Player Matchup

Kukulkan
Kukulkan
Hans_MolemanVibe
Kukulkan
Level 128
God Stats
4W - 5L
1,311 SR
Queue Stats
116W - 110L
1,525 Elo+
Party 1
Danzaburou
Danzaburou
Jabbzi
Danzaburou
Level 127
God Stats
0W - 4L
1,500 SR
Queue Stats
86W - 83L
1,518 Elo+
Solo
Odin
Odin
MASTAHXCHRONIC
Odin
Level 127
God Stats
3W - 2L
1,465 SR
Queue Stats
68W - 65L
1,509 Elo+
Party 1
Yemoja
Yemoja
secretchicago333
Yemoja
Level 144
God Stats
3W - 5L
1,756 SR
Queue Stats
328W - 323L
1,526 Elo+
Solo
Surtr
Surtr
wolfdarklight30
Surtr
Level 99
God Stats
11W - 5L
1,709 SR
Queue Stats
138W - 116L
1,286 Elo+
Solo
Team Averages
Level 125
1,548 SR
1,473 Elo+

VS

Team Averages
Level 118
1,440 SR
1,494 Elo+
Sylvanus
Sylvanus
Dtown_Boomin
Sylvanus
Level 117
God Stats
7W - 10L
1,457 SR
Queue Stats
70W - 66L
1,542 Elo+
Party 2
Chronos
Chronos
big straw35363
Chronos
Level 66
God Stats
1W - 3L
1,217 SR
Queue Stats
163W - 135L
1,524 Elo+
Solo
Kukulkan
Kukulkan
stevking09
Kukulkan
Level 161
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 8L
1,423 Elo+
Solo
Neith
Neith
theCrumpmaster
Neith
Level 127
God Stats
3W - 1L
1,527 SR
Queue Stats
30W - 35L
1,463 Elo+
Solo
Guan Yu
Guan Yu
xGrimetime
Guan Yu
Level 119
God Stats
1W - 1L
1,500 SR
Queue Stats
148W - 134L
1,519 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 1 / 1
5,560
556
2,471
3,703
1,525
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Danzaburou
Jabbzi
Danzaburou
1
0 / 0 / 0
3,378
338
0
0
0
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

9
1 / 1 / 3
5,074
507
2,134
7,049
2,463
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

8
0 / 3 / 0
4,346
435
727
11,239
4,992
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Mystical Earring

Mystical Earring

+15
Mp 5

11
7 / 3 / 0
6,937
694
9,700
9,657
5,577
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Dtown_Boomin
Sylvanus
10
2 / 1 / 2
5,653
565
4,465
5,399
4,476
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

13
1 / 0 / 2
6,575
658
4,484
5,939
2,050
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Kukulkan
stevking09
Kukulkan
10
1 / 3 / 1
5,951
595
1,338
3,989
1,257
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

12
4 / 0 / 0
6,611
661
4,636
3,572
1,229
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Guan Yu
xGrimetime
Guan Yu
10
0 / 5 / 2
5,574
557
3,016
9,931
5,961
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
15
9
Kills
8
8
Deaths
9
4
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Sylvanus
Dtown_Boomin
Sylvanus
2
1
2
3
L
1
1
1
1.5
L
Danzaburou
Jabbzi
Danzaburou
0
0
0
0
L
1
1
3
2.5
W
1
0
2
2
L
0
3
0
0
W
Kukulkan
stevking09
Kukulkan
1
3
1
0.5
W
4
0
0
4
L
7
3
0
2.33
W
Guan Yu
xGrimetime
Guan Yu
0
5
2
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,032
Damage
17,939
31,648
Taken
28,830
14,557
Mitigated
14,973
7,537
Healing
11,441
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sylvanus
Dtown_Boomin
Sylvanus
4,465
1,901
131
1,893
5,399
4,476
292
1,102
4,163
23,251
5,814
L
2,471
349
0
476
3,703
1,525
0
1,876
1,735
34,188
654
L
Danzaburou
Jabbzi
Danzaburou
0
0
0
0
0
0
0
0
0
0
0
L
2,134
624
0
1,951
7,049
2,463
0
2,296
4,713
0
26,347
W
4,484
1,889
0
4,363
5,939
2,050
91
574
5,247
56,393
1,703
L
727
56
506
1,899
11,239
4,992
0
4,390
6,771
18,009
0
W
Kukulkan
stevking09
Kukulkan
1,338
43
0
587
3,989
1,257
0
1,240
2,413
32,646
0
W
4,636
1,609
0
1,731
3,572
1,229
1,848
129
3,443
0
44,322
L
9,700
4,572
0
2,705
9,657
5,577
18
1,132
8,098
2,229
42,452
W
Guan Yu
xGrimetime
Guan Yu
3,016
704
0
2,736
9,931
5,961
0
399
8,969
0
30,080

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,295
Gold Earned
30,364
223
Minions Killed
343
0
Camps Cleared
0
761,421
Distance Traveled
936,369
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
5,653
565
44
4
0
178,223
0
L
Kukulkan
5,560
556
81
8
0
195,790
0
L
Danzaburou
3,378
338
0
0
0
1,585
0
L
Odin
5,074
507
57
6
0
225,998
0
W
Chronos
6,575
658
98
10
0
206,246
0
L
Yemoja
4,346
435
20
2
0
166,525
0
W
Kukulkan
5,951
595
78
8
0
194,270
4
W
Neith
6,611
661
66
7
0
168,817
0
L
Surtr
6,937
694
65
7
0
171,523
0
W
Guan Yu
5,574
557
57
6
0
188,813
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role