Player Matchup

Hel
Hel
 
Hel
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Shiva
Shiva
Branno557
Shiva
Level 128
God Stats
4W - 1L
1,500 SR
Queue Stats
60W - 43L
1,598 Elo+
Party 1
Hera
Hera
FearlessKurono
Hera
Level 159
God Stats
1W - 0L
1,500 SR
Queue Stats
67W - 43L
1,591 Elo+
Party 1
Tsukuyomi
Tsukuyomi
Sickopomp
Tsukuyomi
Level 106
God Stats
12W - 3L
1,695 SR
Queue Stats
45W - 31L
1,579 Elo+
Party 1
Medusa
Medusa
corpsefiesta
Medusa
Level 165
God Stats
8W - 12L
1,456 SR
Queue Stats
375W - 365L
1,487 Elo+
Solo
Team Averages
Level 137
1,530 SR
1,551 Elo+

VS

Team Averages
Level 114
1,599 SR
1,530 Elo+
Ravana
Ravana
DeKlyned
Ravana
Level 112
God Stats
3W - 3L
1,568 SR
Queue Stats
154W - 161L
1,508 Elo+
Solo
Ix Chel
Ix Chel
Lilleboe
Ix Chel
Level 107
God Stats
5W - 6L
1,554 SR
Queue Stats
54W - 55L
1,499 Elo+
Party 2
Mulan
Mulan
RuthlezzViral
Mulan
Level 112
God Stats
4W - 3L
1,508 SR
Queue Stats
19W - 12L
1,644 Elo+
Party 2
Ares
Ares
Savemythoughts
Ares
Level 120
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 9L
1,452 Elo+
Party 2
Danzaburou
Danzaburou
Tvckie
Danzaburou
Level 120
God Stats
5W - 1L
1,867 SR
Queue Stats
46W - 41L
1,548 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
 
Hel
10
1 / 0 / 2
6,285
629
1,890
5,278
2,574
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Shiva
Branno557
Shiva
12
3 / 0 / 0
7,368
737
4,798
6,004
5,660
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

12
1 / 2 / 0
6,967
697
6,193
5,430
1,933
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Tsukuyomi
Sickopomp
Tsukuyomi
9
1 / 2 / 2
5,599
560
3,819
6,698
2,525
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Medusa
11
1 / 0 / 1
5,869
587
3,867
7,800
2,801
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
DeKlyned
Ravana
10
0 / 1 / 3
5,279
528
3,528
5,695
2,758
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Ix Chel
Lilleboe
Ix Chel
13
2 / 0 / 1
6,439
644
3,170
5,520
1,999
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

10
0 / 3 / 0
5,621
562
3,208
10,245
5,574
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

9
2 / 3 / 1
5,278
528
4,112
9,601
5,733
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Danzaburou
Tvckie
Danzaburou
11
0 / 0 / 0
5,452
545
4,351
4,106
1,485
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
9
7
Kills
4
4
Deaths
7
5
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Hel
 
Hel
1
0
2
2
W
Shiva
Branno557
Shiva
3
0
0
3
L
Ravana
DeKlyned
Ravana
0
1
3
1.5
W
1
2
0
0.5
L
Ix Chel
Lilleboe
Ix Chel
2
0
1
2.5
L
0
3
0
0
L
2
3
1
0.83
W
Tsukuyomi
Sickopomp
Tsukuyomi
1
2
2
1
L
Danzaburou
Tvckie
Danzaburou
0
0
0
0
W
Medusa
1
0
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,567
Damage
18,369
31,210
Taken
35,167
15,493
Mitigated
17,549
13,105
Healing
10,676
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hel
 
Hel
1,890
315
3,583
4,360
5,278
2,574
88
960
4,318
19,357
972
W
Shiva
Branno557
Shiva
4,798
909
0
2,133
6,004
5,660
515
0
6,004
3,842
49,660
L
Ravana
DeKlyned
Ravana
3,528
936
0
2,087
5,695
2,758
0
1,922
3,550
0
40,485
W
6,193
1,682
0
750
5,430
1,933
666
3,040
2,086
50,577
1,700
L
Ix Chel
Lilleboe
Ix Chel
3,170
488
792
2,097
5,520
1,999
0
2,899
2,364
54,382
0
L
3,208
501
0
2,770
10,245
5,574
0
461
9,189
0
42,274
L
4,112
871
0
1,026
9,601
5,733
0
2,146
7,385
11,474
0
W
Tsukuyomi
Sickopomp
Tsukuyomi
3,819
1,481
0
731
6,698
2,525
0
1,441
5,247
0
31,369
L
Danzaburou
Tvckie
Danzaburou
4,351
2,175
0
1,904
4,106
1,485
0
451
3,655
0
45,904
W
Medusa
3,867
1,490
0
1,548
7,800
2,801
0
1,527
6,273
0
49,863

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,088
Gold Earned
28,069
388
Minions Killed
341
0
Camps Cleared
0
1,043,705
Distance Traveled
1,034,089
5
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hel
6,285
629
32
3
0
202,128
0
W
Shiva
7,368
737
89
9
0
226,206
1
L
Ravana
5,279
528
68
7
0
227,684
0
W
Hera
6,967
697
115
12
0
205,876
0
L
Ix Chel
6,439
644
106
11
0
235,324
1
L
Mulan
5,621
562
82
8
0
179,173
0
L
Ares
5,278
528
18
2
0
208,585
0
W
Tsukuyomi
5,599
560
55
6
0
240,351
4
L
Danzaburou
5,452
545
67
7
0
183,323
0
W
Medusa
5,869
587
97
10
0
169,144
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role