Player Matchup

Ra
Ra
Platinum V
 
Ra
Platinum V
Level 114
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Fenrir
Fenrir
Gold II
 
Fenrir
Gold II
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bacchus
Bacchus
Gold III
ElvisCochon
Bacchus
Gold III
Level 127
God Stats
46W - 39L
1,672 SR
Queue Stats
184W - 190L
1,610 MMR
Solo
Artemis
Artemis
Gold III
EssentiaI
Artemis
Gold III
Level 167
God Stats
1W - 0L
1,500 SR
Queue Stats
84W - 82L
1,630 MMR
Solo
Gilgamesh
Gilgamesh
Platinum III
NU7ELABANDI7
Gilgamesh
Platinum III
Level 226
God Stats
5W - 4L
1,716 SR
Queue Stats
453W - 439L
1,676 MMR
Solo
Team Averages
Gold I
Gold I
Average Tier
Level 158
1,577 SR
1,583 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 118
1,638 SR
1,597 MMR
Ishtar
Ishtar
Gold III
 
Ishtar
Gold III
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hercules
Hercules
Bronze III
 
Hercules
Bronze III
Level 113
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Charon
Charon
Silver I
EMiTrK
Charon
Silver I
Level 147
God Stats
13W - 7L
1,663 SR
Queue Stats
92W - 97L
1,586 MMR
Solo
Zeus
Zeus
Gold I
Puma Loco 98
Zeus
Gold I
Level 158
God Stats
1W - 2L
1,883 SR
Queue Stats
245W - 240L
1,698 MMR
Solo
Nemesis
Nemesis
Gold IV
SorryImToxic
Nemesis
Gold IV
Level 66
God Stats
9W - 11L
1,644 SR
Queue Stats
26W - 31L
1,699 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
13
1 / 0 / 1
6,695
670
3,152
5,421
2,445
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Fenrir
 
Fenrir
10
4 / 0 / 0
5,646
565
4,140
6,098
2,767
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bacchus
ElvisCochon
Bacchus
9
0 / 0 / 3
5,605
561
3,130
5,974
5,424
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate

Breastplate

+20
Physical Protection

Artemis
EssentiaI
Artemis
12
2 / 1 / 1
6,646
665
2,755
3,996
1,460
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

Gilgamesh
NU7ELABANDI7
Gilgamesh
12
1 / 0 / 1
6,696
670
5,164
7,650
3,278
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Bans
AthenaCthulhuNutThor

VS

Bans
OdinThanatosAgniThoth
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
 
Ishtar
7
0 / 3 / 0
4,429
443
1,771
6,081
2,070
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hercules
 
Hercules
7
0 / 2 / 0
4,220
422
1,996
7,276
4,599
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Charon
EMiTrK
Charon
8
0 / 0 / 1
5,045
505
1,101
3,811
2,015
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

9
0 / 2 / 0
5,337
534
3,942
4,175
1,492
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Nemesis
SorryImToxic
Nemesis
9
1 / 1 / 0
4,929
493
3,285
7,305
2,904
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
2
8
Kills
1
1
Deaths
8
6
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Ra
 
Ra
1
0
1
1.5
W
Fenrir
 
Fenrir
4
0
0
4
L
Ishtar
 
Ishtar
0
3
0
0
L
Hercules
 
Hercules
0
2
0
0
L
Charon
EMiTrK
Charon
0
0
1
0.5
W
Bacchus
ElvisCochon
Bacchus
0
0
3
1.5
W
Artemis
EssentiaI
Artemis
2
1
1
2.5
W
Gilgamesh
NU7ELABANDI7
Gilgamesh
1
0
1
1.5
L
0
2
0
0
L
Nemesis
SorryImToxic
Nemesis
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,341
Damage
12,095
29,139
Taken
28,648
15,374
Mitigated
13,080
9,933
Healing
5,821
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ra
 
Ra
3,152
311
388
2,355
5,421
2,445
0
3,239
2,182
52,822
702
W
Fenrir
 
Fenrir
4,140
1,557
0
1,540
6,098
2,767
0
597
5,501
0
40,347
L
Ishtar
 
Ishtar
1,771
836
0
1,254
6,081
2,070
0
890
5,191
0
25,842
L
Hercules
 
Hercules
1,996
652
0
1,286
7,276
4,599
0
171
7,105
0
15,957
L
Charon
EMiTrK
Charon
1,101
253
0
1,018
3,811
2,015
0
1,180
2,589
14,557
0
W
Bacchus
ElvisCochon
Bacchus
3,130
682
0
2,044
5,974
5,424
0
1,293
4,681
14,753
2,359
W
Artemis
EssentiaI
Artemis
2,755
1,104
0
750
3,996
1,460
660
394
3,602
0
48,898
W
Gilgamesh
NU7ELABANDI7
Gilgamesh
5,164
2,053
0
2,856
7,650
3,278
0
0
7,650
0
58,198
L
3,942
212
0
660
4,175
1,492
0
2,571
1,376
43,579
466
L
Nemesis
SorryImToxic
Nemesis
3,285
946
0
1,603
7,305
2,904
0
954
6,307
0
30,602

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,288
Gold Earned
23,960
371
Minions Killed
230
0
Camps Cleared
0
1,092,020
Distance Traveled
926,628
7
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
6,695
670
115
12
0
216,468
0
W
Fenrir
5,646
565
62
6
0
231,614
0
L
Ishtar
4,429
443
47
5
0
131,485
0
L
Hercules
4,220
422
30
3
0
187,983
0
L
Charon
5,045
505
12
1
0
196,081
2
W
Bacchus
5,605
561
12
1
0
237,082
2
W
Artemis
6,646
665
93
9
0
175,290
1
W
Gilgamesh
6,696
670
89
9
0
231,566
4
L
Zeus
5,337
534
78
8
0
175,137
0
L
Nemesis
4,929
493
63
6
0
235,942
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role