Player Matchup

Achilles
Achilles
Silver III
ElzoniteGaming
Achilles
Silver III
Level 156
God Stats
0W - 1L
1,622 SR
Queue Stats
3W - 4L
1,492 MMR
Solo
Susano
Susano
Gold III
KingKong-TC
Susano
Gold III
Level 157
God Stats
5W - 3L
1,736 SR
Queue Stats
57W - 65L
1,493 MMR
Solo
Ra
Ra
Gold II
Kravedbutato
Ra
Gold II
Level 127
God Stats
13W - 11L
1,753 SR
Queue Stats
98W - 95L
1,509 MMR
Solo
Hachiman
Hachiman
Bronze III
MadSuperSaiyan
Hachiman
Bronze III
Level 35
God Stats
0W - 2L
1,427 SR
Queue Stats
8W - 36L
1,508 MMR
Solo
Geb
Geb
Bronze III
Nophem
Geb
Bronze III
Level 47
God Stats
0W - 1L
1,500 SR
Queue Stats
58W - 52L
1,508 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 104
1,608 SR
1,502 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 146
1,562 SR
1,507 MMR
Apollo
Apollo
Gold II
 
Apollo
Gold II
Level 166
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cerberus
Cerberus
Bronze III
 
Cerberus
Bronze III
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Surtr
Surtr
Platinum V
Bean Packet
Surtr
Platinum V
Level 144
God Stats
1W - 0L
1,500 SR
Queue Stats
97W - 90L
1,570 MMR
Party 1
Bastet
Bastet
Gold III
Jit Max
Bastet
Gold III
Level 155
God Stats
2W - 1L
1,587 SR
Queue Stats
42W - 45L
1,451 MMR
Party 1
Raijin
Raijin
Gold IV
TipTopJourneyMan
Raijin
Gold IV
Level 109
God Stats
1W - 0L
1,722 SR
Queue Stats
112W - 113L
1,514 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
10
4 / 0 / 0
5,921
740
6,665
7,458
3,929
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Susano
10
0 / 1 / 1
4,659
582
2,068
6,950
2,295
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

9
1 / 1 / 0
5,088
636
2,596
4,020
1,229
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Hachiman
5
0 / 2 / 0
3,560
445
2,051
3,371
971
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Geb
Nophem
Geb
8
0 / 0 / 1
4,620
578
1,915
4,671
2,778
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Bans
ThothUllrKukulkanThanatos

VS

Bans
ThorBake KujiraAthenaOdin
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
 
Apollo
9
1 / 0 / 0
5,017
627
3,084
4,804
1,605
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Cerberus
 
Cerberus
9
0 / 0 / 1
4,618
577
4,759
6,759
3,412
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

9
0 / 3 / 0
4,500
563
3,352
7,876
3,655
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 5s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 12s

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5

Bastet
Jit Max
Bastet
9
2 / 0 / 0
4,608
576
2,878
7,604
2,678
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

9
0 / 2 / 0
4,759
595
1,044
4,251
1,376
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
4
5
Kills
3
4
Deaths
5
2
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Apollo
 
Apollo
1
0
0
1
W
Cerberus
 
Cerberus
0
0
1
0.5
W
0
3
0
0
L
Achilles
4
0
0
4
W
Bastet
Jit Max
Bastet
2
0
0
2
L
Susano
0
1
1
0.5
L
1
1
0
1
L
Hachiman
0
2
0
0
L
Geb
Nophem
Geb
0
0
1
0.5
W
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,295
Damage
15,117
26,470
Taken
31,294
11,202
Mitigated
12,726
11,901
Healing
10,174
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Apollo
 
Apollo
3,084
2,453
0
2,940
4,804
1,605
0
241
4,563
0
40,218
W
Cerberus
 
Cerberus
4,759
189
0
2,742
6,759
3,412
0
1,769
4,966
22,204
0
W
3,352
1,280
0
2,455
7,876
3,655
0
0
7,412
232
27,409
L
Achilles
6,665
1,579
0
4,140
7,458
3,929
0
130
6,882
0
37,220
W
Bastet
Jit Max
Bastet
2,878
973
0
1,557
7,604
2,678
0
371
7,022
0
30,063
L
Susano
2,068
545
0
3,268
6,950
2,295
0
1,319
5,591
0
31,094
L
2,596
37
382
1,218
4,020
1,229
0
2,178
1,802
37,519
1,557
L
Hachiman
2,051
1,416
0
936
3,371
971
0
759
2,612
0
16,432
L
Geb
Nophem
Geb
1,915
510
0
1,957
4,671
2,778
0
1,423
3,162
9,159
218
W
1,044
134
0
480
4,251
1,376
0
1,720
2,252
33,523
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,848
Gold Earned
23,502
247
Minions Killed
277
0
Camps Cleared
0
796,678
Distance Traveled
832,561
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Apollo
5,017
627
63
8
0
134,778
0
W
Cerberus
4,618
577
42
5
0
189,766
4
W
Surtr
4,500
563
47
6
0
143,518
0
L
Achilles
5,921
740
74
9
0
165,270
3
W
Bastet
4,608
576
44
6
0
208,796
0
L
Susano
4,659
582
60
8
0
178,815
0
L
Ra
5,088
636
77
10
0
191,168
0
L
Hachiman
3,560
445
24
3
0
92,152
0
L
Geb
4,620
578
12
2
0
169,273
2
W
Raijin
4,759
595
81
10
0
155,703
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role