Player Matchup

Bacchus
Bacchus
Gold III
 
Bacchus
Gold III
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ix Chel
Ix Chel
Bronze III
EP1C K1LL4
Ix Chel
Bronze III
Level 159
God Stats
0W - 1L
1,329 SR
Queue Stats
0W - 3L
1,351 MMR
Solo
Xbalanque
Xbalanque
Silver III
Goldoloko19
Xbalanque
Silver III
Level 127
God Stats
16W - 27L
1,370 SR
Queue Stats
138W - 167L
1,134 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 148
1,400 SR
1,328 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 139
1,410 SR
1,234 MMR
Sol
Sol
Bronze III
Artemarkantos
Sol
Bronze III
Level 129
God Stats
1W - 0L
1,635 SR
Queue Stats
3W - 2L
1,448 MMR
Solo
Danzaburou
Danzaburou
Silver III
IVORRA22LATAS
Danzaburou
Silver III
Level 154
God Stats
11W - 28L
1,320 SR
Queue Stats
165W - 249L
1,067 MMR
Party 1
Thor
Thor
Silver II
LyllonSensei
Thor
Silver II
Level 135
God Stats
1W - 0L
1,274 SR
Queue Stats
115W - 208L
1,187 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
13
2 / 1 / 2
8,220
685
8,852
15,249
18,610
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Ix Chel
EP1C K1LL4
Ix Chel
14
2 / 5 / 1
8,968
747
6,879
11,680
5,545
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Xbalanque
Goldoloko19
Xbalanque
13
0 / 2 / 2
8,151
679
6,764
11,661
5,243
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bans
AgniArachneMerlinNe ZhaVulcan

VS

Bans
CharonHerculesChaacCerberusTyr
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 1 / 6
9,424
785
15,040
12,467
4,836
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Danzaburou
IVORRA22LATAS
Danzaburou
16
5 / 1 / 3
10,937
911
11,021
10,263
4,756
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
1 / 2 / 4
8,656
721
4,474
8,850
4,265
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
21
4
Kills
8
8
Deaths
4
5
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Bacchus
 
Bacchus
2
1
2
3
W
2
1
6
5
L
Ix Chel
EP1C K1LL4
Ix Chel
2
5
1
0.5
L
Xbalanque
Goldoloko19
Xbalanque
0
2
2
0.5
W
Danzaburou
IVORRA22LATAS
Danzaburou
5
1
3
6.5
W
1
2
4
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,495
Damage
30,535
38,590
Taken
31,580
29,398
Mitigated
13,857
8,599
Healing
14,298
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
 
Bacchus
8,852
617
0
2,990
15,249
18,610
0
6,637
8,246
16,444
1,424
W
15,040
3,074
75
6,996
12,467
4,836
584
5,579
6,510
49,146
732
L
Ix Chel
EP1C K1LL4
Ix Chel
6,879
1,103
637
2,934
11,680
5,545
465
3,871
7,638
34,953
1,001
L
Xbalanque
Goldoloko19
Xbalanque
6,764
3,054
0
2,038
11,661
5,243
501
4,508
6,949
0
39,193
W
Danzaburou
IVORRA22LATAS
Danzaburou
11,021
5,516
0
5,259
10,263
4,756
2,187
4,438
5,500
0
42,544
W
4,474
233
0
1,968
8,850
4,265
348
3,698
4,712
0
17,245

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,339
Gold Earned
29,017
143
Minions Killed
144
0
Camps Cleared
0
693,141
Distance Traveled
694,415
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
8,220
685
17
1
0
253,675
6
W
Sol
9,424
785
57
5
0
237,156
0
L
Ix Chel
8,968
747
52
4
0
215,195
0
L
Xbalanque
8,151
679
74
6
0
224,271
1
W
Danzaburou
10,937
911
70
6
0
242,243
5
W
Thor
8,656
721
17
1
0
215,016
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role