
Zepkra
Anhur
3
3
2
1.33
L
Hun Batz
kéegs
Hun Batz
1
2
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,546
Damage
48,117
69,703
Taken
64,818
42,554
Mitigated
41,074
15,815
Healing
19,771
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
 
Janus
3,709
305
0
750
10,387
3,891
0
4,658
5,191
78,410
1,091
L
Tyr
AlCev
Tyr
5,516
575
0
4,732
16,239
13,915
0
5,292
10,505
0
34,252
W
Xbalanque
Grizzzlydawg
Xbalanque
10,399
6,386
0
3,697
12,234
4,087
445
0
12,234
0
81,212
L
Cthulhu
HuevitoDuro
Cthulhu
13,270
1,271
106
2,580
17,454
15,537
192
2,269
13,936
63,473
0
W
Cerberus
Legacyyyyy
Cerberus
7,434
372
0
3,253
12,870
10,560
0
1,111
11,719
39,447
0
W
Nu Wa
Manitad
Nu Wa
13,975
2,709
0
740
5,659
2,195
137
2,465
2,954
79,678
0
W
Ne Zha
Skeeeeeee
Ne Zha
7,567
2,427
0
6,929
12,928
6,007
112
1,217
11,603
0
92,525
W
Gilgamesh
TimeforBeans
Gilgamesh
8,742
1,707
0
5,152
21,127
18,225
0
11,231
8,365
0
60,766
L
Anhur
Zepkra
Anhur
8,979
5,227
0
2,609
12,594
4,578
134
1,810
10,654
0
70,259
L
Hun Batz
kéegs
Hun Batz
5,072
959
0
5,038
13,029
4,633
0
6,012
6,719
0
57,773

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,925
Gold Earned
45,997
524
Minions Killed
544
0
Camps Cleared
0
1,603,975
Distance Traveled
1,582,303
14
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
8,757
547
162
10
0
342,065
2
L
Tyr
8,032
502
49
3
0
364,331
4
W
Xbalanque
9,475
592
121
8
0
272,832
1
L
Cthulhu
9,486
593
117
7
0
301,346
2
W
Cerberus
8,828
552
56
4
0
341,867
6
W
Nu Wa
9,358
585
131
8
0
314,764
5
W
Ne Zha
9,339
584
134
8
0
356,076
0
W
Gilgamesh
8,997
562
102
6
0
296,764
3
L
Anhur
8,527
533
114
7
0
271,395
6
L
Hun Batz
7,123
445
82
5
0
324,838
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role