Player Matchup

Janus
Janus
ISACOD117
Janus
Level 139
God Stats
8W - 7L
1,581 SR
Queue Stats
65W - 58L
1,510 Elo+
Solo
Odin
Odin
SKG MAGIC
Odin
Level 29
God Stats
0W - 3L
1,157 SR
Queue Stats
11W - 34L
1,126 Elo+
Party 2
Nemesis
Nemesis
SKG Mav
Nemesis
Level 89
God Stats
10W - 9L
1,644 SR
Queue Stats
92W - 108L
1,416 Elo+
Party 2
Bacchus
Bacchus
SKGNiGhTMaRe121
Bacchus
Level 61
God Stats
2W - 7L
1,345 SR
Queue Stats
55W - 86L
1,340 Elo+
Party 2
Ravana
Ravana
issa_david0228
Ravana
Level 46
God Stats
1W - 6L
1,307 SR
Queue Stats
200W - 180L
1,334 Elo+
Solo
Team Averages
Level 73
1,407 SR
1,345 Elo+

VS

Team Averages
Level 99
1,549 SR
1,452 Elo+
Ix Chel
Ix Chel
Gil9505
Ix Chel
Level 159
God Stats
21W - 22L
1,634 SR
Queue Stats
581W - 567L
1,449 Elo+
Solo
Danzaburou
Danzaburou
Made_in_Brasil99
Danzaburou
Level 122
God Stats
2W - 2L
1,322 SR
Queue Stats
300W - 289L
1,395 Elo+
Party 1
Bacchus
Bacchus
Sm CHETADO
Bacchus
Level 69
God Stats
10W - 9L
1,682 SR
Queue Stats
49W - 41L
1,487 Elo+
Solo
Kali
Kali
TXC_vitormrv
Kali
Level 108
God Stats
2W - 1L
1,500 SR
Queue Stats
141W - 139L
1,407 Elo+
Party 1
Bellona
Bellona
TheMaster74
Bellona
Level 36
God Stats
10W - 7L
1,605 SR
Queue Stats
18W - 12L
1,521 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
ISACOD117
Janus
11
0 / 1 / 0
6,218
565
1,520
5,024
1,724
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Odin
10
0 / 1 / 0
5,285
480
3,157
6,891
5,794
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Nemesis
SKG Mav
Nemesis
9
0 / 1 / 0
5,169
470
4,072
8,223
2,946
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

8
1 / 3 / 0
5,149
468
4,477
9,486
7,984
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

8
0 / 2 / 0
4,721
429
3,532
5,480
2,175
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
Gil9505
Ix Chel
12
0 / 0 / 0
6,457
587
1,384
2,951
1,059
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Danzaburou
Made_in_Brasil99
Danzaburou
9
3 / 1 / 2
5,990
545
3,050
4,851
1,673
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bacchus
Sm CHETADO
Bacchus
9
0 / 1 / 5
5,580
507
3,592
8,423
8,175
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 15 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

9
2 / 0 / 2
5,345
486
6,217
9,129
3,775
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bellona
TheMaster74
Bellona
10
3 / 0 / 0
6,319
574
7,397
12,045
11,973
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
17
1
Kills
8
8
Deaths
2
0
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Ix Chel
Gil9505
Ix Chel
0
0
0
0
L
Janus
ISACOD117
Janus
0
1
0
0
W
Danzaburou
Made_in_Brasil99
Danzaburou
3
1
2
4
L
Odin
0
1
0
0
L
Nemesis
SKG Mav
Nemesis
0
1
0
0
L
1
3
0
0.33
W
Bacchus
Sm CHETADO
Bacchus
0
1
5
2.5
W
2
0
2
3
W
Bellona
TheMaster74
Bellona
3
0
0
3
L
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,758
Damage
21,640
35,104
Taken
37,399
20,623
Mitigated
26,655
8,726
Healing
11,619
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ix Chel
Gil9505
Ix Chel
1,384
0
205
1,165
2,951
1,059
0
892
2,059
50,728
288
L
Janus
ISACOD117
Janus
1,520
144
0
859
5,024
1,724
826
1,384
3,640
47,280
0
W
Danzaburou
Made_in_Brasil99
Danzaburou
3,050
1,412
0
1,689
4,851
1,673
639
1,097
3,754
0
28,862
L
Odin
3,157
1,423
0
816
6,891
5,794
0
0
6,891
0
24,698
L
Nemesis
SKG Mav
Nemesis
4,072
1,767
0
3,984
8,223
2,946
0
0
8,223
0
33,250
L
4,477
815
0
2,016
9,486
7,984
0
2,311
7,175
20,954
2,642
W
Bacchus
Sm CHETADO
Bacchus
3,592
706
0
1,056
8,423
8,175
319
1,323
7,100
23,396
0
W
6,217
2,835
0
3,723
9,129
3,775
0
1,848
7,281
0
28,776
W
Bellona
TheMaster74
Bellona
7,397
4,043
0
3,781
12,045
11,973
96
243
11,802
0
39,242
L
3,532
879
0
1,051
5,480
2,175
0
1,281
4,199
0
23,471

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,542
Gold Earned
29,691
235
Minions Killed
263
0
Camps Cleared
0
1,026,954
Distance Traveled
1,041,029
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ix Chel
6,457
587
97
9
0
194,114
3
L
Janus
6,218
565
86
8
0
192,648
3
W
Danzaburou
5,990
545
32
3
0
206,953
2
L
Odin
5,285
480
29
3
0
189,978
1
L
Nemesis
5,169
470
67
6
0
223,263
0
L
Bacchus
5,149
468
24
2
0
217,008
0
W
Bacchus
5,580
507
40
4
0
203,408
0
W
Kali
5,345
486
35
3
0
246,986
0
W
Bellona
6,319
574
59
5
0
189,568
1
L
Ravana
4,721
429
29
3
0
204,057
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role