Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 102
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
Misspigeon
Neith
Level 69
God Stats
142W - 118L
1,487 SR
Queue Stats
150W - 138L
1,407 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
Nezuxo
Morgan Le Fay
Level 64
God Stats
1W - 3L
1,531 SR
Queue Stats
141W - 128L
1,426 Elo+
Solo
Hun Batz
Hun Batz
TanjiroKamado
Hun Batz
Level 66
God Stats
4W - 9L
1,303 SR
Queue Stats
85W - 88L
1,383 Elo+
Party 1
Mulan
Mulan
kingwicket
Mulan
Level 57
God Stats
19W - 23L
1,357 SR
Queue Stats
311W - 344L
1,382 Elo+
Solo
Team Averages
Level 72
1,436 SR
1,420 Elo+

VS

Team Averages
Level 75
1,439 SR
1,398 Elo+
Ymir
Ymir
Grubsy4201
Ymir
Level 66
God Stats
2W - 0L
1,500 SR
Queue Stats
21W - 12L
1,279 Elo+
Party 2
Baron Samedi
Baron Samedi
LimpFrenchToast
Baron Samedi
Level 17
God Stats
13W - 8L
1,618 SR
Queue Stats
34W - 26L
1,439 Elo+
Party 2
Cliodhna
Cliodhna
NinthSomnus9029
Cliodhna
Level 85
God Stats
1W - 2L
1,276 SR
Queue Stats
69W - 64L
1,397 Elo+
Party 2
Mulan
Mulan
Tiltedfate2767
Mulan
Level 144
God Stats
3W - 2L
1,292 SR
Queue Stats
24W - 23L
1,469 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
l1 Sin l1
Ah Muzen Cab
Level 61
God Stats
142W - 151L
1,508 SR
Queue Stats
231W - 277L
1,408 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
13
5 / 3 / 1
7,663
479
7,847
15,591
7,853
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Neith
11
0 / 0 / 1
6,271
392
6,063
7,452
2,650
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

Morgan Le Fay
Nezuxo
Morgan Le Fay
14
3 / 4 / 2
8,199
512
10,428
11,184
4,730
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hun Batz
TanjiroKamado
Hun Batz
11
0 / 3 / 0
6,328
396
1,642
9,535
3,825
Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Mulan
13
2 / 5 / 1
7,675
480
11,939
20,098
17,349
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 0 / 7
7,727
483
5,031
10,294
9,901
Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Baron Samedi
LimpFrenchToast
Baron Samedi
14
5 / 5 / 0
8,462
529
8,979
11,009
4,749
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Cliodhna
13
1 / 1 / 7
7,231
452
5,867
13,331
5,158
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

14
6 / 2 / 3
8,976
561
12,382
14,705
14,565
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ah Muzen Cab
l1 Sin l1
Ah Muzen Cab
14
2 / 2 / 2
7,585
474
8,060
11,220
4,301
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
34
10
Kills
15
15
Deaths
10
5
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
5
3
1
1.83
W
1
0
7
4.5
W
Baron Samedi
LimpFrenchToast
Baron Samedi
5
5
0
1
L
Neith
0
0
1
0.5
L
Morgan Le Fay
Nezuxo
Morgan Le Fay
3
4
2
1
W
Cliodhna
1
1
7
4.5
L
Hun Batz
TanjiroKamado
Hun Batz
0
3
0
0
W
6
2
3
3.75
L
Mulan
2
5
1
0.5
W
Ah Muzen Cab
l1 Sin l1
Ah Muzen Cab
2
2
2
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,919
Damage
40,319
63,860
Taken
60,559
36,407
Mitigated
38,674
8,195
Healing
15,848
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
7,847
2,168
0
1,685
15,591
7,853
15
1,471
13,945
0
53,337
W
5,031
828
0
999
10,294
9,901
0
1,799
8,279
29,039
2,919
W
Baron Samedi
LimpFrenchToast
Baron Samedi
8,979
654
1,448
2,094
11,009
4,749
873
4,461
5,999
50,005
1,838
L
Neith
6,063
1,789
0
2,323
7,452
2,650
0
991
6,461
0
42,492
L
Morgan Le Fay
Nezuxo
Morgan Le Fay
10,428
778
0
1,485
11,184
4,730
0
5,790
5,297
53,324
1,873
W
Cliodhna
5,867
829
0
5,234
13,331
5,158
534
2,757
10,190
0
40,613
L
Hun Batz
TanjiroKamado
Hun Batz
1,642
130
0
1,199
9,535
3,825
0
2,253
7,282
0
30,996
W
12,382
1,886
0
3,986
14,705
14,565
467
640
13,966
0
51,517
L
Mulan
11,939
1,187
0
1,503
20,098
17,349
0
3,219
16,167
499
60,157
W
Ah Muzen Cab
l1 Sin l1
Ah Muzen Cab
8,060
2,863
0
2,087
11,220
4,301
350
0
11,220
0
50,242

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,136
Gold Earned
39,981
387
Minions Killed
325
0
Camps Cleared
0
1,331,728
Distance Traveled
1,470,091
10
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
7,663
479
65
4
0
313,534
0
W
Ymir
7,727
483
39
2
0
306,784
0
W
Baron Samedi
8,462
529
69
4
0
264,163
0
L
Neith
6,271
392
70
4
0
229,210
6
L
Morgan Le Fay
8,199
512
109
7
0
269,898
4
W
Cliodhna
7,231
452
59
4
0
340,292
2
L
Hun Batz
6,328
396
61
4
0
240,118
0
W
Mulan
8,976
561
88
6
0
275,617
0
L
Mulan
7,675
480
82
5
0
278,968
0
W
Ah Muzen Cab
7,585
474
70
4
0
283,235
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role