Player Matchup

Danzaburou
Danzaburou
Dead-93-Inside
Danzaburou
Level 67
God Stats
40W - 34L
1,528 SR
Queue Stats
186W - 195L
1,464 Elo+
Party 1
Ra
Ra
Jack93Danials
Ra
Level 78
God Stats
8W - 7L
1,471 SR
Queue Stats
59W - 77L
1,448 Elo+
Party 1
Cerberus
Cerberus
ll-H-O-T-O-ll
Cerberus
Level 40
God Stats
5W - 1L
1,435 SR
Queue Stats
96W - 87L
1,508 Elo+
Party 1
Team Averages
Level 62
1,478 SR
1,473 Elo+

VS

Team Averages
Level 99
1,700 SR
1,508 Elo+
Nut
Nut
Enuuki
Nut
Level 125
God Stats
1W - 1L
1,785 SR
Queue Stats
8W - 9L
1,545 Elo+
Solo
Cthulhu
Cthulhu
Insanium-
Cthulhu
Level 44
God Stats
1W - 2L
1,814 SR
Queue Stats
24W - 24L
1,471 Elo+
Solo
Chang'e
Chang'e
Proximity_Flow
Chang'e
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 20L
1,510 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Dead-93-Inside
Danzaburou
18
10 / 1 / 6
12,775
852
22,054
15,055
8,719
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

18
6 / 1 / 9
11,628
775
10,988
10,189
5,568
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Cerberus
ll-H-O-T-O-ll
Cerberus
16
0 / 1 / 16
10,334
689
11,175
22,838
28,099
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nut
Enuuki
Nut
16
2 / 5 / 1
10,416
694
15,529
14,065
5,502
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cthulhu
Insanium-
Cthulhu
16
1 / 3 / 2
10,236
682
14,718
17,465
17,958
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

14
0 / 8 / 3
9,216
614
6,753
19,120
8,091
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
9
16
Kills
3
3
Deaths
16
31
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
Dead-93-Inside
Danzaburou
10
1
6
13
L
Nut
Enuuki
Nut
2
5
1
0.5
L
Cthulhu
Insanium-
Cthulhu
1
3
2
0.67
W
6
1
9
10.5
L
0
8
3
0.19
W
Cerberus
ll-H-O-T-O-ll
Cerberus
0
1
16
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,217
Damage
37,000
48,082
Taken
50,650
42,386
Mitigated
31,551
24,176
Healing
8,956
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
Dead-93-Inside
Danzaburou
22,054
8,388
0
2,777
15,055
8,719
1,866
7,895
7,139
0
69,853
L
Nut
Enuuki
Nut
15,529
7,979
0
364
14,065
5,502
637
6,593
7,261
0
59,137
L
Cthulhu
Insanium-
Cthulhu
14,718
673
418
395
17,465
17,958
0
6,606
10,542
43,557
0
W
10,988
120
7,757
6,132
10,189
5,568
307
5,033
5,156
48,041
334
L
6,753
446
2,633
5,146
19,120
8,091
0
7,430
11,400
28,405
0
W
Cerberus
ll-H-O-T-O-ll
Cerberus
11,175
516
0
7,510
22,838
28,099
347
9,042
13,773
27,816
2,504

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,737
Gold Earned
29,868
192
Minions Killed
207
0
Camps Cleared
0
884,065
Distance Traveled
770,662
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
12,775
852
75
5
0
277,136
0
L
Nut
10,416
694
96
6
0
235,476
0
L
Cthulhu
10,236
682
69
5
0
298,625
0
W
Ra
11,628
775
71
5
0
305,536
0
L
Chang'e
9,216
614
42
3
0
236,561
5
W
Cerberus
10,334
689
46
3
0
301,393
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role