Player Matchup

Danzaburou
Danzaburou
Bronze III
BattleX456
Danzaburou
Bronze III
Level 114
God Stats
2W - 2L
1,732 SR
Queue Stats
14W - 14L
1,500 MMR
Party 1
Tiamat
Tiamat
Bronze III
DarkDawn82
Tiamat
Bronze III
Level 117
God Stats
4W - 4L
1,500 SR
Queue Stats
14W - 13L
1,500 MMR
Party 1
Fenrir
Fenrir
Bronze III
j4rett
Fenrir
Bronze III
Level 115
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 13L
1,500 MMR
Party 1
Team Averages
Bronze III
Bronze III
Average Tier
Level 115
1,577 SR
1,500 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 114
1,533 SR
1,459 MMR
Hera
Hera
Gold V
 
Hera
Gold V
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Anhur
Anhur
Bronze III
IKanashii
Anhur
Bronze III
Level 130
God Stats
4W - 7L
1,622 SR
Queue Stats
41W - 32L
1,491 MMR
Solo
Hun Batz
Hun Batz
Gold IV
NightEntropy
Hun Batz
Gold IV
Level 103
God Stats
1W - 0L
1,477 SR
Queue Stats
27W - 34L
1,386 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
BattleX456
Danzaburou
13
0 / 1 / 0
7,511
626
10,216
10,698
6,840
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Tiamat
DarkDawn82
Tiamat
12
0 / 3 / 0
7,363
614
7,481
10,961
4,816
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Fenrir
j4rett
Fenrir
12
0 / 4 / 0
7,315
610
5,786
13,138
8,619
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Bans
BastetAchillesAthenaThoth

VS

Bans
HorusAresMulanKuzenbo
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
 
Hera
16
2 / 0 / 6
9,242
770
8,636
5,655
2,469
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Anhur
IKanashii
Anhur
16
3 / 0 / 5
9,778
815
13,692
10,010
4,130
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hun Batz
NightEntropy
Hun Batz
13
3 / 0 / 5
8,848
737
7,805
12,172
11,713
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
24
0
Kills
8
8
Deaths
0
0
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Hera
 
Hera
2
0
6
5
L
Danzaburou
BattleX456
Danzaburou
0
1
0
0
L
Tiamat
DarkDawn82
Tiamat
0
3
0
0
W
Anhur
IKanashii
Anhur
3
0
5
5.5
W
Hun Batz
NightEntropy
Hun Batz
3
0
5
5.5
L
Fenrir
j4rett
Fenrir
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,483
Damage
30,133
34,797
Taken
27,837
20,275
Mitigated
18,312
6,336
Healing
8,252
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hera
 
Hera
8,636
2,392
0
737
5,655
2,469
36
1,605
3,698
37,786
1,240
L
Danzaburou
BattleX456
Danzaburou
10,216
2,519
0
4,087
10,698
6,840
0
2,752
7,935
0
39,616
L
Tiamat
DarkDawn82
Tiamat
7,481
182
70
899
10,961
4,816
0
1,616
9,338
24,884
0
W
Anhur
IKanashii
Anhur
13,692
7,587
0
3,458
10,010
4,130
969
2,176
7,276
0
53,110
W
Hun Batz
NightEntropy
Hun Batz
7,805
1,211
0
4,057
12,172
11,713
0
3,005
8,228
0
27,988
L
Fenrir
j4rett
Fenrir
5,786
1,132
0
1,280
13,138
8,619
0
4,159
8,967
0
14,857

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,189
Gold Earned
27,868
125
Minions Killed
185
0
Camps Cleared
0
687,867
Distance Traveled
758,433
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hera
9,242
770
73
6
0
256,593
0
L
Danzaburou
7,511
626
56
5
0
239,345
2
L
Tiamat
7,363
614
40
3
0
204,611
0
W
Anhur
9,778
815
83
7
0
249,278
0
W
Hun Batz
8,848
737
29
2
0
252,562
3
L
Fenrir
7,315
610
29
2
0
243,911
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role