Player Matchup

Geb
Geb
Gold IV
 
Geb
Gold IV
Level 136
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Kukulkan
Kukulkan
Gold I
VEGBeans
Kukulkan
Gold I
Level 115
God Stats
6W - 6L
1,644 SR
Queue Stats
240W - 256L
1,616 MMR
Party 2
Rama
Rama
Gold II
Wristy
Rama
Gold II
Level 153
God Stats
16W - 12L
1,636 SR
Queue Stats
250W - 251L
1,518 MMR
Solo
Awilix
Awilix
Gold II
ZLoss1
Awilix
Gold II
Level 154
God Stats
2W - 1L
1,562 SR
Queue Stats
38W - 25L
1,702 MMR
Party 1
Achilles
Achilles
Gold IV
lil_diamond4
Achilles
Gold IV
Level 124
God Stats
3W - 4L
1,367 SR
Queue Stats
64W - 70L
1,401 MMR
Party 2
Team Averages
Gold III
Gold III
Average Tier
Level 136
1,542 SR
1,547 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 120
1,450 SR
1,515 MMR
Chronos
Chronos
Gold III
 
Chronos
Gold III
Level 48
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Nut
Nut
Gold III
D1g1talFatal
Nut
Gold III
Level 145
God Stats
0W - 2L
1,579 SR
Queue Stats
284W - 280L
1,567 MMR
Party 3
Athena
Athena
Bronze III
LuthorHarkon
Athena
Bronze III
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 MMR
Party 3
Janus
Janus
Gold III
ULTWOLFZ
Janus
Gold III
Level 149
God Stats
3W - 5L
1,174 SR
Queue Stats
219W - 229L
1,511 MMR
Solo
Mercury
Mercury
Gold V
trivagofurro69
Mercury
Gold V
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
140W - 147L
1,495 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
 
Geb
13
2 / 2 / 8
8,068
504
5,736
13,914
11,130
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Kukulkan
VEGBeans
Kukulkan
14
2 / 2 / 5
8,136
509
6,786
8,619
3,533
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Rama
Wristy
Rama
17
1 / 1 / 3
9,433
590
9,009
13,858
6,275
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

Awilix
ZLoss1
Awilix
17
9 / 0 / 4
9,204
575
12,554
12,708
5,710
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+750
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Achilles
lil_diamond4
Achilles
15
3 / 1 / 3
9,197
575
12,249
17,320
16,304
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Bans
LokiAo KuangSusanoThoth

VS

Bans
ThanatosMaman BrigitteAresYemoja
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
 
Chronos
14
1 / 4 / 0
8,792
550
10,408
16,865
7,408
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+500
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

14
1 / 4 / 2
8,338
521
11,489
13,056
5,224
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Athena
12
0 / 4 / 4
7,720
483
6,116
13,045
13,821
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Janus
ULTWOLFZ
Janus
15
3 / 0 / 1
8,517
532
8,746
4,659
1,865
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

12
1 / 5 / 2
7,193
450
3,981
18,519
6,967
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
15
17
Kills
6
6
Deaths
17
23
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Geb
 
Geb
2
2
8
3
L
Chronos
 
Chronos
1
4
0
0.25
L
1
4
2
0.5
L
Athena
0
4
4
0.5
L
Janus
ULTWOLFZ
Janus
3
0
1
3.5
W
Kukulkan
VEGBeans
Kukulkan
2
2
5
2.25
W
Rama
Wristy
Rama
1
1
3
2.5
W
Awilix
ZLoss1
Awilix
9
0
4
11
W
Achilles
lil_diamond4
Achilles
3
1
3
4.5
L
1
5
2
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,334
Damage
40,740
66,419
Taken
66,144
42,952
Mitigated
35,285
28,424
Healing
20,997
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Geb
 
Geb
5,736
531
0
3,809
13,914
11,130
0
4,382
9,348
16,459
4,570
L
Chronos
 
Chronos
10,408
4,670
0
6,193
16,865
7,408
0
769
16,096
74,254
150
L
11,489
8,137
0
4,461
13,056
5,224
247
1,768
11,288
0
75,489
L
Athena
6,116
1,438
0
2,489
13,045
13,821
49
4,166
8,879
18,456
0
L
Janus
ULTWOLFZ
Janus
8,746
468
0
992
4,659
1,865
312
1,903
2,756
64,583
0
W
Kukulkan
VEGBeans
Kukulkan
6,786
520
0
1,637
8,619
3,533
0
4,715
3,658
66,002
729
W
Rama
Wristy
Rama
9,009
7,348
0
8,731
13,858
6,275
258
1,512
12,306
0
103,879
W
Awilix
ZLoss1
Awilix
12,554
4,115
0
9,288
12,708
5,710
0
4,521
7,953
0
96,171
W
Achilles
lil_diamond4
Achilles
12,249
2,029
0
4,959
17,320
16,304
0
9,342
7,944
0
74,033
L
3,981
1,254
0
6,862
18,519
6,967
0
3,460
15,059
0
49,011

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,038
Gold Earned
40,560
549
Minions Killed
472
0
Camps Cleared
0
1,677,102
Distance Traveled
1,626,271
10
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Geb
8,068
504
22
1
0
362,545
3
L
Chronos
8,792
550
123
8
0
247,057
1
L
Nut
8,338
521
130
8
0
295,719
0
L
Athena
7,720
483
24
2
0
358,371
6
L
Janus
8,517
532
126
8
0
355,381
0
W
Kukulkan
8,136
509
120
8
0
289,129
0
W
Rama
9,433
590
172
11
0
283,316
2
W
Awilix
9,204
575
122
8
0
411,924
2
W
Achilles
9,197
575
113
7
0
330,188
3
L
Mercury
7,193
450
69
4
0
369,743
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role