Player Matchup

Kali
Kali
Ooh Kill Em OG
Kali
Level 147
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 8L
1,205 Elo+
Party 1
Charon
Charon
Silvanuz
Charon
Level 158
God Stats
5W - 5L
1,554 SR
Queue Stats
32W - 34L
1,477 Elo+
Solo
Hachiman
Hachiman
TenuousMist
Hachiman
Level 134
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 7L
1,100 Elo+
Party 1
Sol
Sol
cerbruhs420
Sol
Level 103
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 2L
1,190 Elo+
Party 1
Horus
Horus
darkgamer5678
Horus
Level 155
God Stats
1W - 1L
1,256 SR
Queue Stats
6W - 10L
1,205 Elo+
Party 1
Team Averages
Level 139
1,462 SR
1,235 Elo+

VS

Team Averages
Level 117
1,621 SR
1,494 Elo+
Nu Wa
Nu Wa
 
Nu Wa
Level 66
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anhur
Anhur
Exodur
Anhur
Level 104
God Stats
1W - 1L
1,500 SR
Queue Stats
74W - 90L
1,495 Elo+
Party 2
Bastet
Bastet
Meekcris22
Bastet
Level 154
God Stats
5W - 8L
1,839 SR
Queue Stats
271W - 293L
1,474 Elo+
Solo
Surtr
Surtr
haydennocky
Surtr
Level 115
God Stats
4W - 5L
1,438 SR
Queue Stats
134W - 147L
1,507 Elo+
Party 2
Anubis
Anubis
lilbirthmarc69
Anubis
Level 146
God Stats
2W - 2L
1,827 SR
Queue Stats
283W - 281L
1,496 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 0 / 2
5,080
1,016
2,039
4,020
1,497
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Charon
Silvanuz
Charon
9
0 / 1 / 1
4,815
963
1,841
3,260
1,919
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Hachiman
TenuousMist
Hachiman
10
2 / 0 / 1
5,116
1,023
3,667
2,785
868
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

10
0 / 0 / 0
4,768
954
1,417
2,716
717
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

9
0 / 0 / 3
4,682
936
2,808
4,800
2,748
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
9
0 / 2 / 0
4,452
890
1,905
2,994
645
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Anhur
Exodur
Anhur
10
0 / 0 / 1
4,712
942
2,150
2,525
939
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bastet
Meekcris22
Bastet
6
0 / 0 / 0
2,624
525
0
0
0
10
1 / 0 / 0
4,879
976
4,228
5,388
3,600
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

11
0 / 1 / 0
4,982
996
3,003
3,889
1,876
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
2
3
Kills
1
1
Deaths
3
7
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Nu Wa
 
Nu Wa
0
2
0
0
L
Anhur
Exodur
Anhur
0
0
1
0.5
L
Bastet
Meekcris22
Bastet
0
0
0
0
W
1
0
2
2
W
Charon
Silvanuz
Charon
0
1
1
0.5
W
Hachiman
TenuousMist
Hachiman
2
0
1
2.5
W
0
0
0
0
W
0
0
3
1.5
L
1
0
0
1
L
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,772
Damage
11,286
17,581
Taken
14,796
7,749
Mitigated
7,060
4,892
Healing
3,933
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nu Wa
 
Nu Wa
1,905
691
0
390
2,994
645
18
190
2,612
9,503
0
L
Anhur
Exodur
Anhur
2,150
491
0
104
2,525
939
123
147
2,378
0
10,028
L
Bastet
Meekcris22
Bastet
0
0
0
0
0
0
0
0
0
0
0
W
2,039
459
0
744
4,020
1,497
0
520
3,417
0
13,555
W
Charon
Silvanuz
Charon
1,841
227
0
738
3,260
1,919
275
587
2,558
9,452
0
W
Hachiman
TenuousMist
Hachiman
3,667
1,883
0
541
2,785
868
190
595
2,108
0
15,560
W
1,417
190
0
674
2,716
717
1,058
1,066
1,529
12,256
0
W
2,808
744
320
1,875
4,800
2,748
0
2,287
2,469
0
8,889
L
4,228
1,286
0
1,794
5,388
3,600
0
2,019
3,289
694
12,325
L
3,003
0
60
1,585
3,889
1,876
164
902
2,943
17,598
368

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,461
Gold Earned
21,649
113
Minions Killed
103
0
Camps Cleared
0
536,458
Distance Traveled
389,550
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
4,452
890
16
3
0
68,946
0
L
Anhur
4,712
942
23
5
0
97,366
0
L
Bastet
2,624
525
0
0
0
0
0
W
Kali
5,080
1,016
31
6
0
121,301
0
W
Charon
4,815
963
15
3
0
104,418
0
W
Hachiman
5,116
1,023
31
6
0
86,688
0
W
Sol
4,768
954
27
5
0
108,940
0
W
Horus
4,682
936
9
2
0
115,111
0
L
Surtr
4,879
976
27
5
0
118,369
0
L
Anubis
4,982
996
37
7
0
104,869
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role