Player Matchup

Charon
Charon
FreeCuddle4U
Charon
Level 65
God Stats
1W - 2L
1,292 SR
Queue Stats
49W - 57L
1,296 Elo+
Party 2
Ra
Ra
FreeShakie4U
Ra
Level 69
God Stats
4W - 2L
1,500 SR
Queue Stats
30W - 35L
1,233 Elo+
Party 2
Nut
Nut
TripK Jahseh
Nut
Level 47
God Stats
15W - 21L
1,414 SR
Queue Stats
47W - 55L
1,298 Elo+
Party 2
Team Averages
Level 60
1,402 SR
1,276 Elo+

VS

Team Averages
Level 37
1,351 SR
1,296 Elo+
Sol
Sol
 
Sol
Level 47
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Izanami
Izanami
QuantumSludge
Izanami
Level 38
God Stats
2W - 3L
1,447 SR
Queue Stats
116W - 115L
1,319 Elo+
Solo
Chaac
Chaac
davejenkem
Chaac
Level 27
God Stats
1W - 8L
1,105 SR
Queue Stats
1W - 8L
1,069 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charon
15
2 / 0 / 15
9,550
735
5,971
10,526
9,384
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

15
3 / 1 / 14
9,958
766
11,583
11,042
4,757
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

16
16 / 1 / 4
11,351
873
18,505
14,170
6,593
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
11
0 / 8 / 1
7,675
590
7,533
13,361
4,507
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Izanami
14
1 / 6 / 0
9,307
716
6,752
13,202
5,146
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Chaac
12
1 / 7 / 0
8,373
644
7,095
17,093
15,321
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
3
21
Kills
2
2
Deaths
21
33
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
0
8
1
0.06
W
Charon
2
0
15
9.5
W
3
1
14
10
L
Izanami
1
6
0
0.17
W
16
1
4
18
L
Chaac
1
7
0
0.14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,059
Damage
21,380
35,738
Taken
43,656
20,734
Mitigated
24,974
11,270
Healing
3,957
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
7,533
1,206
0
961
13,361
4,507
0
4,820
8,165
21,813
0
W
Charon
5,971
918
0
1,712
10,526
9,384
239
2,287
8,239
17,984
1,605
W
11,583
1,693
842
2,471
11,042
4,757
452
2,779
8,263
42,265
0
L
Izanami
6,752
4,108
0
1,228
13,202
5,146
156
5,185
7,620
0
33,620
W
18,505
13,382
0
6,245
14,170
6,593
1,676
2,790
11,380
0
52,001
L
Chaac
7,095
947
0
1,768
17,093
15,321
127
5,979
10,476
0
21,689

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,859
Gold Earned
25,355
135
Minions Killed
123
0
Camps Cleared
0
706,193
Distance Traveled
589,896
11
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
7,675
590
28
2
0
174,380
0
W
Charon
9,550
735
15
1
0
238,624
2
W
Ra
9,958
766
58
4
0
243,316
6
L
Izanami
9,307
716
69
5
0
206,395
0
W
Nut
11,351
873
62
5
0
224,253
3
L
Chaac
8,373
644
26
2
0
209,121
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role