Player Matchup

Sol
Sol
Breaker159
Sol
Level 209
God Stats
2W - 1L
1,756 SR
Queue Stats
27W - 32L
1,456 Elo+
Solo
Shiva
Shiva
Mallampati4Gamer
Shiva
Level 148
God Stats
4W - 2L
1,339 SR
Queue Stats
123W - 65L
1,766 Elo+
Party 1
Surtr
Surtr
tckiller4
Surtr
Level 136
God Stats
17W - 12L
1,664 SR
Queue Stats
126W - 68L
1,778 Elo+
Party 1
Team Averages
Level 164
1,586 SR
1,667 Elo+

VS

Team Averages
Level 137
1,703 SR
1,550 Elo+
Bacchus
Bacchus
Edgar Good Boy
Bacchus
Level 136
God Stats
2W - 4L
1,532 SR
Queue Stats
58W - 65L
1,536 Elo+
Party 2
Nike
Nike
Lt DansLeftLeg1
Nike
Level 127
God Stats
0W - 1L
1,945 SR
Queue Stats
50W - 47L
1,581 Elo+
Party 2
Scylla
Scylla
UnAversiive
Scylla
Level 149
God Stats
7W - 7L
1,632 SR
Queue Stats
42W - 48L
1,533 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
2 / 0 / 1
4,601
920
3,625
1,863
488
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

9
2 / 0 / 3
4,695
939
2,547
2,630
1,545
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Surtr
tckiller4
Surtr
8
1 / 0 / 4
4,773
955
3,027
3,819
1,812
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 5s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 12s

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 2 / 0
3,707
741
2,214
4,635
3,639
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

7
0 / 2 / 0
3,673
735
3,131
4,591
2,122
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Scylla
4
0 / 1 / 0
3,473
695
791
1,419
275
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
0
5
Kills
0
0
Deaths
5
8
Assists
0
Player
Kills
Deaths
Assists
KDA
W
2
0
1
2.5
L
0
2
0
0
L
0
2
0
0
W
2
0
3
3.5
L
Scylla
0
1
0
0
W
Surtr
tckiller4
Surtr
1
0
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,199
Damage
6,136
8,312
Taken
10,645
3,845
Mitigated
6,036
3,971
Healing
1,796
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,625
521
0
1,066
1,863
488
803
462
1,193
10,874
0
L
2,214
0
0
750
4,635
3,639
0
1,638
2,312
6,515
0
L
3,131
118
0
486
4,591
2,122
0
1,432
2,701
0
8,626
W
2,547
553
0
1,248
2,630
1,545
0
715
1,529
0
9,921
L
Scylla
791
35
0
560
1,419
275
0
96
1,115
3,604
0
W
Surtr
tckiller4
Surtr
3,027
1,112
194
1,463
3,819
1,812
207
1,148
2,230
344
12,943

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

14,069
Gold Earned
10,853
64
Minions Killed
47
0
Camps Cleared
0
313,122
Distance Traveled
209,849
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
4,601
920
18
4
0
95,517
0
L
Bacchus
3,707
741
28
6
0
87,494
0
L
Nike
3,673
735
8
2
0
92,458
0
W
Shiva
4,695
939
20
4
0
106,759
0
L
Scylla
3,473
695
11
2
0
29,897
0
W
Surtr
4,773
955
26
5
0
110,846
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role