Player Matchup

Horus
Horus
Aiiipqqr Legend
Horus
Level 159
God Stats
11W - 10L
1,544 SR
Queue Stats
136W - 169L
1,447 Elo+
Party 2
Nut
Nut
CiaoFelicia
Nut
Level 104
God Stats
6W - 4L
1,597 SR
Queue Stats
12W - 10L
1,545 Elo+
Solo
Aphrodite
Aphrodite
Mad of minD
Aphrodite
Level 131
God Stats
6W - 4L
1,814 SR
Queue Stats
121W - 145L
1,473 Elo+
Party 2
Geb
Geb
mattia116
Geb
Level 147
God Stats
2W - 3L
1,707 SR
Queue Stats
35W - 47L
1,438 Elo+
Party 2
Freya
Freya
slayphil
Freya
Level 200
God Stats
106W - 108L
1,469 SR
Queue Stats
704W - 839L
1,405 Elo+
Solo
Team Averages
Level 148
1,626 SR
1,461 Elo+

VS

Team Averages
Level 94
1,463 SR
1,534 Elo+
Izanami
Izanami
 
Izanami
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Janus
Janus
Master082
Janus
Level 28
God Stats
0W - 1L
1,471 SR
Queue Stats
6W - 5L
1,628 Elo+
Party 1
King Arthur
King Arthur
NUCL3ARWARH3ADS
King Arthur
Level 82
God Stats
1W - 1L
1,570 SR
Queue Stats
14W - 17L
1,479 Elo+
Solo
Loki
Loki
Serekaan0
Loki
Level 59
God Stats
2W - 4L
1,275 SR
Queue Stats
149W - 182L
1,450 Elo+
Party 1
Nox
Nox
Wickham
Nox
Level 142
God Stats
4W - 11L
1,500 SR
Queue Stats
86W - 100L
1,611 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
5 / 1 / 12
9,053
905
12,085
15,645
17,752
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

14
3 / 1 / 5
7,954
795
7,401
6,401
2,664
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Aphrodite
Mad of minD
Aphrodite
16
6 / 0 / 7
8,743
874
7,929
8,805
6,477
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

15
3 / 1 / 7
8,403
840
9,779
9,968
7,444
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Freya
slayphil
Freya
16
3 / 0 / 4
8,768
877
4,497
5,255
2,435
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
14
0 / 3 / 2
7,727
773
6,329
10,929
4,620
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Janus
Master082
Janus
12
0 / 7 / 0
6,862
686
7,278
9,858
3,279
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

King Arthur
NUCL3ARWARH3ADS
King Arthur
13
0 / 5 / 0
7,101
710
5,601
11,260
8,220
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mystical Earring

Mystical Earring

+15
Mp 5

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Loki
13
1 / 4 / 0
7,383
738
7,653
9,534
3,731
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Nox
15
2 / 1 / 1
8,673
867
2,887
6,194
2,456
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
6
20
Kills
3
3
Deaths
20
35
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Izanami
 
Izanami
0
3
2
0.33
W
5
1
12
11
W
3
1
5
5.5
W
Aphrodite
Mad of minD
Aphrodite
6
0
7
9.5
L
Janus
Master082
Janus
0
7
0
0
L
King Arthur
NUCL3ARWARH3ADS
King Arthur
0
5
0
0
L
Loki
1
4
0
0.25
L
Nox
2
1
1
2.5
W
3
1
7
6.5
W
Freya
slayphil
Freya
3
0
4
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,691
Damage
29,748
46,074
Taken
47,775
36,772
Mitigated
22,306
20,357
Healing
1,678
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
 
Izanami
6,329
3,653
0
488
10,929
4,620
0
5,078
5,376
0
27,759
W
12,085
2,628
990
3,727
15,645
17,752
347
2,548
12,819
3,089
21,891
W
7,401
3,800
0
0
6,401
2,664
370
1,224
5,133
0
18,758
W
Aphrodite
Mad of minD
Aphrodite
7,929
1,214
6,700
6,198
8,805
6,477
441
1,902
6,731
22,197
335
L
Janus
Master082
Janus
7,278
660
0
0
9,858
3,279
136
4,544
4,723
14,104
0
L
King Arthur
NUCL3ARWARH3ADS
King Arthur
5,601
400
0
940
11,260
8,220
0
5,721
4,903
0
16,762
L
Loki
7,653
1,295
0
250
9,534
3,731
0
4,037
5,202
0
21,384
L
Nox
2,887
317
0
0
6,194
2,456
0
2,795
3,003
25,922
0
W
9,779
857
0
1,500
9,968
7,444
132
3,454
6,250
18,856
86
W
Freya
slayphil
Freya
4,497
1,298
0
1,242
5,255
2,435
1,247
279
4,976
31,158
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,921
Gold Earned
37,746
206
Minions Killed
193
0
Camps Cleared
0
1,007,529
Distance Traveled
904,138
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
7,727
773
58
6
0
153,069
0
W
Horus
9,053
905
27
3
0
213,792
2
W
Nut
7,954
795
23
2
0
209,111
0
W
Aphrodite
8,743
874
44
4
0
189,357
0
L
Janus
6,862
686
17
2
0
167,159
0
L
King Arthur
7,101
710
25
3
0
192,778
0
L
Loki
7,383
738
26
3
0
188,889
0
L
Nox
8,673
867
67
7
0
202,243
2
W
Geb
8,403
840
36
4
0
213,747
0
W
Freya
8,768
877
76
8
0
181,522
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role