Player Matchup

Nemesis
Nemesis
Bronze III
AFallenHunter
Nemesis
Bronze III
Level 37
God Stats
0W - 2L
1,500 SR
Queue Stats
7W - 19L
1,308 MMR
Party 1
Anhur
Anhur
Silver II
GangstaXx
Anhur
Silver II
Level 156
God Stats
3W - 9L
1,738 SR
Queue Stats
88W - 97L
1,268 MMR
Party 3
Baba Yaga
Baba Yaga
Silver II
MXx OWD
Baba Yaga
Silver II
Level 155
God Stats
0W - 1L
1,733 SR
Queue Stats
67W - 72L
1,365 MMR
Party 3
Bacchus
Bacchus
Bronze III
Ranger Cardi
Bacchus
Bronze III
Level 32
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 13L
1,308 MMR
Party 1
Eset
Eset
Gold V
ST0PFeeding
Eset
Gold V
Level 121
God Stats
2W - 4L
1,395 SR
Queue Stats
296W - 301L
1,312 MMR
Solo
Team Averages
Silver IV
Silver IV
Average Tier
Level 100
1,573 SR
1,312 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 116
1,627 SR
1,314 MMR
Ah Muzen Cab
Ah Muzen Cab
Silver I
GabaVCXLIV
Ah Muzen Cab
Silver I
Level 154
God Stats
5W - 1L
1,687 SR
Queue Stats
318W - 314L
1,212 MMR
Party 2
Danzaburou
Danzaburou
Gold V
IdealReality
Danzaburou
Gold V
Level 145
God Stats
5W - 7L
1,723 SR
Queue Stats
55W - 57L
1,323 MMR
Solo
Ganesha
Ganesha
Gold IV
ReeeO
Ganesha
Gold IV
Level 58
God Stats
39W - 34L
1,572 SR
Queue Stats
93W - 85L
1,389 MMR
Party 2
Cthulhu
Cthulhu
Silver I
Shoot2Kill_05
Cthulhu
Silver I
Level 102
God Stats
2W - 2L
1,367 SR
Queue Stats
52W - 60L
1,319 MMR
Solo
Ao Kuang
Ao Kuang
Gold IV
nkth99
Ao Kuang
Gold IV
Level 122
God Stats
2W - 0L
1,786 SR
Queue Stats
31W - 29L
1,324 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
11
0 / 5 / 0
5,537
461
1,713
10,243
3,830
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Anhur
GangstaXx
Anhur
10
1 / 3 / 1
5,632
469
4,153
9,461
3,112
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Baba Yaga
MXx OWD
Baba Yaga
12
0 / 1 / 0
5,814
485
2,790
3,940
1,480
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Bacchus
Ranger Cardi
Bacchus
9
1 / 1 / 0
5,994
500
4,570
7,293
5,819
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

12
1 / 1 / 0
6,455
538
6,007
6,847
2,473
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Bans
OdinAresKukulkan

VS

Bans
BastetThanatosThor
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
GabaVCXLIV
Ah Muzen Cab
12
5 / 0 / 2
7,279
607
6,174
5,486
2,211
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Danzaburou
IdealReality
Danzaburou
12
1 / 0 / 3
6,705
559
4,058
6,483
2,484
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Ganesha
ReeeO
Ganesha
10
0 / 1 / 5
6,277
523
2,377
8,406
5,296
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Cthulhu
11
1 / 1 / 1
6,476
540
2,296
7,989
4,817
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Ao Kuang
nkth99
Ao Kuang
12
4 / 1 / 4
6,930
578
7,172
10,629
3,690
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
26
3
Kills
11
11
Deaths
3
1
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Nemesis
0
5
0
0
W
Ah Muzen Cab
GabaVCXLIV
Ah Muzen Cab
5
0
2
6
L
Anhur
GangstaXx
Anhur
1
3
1
0.5
W
Danzaburou
IdealReality
Danzaburou
1
0
3
2.5
L
Baba Yaga
MXx OWD
Baba Yaga
0
1
0
0
L
Bacchus
Ranger Cardi
Bacchus
1
1
0
1
W
Ganesha
ReeeO
Ganesha
0
1
5
2.5
L
1
1
0
1
W
Cthulhu
1
1
1
1.5
W
Ao Kuang
nkth99
Ao Kuang
4
1
4
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,233
Damage
22,077
37,784
Taken
38,993
16,714
Mitigated
18,498
7,939
Healing
15,247
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
1,713
323
0
114
10,243
3,830
0
3,046
7,197
0
51,126
W
Ah Muzen Cab
GabaVCXLIV
Ah Muzen Cab
6,174
1,985
0
1,035
5,486
2,211
0
2,089
3,397
0
63,851
L
Anhur
GangstaXx
Anhur
4,153
1,792
0
3,314
9,461
3,112
0
2,802
6,659
0
45,992
W
Danzaburou
IdealReality
Danzaburou
4,058
1,707
0
3,761
6,483
2,484
0
1,659
4,824
0
50,132
L
Baba Yaga
MXx OWD
Baba Yaga
2,790
0
0
1,496
3,940
1,480
0
683
3,217
43,524
981
L
Bacchus
Ranger Cardi
Bacchus
4,570
713
0
1,956
7,293
5,819
0
1,567
5,690
15,463
1,744
W
Ganesha
ReeeO
Ganesha
2,377
334
0
2,509
8,406
5,296
0
2,432
5,950
16,750
0
L
6,007
259
75
984
6,847
2,473
0
2,957
3,586
45,129
1,098
W
Cthulhu
2,296
77
0
1,570
7,989
4,817
0
4,833
2,404
37,967
1,464
W
Ao Kuang
nkth99
Ao Kuang
7,172
1,886
0
6,372
10,629
3,690
0
1,586
8,975
48,662
1,277

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,432
Gold Earned
33,667
349
Minions Killed
375
0
Camps Cleared
0
1,138,949
Distance Traveled
1,230,803
4
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
5,537
461
80
7
0
265,673
0
W
Ah Muzen Cab
7,279
607
121
10
0
250,481
0
L
Anhur
5,632
469
72
6
0
197,756
1
W
Danzaburou
6,705
559
89
7
0
231,288
3
L
Baba Yaga
5,814
485
82
7
0
221,797
0
L
Bacchus
5,994
500
28
2
0
245,672
2
W
Ganesha
6,277
523
1
0
0
264,698
0
L
Eset
6,455
538
87
7
0
208,051
1
W
Cthulhu
6,476
540
81
7
0
201,373
1
W
Ao Kuang
6,930
578
83
7
0
282,963
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role