Player Matchup

Artio
Artio
KingReal187
Artio
Level 76
God Stats
3W - 4L
1,491 SR
Queue Stats
74W - 68L
1,428 Elo+
Party 1
Cerberus
Cerberus
Kingreal213
Cerberus
Level 21
God Stats
1W - 2L
1,799 SR
Queue Stats
37W - 53L
1,114 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
Kingreal613
Ah Muzen Cab
Level 145
God Stats
3W - 6L
1,599 SR
Queue Stats
206W - 221L
1,391 Elo+
Party 1
Team Averages
Level 81
1,629 SR
1,311 Elo+

VS

Team Averages
Level 81
1,458 SR
1,390 Elo+
Chiron
Chiron
ASlay28
Chiron
Level 127
God Stats
44W - 36L
1,462 SR
Queue Stats
900W - 949L
1,379 Elo+
Solo
Baron Samedi
Baron Samedi
Optic_XM
Baron Samedi
Level 55
God Stats
8W - 3L
1,500 SR
Queue Stats
170W - 171L
1,429 Elo+
Party 2
Achilles
Achilles
wockywrld999
Achilles
Level 62
God Stats
9W - 7L
1,413 SR
Queue Stats
89W - 104L
1,364 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 2 / 2
8,830
519
788
13,679
11,803
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Cerberus
Kingreal213
Cerberus
17
2 / 1 / 1
10,277
605
9,864
25,435
25,465
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Ah Muzen Cab
Kingreal613
Ah Muzen Cab
17
3 / 6 / 1
11,131
655
19,026
21,551
9,129
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
ASlay28
Chiron
17
0 / 2 / 6
12,111
712
17,380
13,611
5,340
Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Baron Samedi
Optic_XM
Baron Samedi
18
6 / 1 / 2
12,516
736
20,143
11,362
6,707
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Achilles
wockywrld999
Achilles
16
3 / 2 / 3
11,630
684
8,741
17,683
13,671
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
20
5
Kills
9
9
Deaths
5
4
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Chiron
ASlay28
Chiron
0
2
6
1.5
L
0
2
2
0.5
L
Cerberus
Kingreal213
Cerberus
2
1
1
2.5
L
Ah Muzen Cab
Kingreal613
Ah Muzen Cab
3
6
1
0.58
W
Baron Samedi
Optic_XM
Baron Samedi
6
1
2
7
W
Achilles
wockywrld999
Achilles
3
2
3
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,678
Damage
46,264
60,665
Taken
42,656
46,397
Mitigated
25,718
4,128
Healing
16,113
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chiron
ASlay28
Chiron
17,380
5,986
798
6,736
13,611
5,340
1,288
1,627
11,936
0
83,903
L
788
99
185
130
13,679
11,803
0
3,537
9,258
4,385
79
L
Cerberus
Kingreal213
Cerberus
9,864
58
0
3,269
25,435
25,465
0
6,451
17,331
31,219
2,335
L
Ah Muzen Cab
Kingreal613
Ah Muzen Cab
19,026
7,023
0
544
21,551
9,129
0
7,757
12,500
0
65,133
W
Baron Samedi
Optic_XM
Baron Samedi
20,143
855
1,610
2,816
11,362
6,707
867
3,152
8,195
45,609
892
W
Achilles
wockywrld999
Achilles
8,741
467
0
4,153
17,683
13,671
293
4,459
13,215
0
20,659

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,238
Gold Earned
36,257
124
Minions Killed
228
0
Camps Cleared
0
715,280
Distance Traveled
853,086
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chiron
12,111
712
133
8
0
273,492
0
L
Artio
8,830
519
5
0
0
175,885
0
L
Cerberus
10,277
605
45
3
0
289,758
0
L
Ah Muzen Cab
11,131
655
74
4
0
249,637
0
W
Baron Samedi
12,516
736
77
5
0
308,853
0
W
Achilles
11,630
684
18
1
0
270,741
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role