Player Matchup

Sobek
Sobek
AlpH4HaZe
Sobek
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,690 Elo+
Party 1
Izanami
Izanami
AntoineLFA
Izanami
Level 4
God Stats
1W - 1L
1,699 SR
Queue Stats
1W - 1L
1,690 Elo+
Party 1
Scylla
Scylla
Rototh
Scylla
Level 129
God Stats
105W - 70L
1,639 SR
Queue Stats
296W - 267L
1,520 Elo+
Solo
Hercules
Hercules
XRuBeN_7X
Hercules
Level 88
God Stats
3W - 3L
1,526 SR
Queue Stats
54W - 45L
1,544 Elo+
Solo
Ne Zha
Ne Zha
jacoby_bourbon
Ne Zha
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
63W - 70L
1,443 Elo+
Solo
Team Averages
Level 91
1,573 SR
1,578 Elo+

VS

Team Averages
Level 129
1,598 SR
1,567 Elo+
Susano
Susano
Archelon6080
Susano
Level 144
God Stats
17W - 10L
1,748 SR
Queue Stats
213W - 194L
1,649 Elo+
Party 2
Scylla
Scylla
FireLight3R
Scylla
Level 114
God Stats
8W - 15L
1,509 SR
Queue Stats
50W - 48L
1,554 Elo+
Party 2
Tiamat
Tiamat
MinstrelPro27
Tiamat
Level 127
God Stats
8W - 8L
1,574 SR
Queue Stats
102W - 98L
1,605 Elo+
Party 2
Bacchus
Bacchus
aboodbad
Bacchus
Level 145
God Stats
4W - 4L
1,578 SR
Queue Stats
61W - 50L
1,522 Elo+
Solo
Danzaburou
Danzaburou
karenALVP19
Danzaburou
Level 113
God Stats
15W - 8L
1,583 SR
Queue Stats
236W - 214L
1,507 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
AlpH4HaZe
Sobek
8
0 / 1 / 1
5,100
510
1,815
7,847
4,812
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Izanami
AntoineLFA
Izanami
8
0 / 4 / 0
4,836
484
1,481
5,639
1,875
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Scylla
Rototh
Scylla
12
1 / 0 / 0
6,092
609
3,561
3,390
1,027
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Hercules
XRuBeN_7X
Hercules
11
0 / 2 / 0
6,632
663
2,432
9,353
4,510
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

10
0 / 3 / 1
5,484
548
4,651
10,196
4,298
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Susano
11
4 / 1 / 2
6,368
637
4,762
7,985
3,005
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Scylla
12
1 / 0 / 1
6,255
626
3,125
2,577
882
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

11
1 / 0 / 2
6,231
623
4,596
6,906
6,265
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bacchus
aboodbad
Bacchus
10
1 / 0 / 4
6,016
602
4,748
7,583
7,032
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Danzaburou
karenALVP19
Danzaburou
11
3 / 0 / 2
6,638
664
4,619
3,607
1,512
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
21
1
Kills
10
10
Deaths
1
2
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Sobek
AlpH4HaZe
Sobek
0
1
1
0.5
L
Izanami
AntoineLFA
Izanami
0
4
0
0
W
Susano
4
1
2
5
W
Scylla
1
0
1
1.5
W
1
0
2
2
L
Scylla
Rototh
Scylla
1
0
0
1
L
Hercules
XRuBeN_7X
Hercules
0
2
0
0
W
Bacchus
aboodbad
Bacchus
1
0
4
3
L
0
3
1
0.17
W
Danzaburou
karenALVP19
Danzaburou
3
0
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,940
Damage
21,850
36,425
Taken
28,658
16,522
Mitigated
18,696
9,060
Healing
12,491
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sobek
AlpH4HaZe
Sobek
1,815
166
0
3,348
7,847
4,812
0
3,058
4,687
11,283
0
L
Izanami
AntoineLFA
Izanami
1,481
993
0
262
5,639
1,875
0
1,785
3,854
0
24,137
W
Susano
4,762
1,269
0
3,799
7,985
3,005
0
784
7,081
0
43,146
W
Scylla
3,125
197
0
815
2,577
882
0
1,709
622
45,980
351
W
4,596
831
0
3,448
6,906
6,265
0
141
6,765
36,335
0
L
Scylla
Rototh
Scylla
3,561
370
0
611
3,390
1,027
0
1,164
2,162
47,301
0
L
Hercules
XRuBeN_7X
Hercules
2,432
1,070
0
2,879
9,353
4,510
0
3,219
5,588
0
56,061
W
Bacchus
aboodbad
Bacchus
4,748
341
185
2,803
7,583
7,032
30
1,991
5,546
21,848
696
L
4,651
1,455
0
1,960
10,196
4,298
0
2,343
7,686
0
47,122
W
Danzaburou
karenALVP19
Danzaburou
4,619
1,208
0
1,441
3,607
1,512
706
339
3,268
0
48,883

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,144
Gold Earned
31,508
341
Minions Killed
355
0
Camps Cleared
0
1,089,328
Distance Traveled
1,079,005
7
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sobek
5,100
510
13
1
0
248,018
1
L
Izanami
4,836
484
52
5
0
197,475
0
W
Susano
6,368
637
75
8
0
256,666
2
W
Scylla
6,255
626
91
9
0
210,142
0
W
Tiamat
6,231
623
84
8
0
209,038
0
L
Scylla
6,092
609
85
9
0
207,300
4
L
Hercules
6,632
663
114
11
0
219,177
2
W
Bacchus
6,016
602
20
2
0
215,718
0
L
Ne Zha
5,484
548
77
8
0
217,358
0
W
Danzaburou
6,638
664
85
9
0
187,441
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role