Player Matchup

Ullr
Ullr
Botmanjr
Ullr
Level 71
God Stats
0W - 1L
1,500 SR
Queue Stats
26W - 34L
1,460 Elo+
Solo
Geb
Geb
Gamble02
Geb
Level 143
God Stats
19W - 9L
1,746 SR
Queue Stats
165W - 158L
1,252 Elo+
Party 2
Tiamat
Tiamat
WhiskeeOnIce
Tiamat
Level 104
God Stats
7W - 2L
1,510 SR
Queue Stats
44W - 44L
1,413 Elo+
Party 2
Bellona
Bellona
davidmiranda
Bellona
Level 146
God Stats
3W - 2L
1,484 SR
Queue Stats
41W - 41L
1,346 Elo+
Party 1
Freya
Freya
davidthaone
Freya
Level 159
God Stats
3W - 2L
1,745 SR
Queue Stats
268W - 256L
1,497 Elo+
Party 1
Team Averages
Level 125
1,597 SR
1,394 Elo+

VS

Team Averages
Level 106
1,646 SR
1,426 Elo+
Achilles
Achilles
 
Achilles
Level 163
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Janus
Janus
Brickyard19
Janus
Level 60
God Stats
15W - 11L
1,506 SR
Queue Stats
16W - 13L
1,428 Elo+
Solo
Neith
Neith
DHGCatWoman
Neith
Level 142
God Stats
8W - 9L
1,909 SR
Queue Stats
144W - 141L
1,496 Elo+
Solo
Nu Wa
Nu Wa
Quardova
Nu Wa
Level 43
God Stats
1W - 1L
1,816 SR
Queue Stats
2W - 5L
1,266 Elo+
Solo
Sobek
Sobek
SHD ODiN
Sobek
Level 121
God Stats
1W - 0L
1,500 SR
Queue Stats
421W - 421L
1,440 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
7
0 / 0 / 0
3,940
788
0
0
0
8
0 / 0 / 0
4,317
863
635
1,352
753
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Tiamat
9
0 / 1 / 0
4,282
856
2,055
1,479
632
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bellona
davidmiranda
Bellona
10
0 / 1 / 0
4,476
895
2,300
4,184
3,067
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

9
0 / 0 / 0
4,317
863
2,194
3,177
1,107
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
8
0 / 0 / 2
4,391
878
2,638
4,053
2,320
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

11
1 / 0 / 1
5,332
1,066
859
1,543
511
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

9
0 / 0 / 2
4,577
915
1,674
2,454
833
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Nu Wa
Quardova
Nu Wa
9
1 / 0 / 1
4,918
984
1,701
1,090
301
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sobek
SHD ODiN
Sobek
9
0 / 0 / 2
4,844
969
535
2,032
1,256
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
10
0
Kills
2
2
Deaths
0
0
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Achilles
 
Achilles
0
0
2
1
L
Ullr
0
0
0
0
W
1
0
1
1.5
W
0
0
2
1
L
0
0
0
0
W
Nu Wa
Quardova
Nu Wa
1
0
1
1.5
W
Sobek
SHD ODiN
Sobek
0
0
2
1
L
Tiamat
0
1
0
0
L
Bellona
davidmiranda
Bellona
0
1
0
0
L
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,184
Damage
7,407
10,192
Taken
11,172
5,559
Mitigated
5,221
2,325
Healing
2,906
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
 
Achilles
2,638
522
0
957
4,053
2,320
510
1,819
1,865
24
4,689
L
Ullr
0
0
0
0
0
0
0
0
0
0
0
W
859
185
0
259
1,543
511
520
208
1,172
16,936
0
W
1,674
456
0
636
2,454
833
1,073
774
1,600
0
9,555
L
635
0
0
322
1,352
753
0
682
597
1,626
646
W
Nu Wa
Quardova
Nu Wa
1,701
658
0
0
1,090
301
477
575
335
11,865
0
W
Sobek
SHD ODiN
Sobek
535
0
0
1,054
2,032
1,256
0
688
1,167
2,681
0
L
Tiamat
2,055
58
0
177
1,479
632
0
539
869
5,140
0
L
Bellona
davidmiranda
Bellona
2,300
131
0
940
4,184
3,067
0
1,117
2,911
0
10,399
L
2,194
755
0
886
3,177
1,107
0
663
2,356
12,648
1,324

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,332
Gold Earned
24,062
64
Minions Killed
106
0
Camps Cleared
0
389,945
Distance Traveled
526,544
1
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
4,391
878
1
0
0
113,113
0
L
Ullr
3,940
788
0
0
0
0
0
W
Janus
5,332
1,066
44
9
0
109,643
0
W
Neith
4,577
915
33
7
0
90,476
0
L
Geb
4,317
863
2
0
0
75,347
0
W
Nu Wa
4,918
984
22
4
0
90,209
0
W
Sobek
4,844
969
6
1
0
123,103
4
L
Tiamat
4,282
856
16
3
0
104,364
0
L
Bellona
4,476
895
20
4
0
104,355
1
L
Freya
4,317
863
26
5
0
105,879
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role