Player Matchup

Achilles
Achilles
 
Achilles
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Medusa
Medusa
Carlos Raziel
Medusa
Level 108
God Stats
22W - 10L
1,526 SR
Queue Stats
295W - 291L
1,374 Elo+
Party 2
Ah Puch
Ah Puch
DAVID19133
Ah Puch
Level 120
God Stats
1W - 0L
1,500 SR
Queue Stats
55W - 54L
1,339 Elo+
Party 1
Hun Batz
Hun Batz
Whitewolf190766
Hun Batz
Level 102
God Stats
1W - 1L
1,273 SR
Queue Stats
110W - 110L
1,279 Elo+
Party 1
Kuzenbo
Kuzenbo
soulfoulcabo
Kuzenbo
Level 100
God Stats
41W - 27L
1,496 SR
Queue Stats
263W - 261L
1,408 Elo+
Party 2
Team Averages
Level 115
1,459 SR
1,380 Elo+

VS

Team Averages
Level 110
1,446 SR
1,442 Elo+
Hades
Hades
Barnabas7343
Hades
Level 126
God Stats
8W - 6L
1,527 SR
Queue Stats
137W - 136L
1,487 Elo+
Solo
Yemoja
Yemoja
D-wreck00
Yemoja
Level 107
God Stats
15W - 18L
1,390 SR
Queue Stats
692W - 669L
1,419 Elo+
Solo
Odin
Odin
SmilyDrop974790
Odin
Level 173
God Stats
7W - 11L
1,566 SR
Queue Stats
330W - 382L
1,422 Elo+
Solo
Charon
Charon
TrueRamen---
Charon
Level 55
God Stats
3W - 8L
1,247 SR
Queue Stats
180W - 178L
1,448 Elo+
Solo
Neith
Neith
bigj19995
Neith
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 26L
1,434 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
11
2 / 0 / 2
6,196
620
3,420
7,289
4,760
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

9
1 / 0 / 2
4,943
494
5,977
6,301
2,293
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Ah Puch
DAVID19133
Ah Puch
10
2 / 1 / 1
5,812
581
5,367
5,516
1,924
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hun Batz
11
2 / 0 / 0
5,497
550
2,080
5,878
2,431
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Kuzenbo
soulfoulcabo
Kuzenbo
10
1 / 0 / 2
5,518
552
3,627
8,326
6,586
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 2 / 0
5,148
515
1,815
9,271
4,312
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Yemoja
D-wreck00
Yemoja
8
0 / 1 / 0
4,963
496
3,283
9,095
5,617
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

7
0 / 1 / 0
4,357
436
2,285
4,960
2,298
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Charon
9
0 / 2 / 1
5,389
539
3,482
8,392
3,326
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Neith
bigj19995
Neith
9
0 / 2 / 0
4,633
463
6,711
6,614
2,419
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
2
8
Kills
1
1
Deaths
8
7
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Achilles
 
Achilles
2
0
2
3
L
1
2
0
0.5
W
1
0
2
2
L
Yemoja
D-wreck00
Yemoja
0
1
0
0
W
Ah Puch
DAVID19133
Ah Puch
2
1
1
2.5
L
0
1
0
0
L
Charon
0
2
1
0.25
W
Hun Batz
2
0
0
2
L
Neith
bigj19995
Neith
0
2
0
0
W
Kuzenbo
soulfoulcabo
Kuzenbo
1
0
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,471
Damage
17,576
33,310
Taken
38,332
17,994
Mitigated
17,972
11,190
Healing
15,048
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
 
Achilles
3,420
505
0
3,032
7,289
4,760
0
417
6,502
24
45,196
L
1,815
195
225
5,680
9,271
4,312
0
1,258
7,811
35,656
644
W
5,977
2,804
0
2,773
6,301
2,293
0
1,126
5,175
0
39,305
L
Yemoja
D-wreck00
Yemoja
3,283
1,058
1,277
2,440
9,095
5,617
0
1,323
7,772
17,729
0
W
Ah Puch
DAVID19133
Ah Puch
5,367
404
0
2,046
5,516
1,924
0
3,136
1,970
29,566
0
L
2,285
451
0
2,167
4,960
2,298
0
0
4,782
0
17,805
L
Charon
3,482
165
0
2,344
8,392
3,326
0
3,542
4,336
33,174
361
W
Hun Batz
2,080
323
0
590
5,878
2,431
0
1,192
4,554
0
41,314
L
Neith
bigj19995
Neith
6,711
2,264
0
915
6,614
2,419
0
2,167
4,447
0
38,370
W
Kuzenbo
soulfoulcabo
Kuzenbo
3,627
1,362
212
2,537
8,326
6,586
0
2,004
6,322
12,621
1,138

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,966
Gold Earned
24,490
286
Minions Killed
246
0
Camps Cleared
0
1,009,404
Distance Traveled
804,429
6
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
6,196
620
78
8
0
180,573
1
L
Hades
5,148
515
72
7
0
181,759
0
W
Medusa
4,943
494
55
6
0
188,512
0
L
Yemoja
4,963
496
18
2
0
169,804
0
W
Ah Puch
5,812
581
60
6
0
195,406
5
L
Odin
4,357
436
29
3
0
111,840
0
L
Charon
5,389
539
69
7
0
188,549
2
W
Hun Batz
5,497
550
73
7
0
239,543
0
L
Neith
4,633
463
58
6
0
152,477
0
W
Kuzenbo
5,518
552
20
2
0
205,370
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role