Player Matchup

Yu Huang
Yu Huang
JonusHellman
Yu Huang
Level 60
God Stats
9W - 4L
1,679 SR
Queue Stats
133W - 43L
1,749 Elo+
Solo
Lancelot
Lancelot
LurK1n8855
Lancelot
Level 29
God Stats
0W - 2L
1,289 SR
Queue Stats
14W - 20L
1,399 Elo+
Party 1
Atlas
Atlas
Mirstaxx34
Atlas
Level 31
God Stats
5W - 2L
1,500 SR
Queue Stats
26W - 26L
1,428 Elo+
Party 1
Team Averages
Level 40
1,489 SR
1,525 Elo+

VS

Team Averages
Level 61
1,442 SR
1,392 Elo+
Cthulhu
Cthulhu
Domboy1590
Cthulhu
Level 68
God Stats
37W - 20L
1,558 SR
Queue Stats
424W - 430L
1,405 Elo+
Solo
Baron Samedi
Baron Samedi
QuebecVictor
Baron Samedi
Level 55
God Stats
1W - 0L
1,269 SR
Queue Stats
14W - 13L
1,378 Elo+
Solo
Artemis
Artemis
ll TIGER ll
Artemis
Level 60
God Stats
26W - 28L
1,500 SR
Queue Stats
126W - 135L
1,393 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yu Huang
JonusHellman
Yu Huang
18
2 / 0 / 3
11,561
723
17,943
7,578
3,597
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lancelot
LurK1n8855
Lancelot
14
2 / 5 / 3
10,112
632
6,497
17,130
7,523
Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Atlas
14
1 / 7 / 3
9,705
607
8,280
18,972
17,286
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Domboy1590
Cthulhu
18
6 / 0 / 6
12,383
774
10,550
17,867
18,775
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Baron Samedi
QuebecVictor
Baron Samedi
17
2 / 2 / 10
11,597
725
10,734
12,632
7,216
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Artemis
ll TIGER ll
Artemis
17
4 / 3 / 8
11,894
743
14,253
13,463
4,962
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
36
5
Kills
12
12
Deaths
5
9
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
Domboy1590
Cthulhu
6
0
6
9
L
Yu Huang
JonusHellman
Yu Huang
2
0
3
3.5
L
Lancelot
LurK1n8855
Lancelot
2
5
3
0.7
L
Atlas
1
7
3
0.36
W
Baron Samedi
QuebecVictor
Baron Samedi
2
2
10
3.5
W
Artemis
ll TIGER ll
Artemis
4
3
8
2.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,720
Damage
35,537
43,680
Taken
43,962
28,406
Mitigated
30,953
1,291
Healing
8,524
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
Domboy1590
Cthulhu
10,550
284
415
1,716
17,867
18,775
233
10,804
6,336
41,202
1,741
L
Yu Huang
JonusHellman
Yu Huang
17,943
587
0
0
7,578
3,597
155
2,408
5,154
70,422
0
L
Lancelot
LurK1n8855
Lancelot
6,497
617
0
1,291
17,130
7,523
31
7,338
9,754
0
28,242
L
Atlas
8,280
2,511
0
0
18,972
17,286
0
10,059
8,881
21,303
0
W
Baron Samedi
QuebecVictor
Baron Samedi
10,734
646
1,011
2,946
12,632
7,216
537
5,718
6,442
60,326
1,722
W
Artemis
ll TIGER ll
Artemis
14,253
7,271
0
2,436
13,463
4,962
2,057
8,299
4,764
0
51,466

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,378
Gold Earned
35,874
175
Minions Killed
211
0
Camps Cleared
0
801,537
Distance Traveled
896,084
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
12,383
774
49
3
0
340,745
2
L
Yu Huang
11,561
723
117
7
0
314,133
0
L
Lancelot
10,112
632
32
2
0
267,063
0
L
Atlas
9,705
607
26
2
0
220,341
0
W
Baron Samedi
11,597
725
88
6
0
308,093
0
W
Artemis
11,894
743
74
5
0
247,246
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role