Player Matchup

Ares
Ares
ChoobertDoobert
Ares
Level 62
God Stats
2W - 2L
1,267 SR
Queue Stats
295W - 263L
1,428 Elo+
Party 2
Atlas
Atlas
DeAd_NeMeSiS_PR
Atlas
Level 141
God Stats
3W - 3L
1,695 SR
Queue Stats
70W - 71L
1,520 Elo+
Party 3
Nut
Nut
UgyBuggy
Nut
Level 83
God Stats
2W - 0L
1,500 SR
Queue Stats
75W - 67L
1,513 Elo+
Party 3
Ra
Ra
margely90
Ra
Level 135
God Stats
1W - 0L
1,500 SR
Queue Stats
104W - 90L
1,547 Elo+
Party 3
Mercury
Mercury
xLakata
Mercury
Level 43
God Stats
1W - 0L
1,500 SR
Queue Stats
29W - 24L
1,488 Elo+
Party 2
Team Averages
Level 93
1,492 SR
1,499 Elo+

VS

Team Averages
Level 48
1,573 SR
1,341 Elo+
Ix Chel
Ix Chel
CDogg987300
Ix Chel
Level 27
God Stats
2W - 1L
1,855 SR
Queue Stats
85W - 102L
1,388 Elo+
Solo
Chaac
Chaac
Craigyy
Chaac
Level 37
God Stats
0W - 2L
1,500 SR
Queue Stats
228W - 278L
1,394 Elo+
Solo
Freya
Freya
SunnySushi02
Freya
Level 52
God Stats
2W - 4L
1,509 SR
Queue Stats
279W - 278L
1,480 Elo+
Solo
Medusa
Medusa
berpmode
Medusa
Level 16
God Stats
0W - 2L
1,500 SR
Queue Stats
11W - 15L
1,222 Elo+
Party 1
Cthulhu
Cthulhu
derpmode
Cthulhu
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 4L
1,222 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 3 / 13
8,241
824
4,474
12,209
15,314
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

16
5 / 2 / 9
8,985
899
9,928
13,354
16,910
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

13
0 / 3 / 12
8,104
810
7,898
8,317
4,936
Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

16
7 / 2 / 8
9,653
965
9,746
9,312
7,012
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restoring Wand

Restoring Wand

+15
Magical Power
+50
Health
+50
Mana

Mercury
xLakata
Mercury
15
4 / 2 / 10
8,795
880
4,714
9,069
5,072
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
CDogg987300
Ix Chel
10
1 / 2 / 1
6,512
651
2,653
3,222
1,548
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Chaac
Craigyy
Chaac
12
0 / 6 / 3
6,842
684
9,279
11,808
11,402
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

14
1 / 3 / 5
7,644
764
5,284
7,070
3,511
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Medusa
berpmode
Medusa
16
5 / 2 / 1
8,496
850
10,973
7,877
4,107
The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cthulhu
derpmode
Cthulhu
13
3 / 4 / 2
7,816
782
13,814
12,312
13,826
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

68
Kill Participation
22
16
Kills
10
12
Deaths
17
52
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Ix Chel
CDogg987300
Ix Chel
1
2
1
0.75
W
0
3
13
2.17
L
Chaac
Craigyy
Chaac
0
6
3
0.25
W
5
2
9
4.75
L
1
3
5
1.17
W
0
3
12
2
L
Medusa
berpmode
Medusa
5
2
1
2.75
L
Cthulhu
derpmode
Cthulhu
3
4
2
1
W
7
2
8
5.5
W
Mercury
xLakata
Mercury
4
2
10
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,760
Damage
42,003
52,261
Taken
42,289
49,244
Mitigated
34,394
21,505
Healing
8,564
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ix Chel
CDogg987300
Ix Chel
2,653
229
1,086
384
3,222
1,548
0
1,979
1,183
6,497
0
W
4,474
148
2,141
2,641
12,209
15,314
438
5,584
6,625
8,519
0
L
Chaac
Craigyy
Chaac
9,279
652
0
640
11,808
11,402
0
7,021
4,725
0
12,698
W
9,928
2,801
1,802
1,248
13,354
16,910
409
5,232
8,122
19,773
1,320
L
5,284
1,511
301
1,268
7,070
3,511
165
4,325
2,745
8,289
0
W
7,898
4,657
974
742
8,317
4,936
2,601
3,082
5,235
0
18,045
L
Medusa
berpmode
Medusa
10,973
2,610
857
1,906
7,877
4,107
0
3,716
4,161
0
33,871
L
Cthulhu
derpmode
Cthulhu
13,814
318
799
1,323
12,312
13,826
0
5,560
6,647
20,868
1,102
W
9,746
839
4,963
3,722
9,312
7,012
551
4,557
4,755
21,004
0
W
Mercury
xLakata
Mercury
4,714
1,387
1,146
2,126
9,069
5,072
393
2,254
6,815
0
12,982

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,778
Gold Earned
37,310
110
Minions Killed
89
0
Camps Cleared
0
987,577
Distance Traveled
806,811
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ix Chel
6,512
651
12
1
0
87,908
0
W
Ares
8,241
824
10
1
0
200,177
0
L
Chaac
6,842
684
3
0
0
151,187
0
W
Atlas
8,985
899
12
1
0
189,059
0
L
Freya
7,644
764
4
0
0
180,949
0
W
Nut
8,104
810
40
4
0
181,164
0
L
Medusa
8,496
850
50
5
0
200,469
0
L
Cthulhu
7,816
782
20
2
0
186,298
0
W
Ra
9,653
965
27
3
0
195,783
0
W
Mercury
8,795
880
21
2
0
221,394
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role