Player Matchup

Sobek
Sobek
Hemosin
Sobek
Level 38
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 1L
1,679 Elo+
Party 2
Vulcan
Vulcan
ScoopyNipsJuice
Vulcan
Level 25
God Stats
0W - 1L
1,729 SR
Queue Stats
7W - 2L
1,784 Elo+
Party 2
Nut
Nut
SolarizGamer
Nut
Level 38
God Stats
0W - 1L
1,527 SR
Queue Stats
8W - 8L
1,407 Elo+
Solo
Sun Wukong
Sun Wukong
UR0ckCancelThat
Sun Wukong
Level 26
God Stats
0W - 2L
1,912 SR
Queue Stats
12W - 10L
1,811 Elo+
Party 2
Ne Zha
Ne Zha
WeakSauce69
Ne Zha
Level 17
God Stats
0W - 1L
1,831 SR
Queue Stats
7W - 4L
1,784 Elo+
Party 2
Team Averages
Level 29
1,700 SR
1,693 Elo+

VS

Team Averages
Level 43
1,538 SR
1,509 Elo+
Mercury
Mercury
Ander6870
Mercury
Level 48
God Stats
17W - 11L
1,590 SR
Queue Stats
367W - 350L
1,501 Elo+
Solo
Cupid
Cupid
BasicJohn
Cupid
Level 18
God Stats
43W - 46L
1,422 SR
Queue Stats
109W - 109L
1,457 Elo+
Party 1
Scylla
Scylla
MRclan987
Scylla
Level 46
God Stats
10W - 7L
1,701 SR
Queue Stats
89W - 67L
1,610 Elo+
Solo
Vulcan
Vulcan
Zallv
Vulcan
Level 51
God Stats
7W - 11L
1,496 SR
Queue Stats
95W - 79L
1,487 Elo+
Party 1
Maui
Maui
Zzrell
Maui
Level 54
God Stats
4W - 4L
1,484 SR
Queue Stats
160W - 148L
1,491 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
Hemosin
Sobek
15
0 / 3 / 2
9,301
930
2,726
11,461
14,004
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

15
0 / 0 / 1
9,022
902
11,941
3,844
1,688
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

15
1 / 8 / 0
9,533
953
5,006
15,889
7,783
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sun Wukong
UR0ckCancelThat
Sun Wukong
15
0 / 2 / 2
9,399
940
7,872
11,419
10,441
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Ne Zha
15
2 / 3 / 1
9,542
954
10,568
8,658
3,939
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Team 1 Tickets

207

VS

Team 2 Tickets

267

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
Ander6870
Mercury
16
2 / 2 / 8
10,652
1,065
6,151
6,519
3,334
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Cupid
BasicJohn
Cupid
16
4 / 1 / 11
10,574
1,057
15,690
11,041
5,947
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Scylla
MRclan987
Scylla
16
4 / 0 / 9
11,153
1,115
7,280
5,896
2,521
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Vulcan
Zallv
Vulcan
16
4 / 0 / 12
10,365
1,037
11,909
4,894
2,452
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Maui
Zzrell
Maui
16
2 / 0 / 13
11,097
1,110
6,955
12,744
16,962
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
69
3
Kills
16
16
Deaths
3
6
Assists
53
Player
Kills
Deaths
Assists
KDA
W
Mercury
Ander6870
Mercury
2
2
8
3
W
Cupid
BasicJohn
Cupid
4
1
11
9.5
L
Sobek
Hemosin
Sobek
0
3
2
0.33
W
Scylla
MRclan987
Scylla
4
0
9
8.5
L
0
0
1
0.5
L
1
8
0
0.13
L
Sun Wukong
UR0ckCancelThat
Sun Wukong
0
2
2
0.5
L
Ne Zha
2
3
1
0.83
W
Vulcan
Zallv
Vulcan
4
0
12
10
W
Maui
Zzrell
Maui
2
0
13
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,113
Damage
47,985
51,271
Taken
41,094
37,855
Mitigated
31,216
1,673
Healing
7,587
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mercury
Ander6870
Mercury
6,151
3,649
0
944
6,519
3,334
0
2,232
4,287
0
29,544
W
Cupid
BasicJohn
Cupid
15,690
10,322
1,748
3,157
11,041
5,947
0
3,247
7,794
0
33,188
L
Sobek
Hemosin
Sobek
2,726
139
0
1,033
11,461
14,004
0
5,343
6,118
6,962
166
W
Scylla
MRclan987
Scylla
7,280
35
0
719
5,896
2,521
0
1,536
4,360
43,255
1,053
L
11,941
3,375
0
0
3,844
1,688
0
2,741
1,103
36,166
0
L
5,006
3,848
0
0
15,889
7,783
0
8,269
7,620
0
25,808
L
Sun Wukong
UR0ckCancelThat
Sun Wukong
7,872
616
0
432
11,419
10,441
0
5,780
5,639
0
26,953
L
Ne Zha
10,568
433
0
208
8,658
3,939
0
3,696
4,962
0
29,023
W
Vulcan
Zallv
Vulcan
11,909
2,828
0
0
4,894
2,452
0
1,104
3,790
27,747
0
W
Maui
Zzrell
Maui
6,955
1,222
0
1,019
12,744
16,962
0
6,548
6,196
9,613
105

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,797
Gold Earned
53,841
211
Minions Killed
232
3
Camps Cleared
15
959,196
Distance Traveled
1,041,133
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mercury
10,652
1,065
34
3
14
221,312
0
W
Cupid
10,574
1,057
41
4
0
194,873
0
L
Sobek
9,301
930
15
2
0
176,209
0
W
Scylla
11,153
1,115
111
11
0
211,951
0
L
Vulcan
9,022
902
61
6
1
224,410
0
L
Nut
9,533
953
62
6
0
137,621
0
L
Sun Wukong
9,399
940
47
5
0
205,235
0
L
Ne Zha
9,542
954
26
3
2
215,721
0
W
Vulcan
10,365
1,037
44
4
1
211,178
0
W
Maui
11,097
1,110
2
0
0
201,819
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role