Player Matchup

Geb
Geb
 
Geb
Level 139
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Hercules
Hercules
BritBrits
Hercules
Level 124
God Stats
3W - 0L
1,857 SR
Queue Stats
61W - 49L
1,588 Elo+
Party 3
Surtr
Surtr
Finnfanaccount
Surtr
Level 88
God Stats
23W - 17L
1,695 SR
Queue Stats
228W - 223L
1,573 Elo+
Party 1
Anhur
Anhur
Nindżja
Anhur
Level 168
God Stats
39W - 32L
1,474 SR
Queue Stats
99W - 97L
1,539 Elo+
Solo
Anubis
Anubis
breestraadius
Anubis
Level 99
God Stats
5W - 0L
1,921 SR
Queue Stats
44W - 28L
1,576 Elo+
Party 1
Team Averages
Level 124
1,689 SR
1,555 Elo+

VS

Team Averages
Level 115
1,513 SR
1,552 Elo+
Nike
Nike
ArborSum
Nike
Level 154
God Stats
22W - 19L
1,500 SR
Queue Stats
337W - 294L
1,586 Elo+
Solo
Fafnir
Fafnir
Nighthawker
Fafnir
Level 69
God Stats
2W - 3L
1,323 SR
Queue Stats
44W - 27L
1,626 Elo+
Party 2
Zeus
Zeus
Raggz-P
Zeus
Level 124
God Stats
16W - 14L
1,664 SR
Queue Stats
154W - 136L
1,468 Elo+
Solo
Fenrir
Fenrir
Rosnin
Fenrir
Level 101
God Stats
5W - 10L
1,584 SR
Queue Stats
890W - 874L
1,474 Elo+
Solo
Apollo
Apollo
Stevis
Apollo
Level 125
God Stats
10W - 13L
1,494 SR
Queue Stats
153W - 128L
1,604 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
 
Geb
11
0 / 1 / 3
7,068
471
5,191
11,350
8,604
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Hercules
BritBrits
Hercules
16
1 / 0 / 0
9,483
632
5,764
12,455
9,666
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

13
4 / 2 / 1
7,760
517
7,562
13,951
6,196
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Anhur
Nindżja
Anhur
15
3 / 2 / 0
8,927
595
6,380
8,983
3,141
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

14
0 / 4 / 2
7,982
532
4,155
10,084
4,655
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nike
12
1 / 1 / 3
7,431
495
7,472
9,939
6,211
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Fafnir
14
0 / 0 / 0
8,279
552
5,499
10,776
12,051
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Zeus
Raggz-P
Zeus
13
3 / 1 / 1
7,940
529
6,850
6,804
2,028
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fenrir
Rosnin
Fenrir
11
2 / 2 / 3
6,589
439
4,282
9,270
3,853
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Apollo
Stevis
Apollo
15
3 / 4 / 3
8,529
569
7,476
12,709
4,012
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
19
8
Kills
9
9
Deaths
8
6
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Geb
 
Geb
0
1
3
1.5
L
Nike
1
1
3
2.5
W
Hercules
BritBrits
Hercules
1
0
0
1
W
4
2
1
2.25
L
Fafnir
0
0
0
0
W
Anhur
Nindżja
Anhur
3
2
0
1.5
L
Zeus
Raggz-P
Zeus
3
1
1
3.5
L
Fenrir
Rosnin
Fenrir
2
2
3
1.75
L
Apollo
Stevis
Apollo
3
4
3
1.13
W
0
4
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,052
Damage
31,579
56,823
Taken
49,498
32,262
Mitigated
28,155
23,028
Healing
14,342
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Geb
 
Geb
5,191
695
0
2,000
11,350
8,604
0
1,962
9,356
16,903
664
L
Nike
7,472
362
1,534
2,268
9,939
6,211
0
3,139
6,800
460
33,697
W
Hercules
BritBrits
Hercules
5,764
1,247
0
7,620
12,455
9,666
248
4,047
7,580
0
84,275
W
7,562
3,051
0
5,542
13,951
6,196
956
904
13,047
3,143
46,177
L
Fafnir
5,499
1,237
0
3,230
10,776
12,051
0
381
9,286
47,791
3,623
W
Anhur
Nindżja
Anhur
6,380
3,847
0
3,176
8,983
3,141
1,389
0
8,983
0
85,072
L
Zeus
Raggz-P
Zeus
6,850
586
0
1,814
6,804
2,028
0
2,937
3,867
56,840
2,775
L
Fenrir
Rosnin
Fenrir
4,282
955
0
897
9,270
3,853
0
2,036
7,234
0
40,921
L
Apollo
Stevis
Apollo
7,476
4,388
0
4,599
12,709
4,012
0
1,470
11,239
0
72,020
W
4,155
202
0
4,690
10,084
4,655
0
4,781
5,303
73,472
1,160

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,220
Gold Earned
38,768
511
Minions Killed
464
0
Camps Cleared
0
1,481,261
Distance Traveled
1,349,372
12
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Geb
7,068
471
15
1
0
332,868
3
L
Nike
7,431
495
46
3
0
296,216
0
W
Hercules
9,483
632
150
10
0
303,532
0
W
Surtr
7,760
517
74
5
0
321,235
1
L
Fafnir
8,279
552
124
8
0
296,955
3
W
Anhur
8,927
595
133
9
0
250,063
4
L
Zeus
7,940
529
101
7
0
267,073
5
L
Fenrir
6,589
439
67
4
0
228,514
0
L
Apollo
8,529
569
126
8
0
260,614
0
W
Anubis
7,982
532
139
9
0
273,563
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role