Player Matchup

Morgan Le Fay
Morgan Le Fay
Frostbite420192
Morgan Le Fay
Level 121
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 12L
1,499 Elo+
Solo
Nemesis
Nemesis
OloruninThruThe6
Nemesis
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
107W - 130L
1,450 Elo+
Solo
Artio
Artio
Pickajewww
Artio
Level 123
God Stats
0W - 2L
1,500 SR
Queue Stats
181W - 195L
1,490 Elo+
Solo
Hera
Hera
TruReligion11
Hera
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 1
Ganesha
Ganesha
deadpan-51
Ganesha
Level 37
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 1
Team Averages
Level 86
1,500 SR
1,488 Elo+

VS

Team Averages
Level 84
1,548 SR
1,576 Elo+
Surtr
Surtr
 
Surtr
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ao Kuang
Ao Kuang
Woodlayers02
Ao Kuang
Level 115
God Stats
1W - 0L
1,500 SR
Queue Stats
49W - 55L
1,616 Elo+
Solo
Geb
Geb
cheezeman14
Geb
Level 37
God Stats
2W - 2L
1,500 SR
Queue Stats
64W - 53L
1,732 Elo+
Solo
Eset
Eset
soysimp135
Eset
Level 34
God Stats
2W - 0L
1,739 SR
Queue Stats
50W - 30L
1,563 Elo+
Solo
Izanami
Izanami
xLeonardBR
Izanami
Level 125
God Stats
1W - 0L
1,500 SR
Queue Stats
35W - 40L
1,469 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
Frostbite420192
Morgan Le Fay
14
3 / 6 / 3
7,825
783
9,076
10,741
5,210
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

15
3 / 3 / 2
8,005
801
6,563
12,163
12,599
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Artio
9
0 / 6 / 3
6,125
613
1,292
10,959
9,427
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

13
1 / 7 / 4
7,193
719
5,777
10,367
6,433
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Ganesha
deadpan-51
Ganesha
12
0 / 7 / 6
7,117
712
4,538
15,023
15,198
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Surtr
 
Surtr
15
5 / 1 / 16
8,744
874
11,064
10,927
9,327
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Ao Kuang
Woodlayers02
Ao Kuang
15
6 / 3 / 11
8,973
897
10,169
11,331
8,902
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

15
7 / 2 / 14
9,754
975
10,498
11,972
9,767
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sphinx's Baubles

Sphinx's Baubles

+40
Physical Power
+60
Magical Power
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Your Cooldown Reduction cap is increased from 40% to 50%.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

16
6 / 1 / 17
9,309
931
12,653
6,561
3,329
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Izanami
xLeonardBR
Izanami
15
4 / 0 / 18
8,936
894
10,353
7,293
3,744
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
104
7
Kills
28
29
Deaths
7
18
Assists
76
Player
Kills
Deaths
Assists
KDA
W
Surtr
 
Surtr
5
1
16
13
L
Morgan Le Fay
Frostbite420192
Morgan Le Fay
3
6
3
0.75
L
3
3
2
1.33
L
Artio
0
6
3
0.25
L
1
7
4
0.43
W
Ao Kuang
Woodlayers02
Ao Kuang
6
3
11
3.83
W
7
2
14
7
L
Ganesha
deadpan-51
Ganesha
0
7
6
0.43
W
6
1
17
14.5
W
Izanami
xLeonardBR
Izanami
4
0
18
13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,246
Damage
54,737
59,253
Taken
48,084
48,867
Mitigated
35,069
7,837
Healing
20,887
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Surtr
 
Surtr
11,064
3,767
1,188
4,527
10,927
9,327
754
4,235
6,318
931
16,334
L
Morgan Le Fay
Frostbite420192
Morgan Le Fay
9,076
384
211
1,343
10,741
5,210
0
5,765
4,505
26,105
0
L
6,563
1,411
762
2,488
12,163
12,599
0
5,571
5,724
0
13,993
L
Artio
1,292
92
1,248
1,187
10,959
9,427
0
5,811
4,652
3,075
0
L
5,777
1,429
0
0
10,367
6,433
0
5,377
4,283
16,927
0
W
Ao Kuang
Woodlayers02
Ao Kuang
10,169
3,079
669
3,013
11,331
8,902
634
3,963
7,203
14,729
1,370
W
10,498
984
1,691
2,820
11,972
9,767
276
3,945
7,799
18,554
335
L
Ganesha
deadpan-51
Ganesha
4,538
511
0
598
15,023
15,198
0
8,107
6,230
7,612
0
W
12,653
1,949
2,346
1,930
6,561
3,329
1,539
4,911
1,558
22,318
807
W
Izanami
xLeonardBR
Izanami
10,353
6,950
895
1,808
7,293
3,744
4,167
3,629
3,477
0
27,623

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,265
Gold Earned
45,716
97
Minions Killed
123
0
Camps Cleared
0
720,597
Distance Traveled
962,495
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Surtr
8,744
874
14
1
0
191,119
0
L
Morgan Le Fay
7,825
783
41
4
0
168,920
0
L
Nemesis
8,005
801
27
3
0
181,649
0
L
Artio
6,125
613
2
0
0
87,131
0
L
Hera
7,193
719
26
3
0
129,082
0
W
Ao Kuang
8,973
897
19
2
0
175,167
0
W
Geb
9,754
975
16
2
0
214,793
0
L
Ganesha
7,117
712
1
0
0
153,815
0
W
Eset
9,309
931
35
4
0
196,173
0
W
Izanami
8,936
894
39
4
0
185,243
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role