Player Matchup

Arachne
Arachne
Biigggie
Arachne
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
75W - 70L
1,548 Elo+
Party 2
Merlin
Merlin
KAKASHI4091
Merlin
Level 44
God Stats
6W - 13L
1,166 SR
Queue Stats
108W - 132L
1,480 Elo+
Solo
Cthulhu
Cthulhu
RaggedBoy
Cthulhu
Level 97
God Stats
1W - 1L
1,500 SR
Queue Stats
101W - 98L
1,583 Elo+
Party 2
Hercules
Hercules
Rituall
Hercules
Level 85
God Stats
0W - 2L
1,265 SR
Queue Stats
47W - 48L
1,484 Elo+
Party 2
Neith
Neith
someone48
Neith
Level 51
God Stats
0W - 8L
1,481 SR
Queue Stats
20W - 21L
1,463 Elo+
Party 2
Team Averages
Level 77
1,382 SR
1,512 Elo+

VS

Team Averages
Level 61
1,486 SR
1,528 Elo+
Neith
Neith
Aher0n
Neith
Level 60
God Stats
20W - 9L
1,406 SR
Queue Stats
86W - 76L
1,498 Elo+
Party 1
Tyr
Tyr
IvanLic
Tyr
Level 68
God Stats
161W - 142L
1,532 SR
Queue Stats
330W - 315L
1,466 Elo+
Solo
Nu Wa
Nu Wa
Katzentash
Nu Wa
Level 68
God Stats
15W - 6L
1,672 SR
Queue Stats
186W - 149L
1,598 Elo+
Solo
Horus
Horus
KаzаX
Horus
Level 39
God Stats
12W - 11L
1,439 SR
Queue Stats
95W - 92L
1,459 Elo+
Party 1
Thanatos
Thanatos
vIKronikz
Thanatos
Level 68
God Stats
2W - 3L
1,381 SR
Queue Stats
64W - 40L
1,621 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Biigggie
Arachne
16
4 / 4 / 1
9,032
502
10,678
21,729
9,029
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Jeweled Studs

Jeweled Studs

+20
Physical Power
+30
Magical Power
+10%
Cooldown Reduction
+20
Mp 5

Merlin
11
0 / 2 / 0
6,735
374
2,155
7,840
2,479
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Cthulhu
RaggedBoy
Cthulhu
14
1 / 7 / 3
8,002
445
10,527
19,124
12,424
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Hercules
Rituall
Hercules
13
2 / 2 / 0
7,519
418
8,810
16,718
20,744
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Neith
someone48
Neith
14
0 / 5 / 3
7,880
438
6,266
13,274
4,969
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Aher0n
Neith
19
7 / 2 / 3
11,742
652
12,542
12,440
6,262
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Tyr
17
0 / 2 / 6
10,843
602
12,179
21,238
26,887
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Nu Wa
18
5 / 0 / 5
11,517
640
14,894
7,591
3,265
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Horus
KаzаX
Horus
17
4 / 2 / 10
9,722
540
11,025
20,045
15,485
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Thanatos
vIKronikz
Thanatos
18
4 / 1 / 4
9,987
555
5,482
15,996
9,000
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
48
7
Kills
20
20
Deaths
7
7
Assists
28
Player
Kills
Deaths
Assists
KDA
W
Neith
Aher0n
Neith
7
2
3
4.25
L
Arachne
Biigggie
Arachne
4
4
1
1.13
W
Tyr
0
2
6
1.5
L
Merlin
0
2
0
0
W
Nu Wa
5
0
5
7.5
W
Horus
KаzаX
Horus
4
2
10
4.5
L
Cthulhu
RaggedBoy
Cthulhu
1
7
3
0.36
L
Hercules
Rituall
Hercules
2
2
0
1
L
Neith
someone48
Neith
0
5
3
0.3
W
Thanatos
vIKronikz
Thanatos
4
1
4
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,436
Damage
56,122
78,685
Taken
77,310
49,645
Mitigated
60,899
23,459
Healing
41,392
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
Aher0n
Neith
12,542
5,838
0
6,354
12,440
6,262
3,696
2,274
9,712
0
90,116
L
Arachne
Biigggie
Arachne
10,678
7,312
0
9,632
21,729
9,029
0
1,889
19,339
0
65,475
W
Tyr
12,179
1,199
0
9,325
21,238
26,887
76
1,797
17,994
0
95,938
L
Merlin
2,155
83
0
2,388
7,840
2,479
0
3,909
3,531
46,701
0
W
Nu Wa
14,894
3,578
0
1,718
7,591
3,265
3,355
3,419
3,990
99,438
1,548
W
Horus
KаzаX
Horus
11,025
4,140
2,258
8,364
20,045
15,485
1,072
2,977
16,360
0
71,032
L
Cthulhu
RaggedBoy
Cthulhu
10,527
659
98
442
19,124
12,424
0
5,570
12,607
50,586
907
L
Hercules
Rituall
Hercules
8,810
1,458
0
7,702
16,718
20,744
0
772
15,676
0
51,032
L
Neith
someone48
Neith
6,266
3,154
0
3,197
13,274
4,969
0
1,390
11,610
0
60,292
W
Thanatos
vIKronikz
Thanatos
5,482
1,397
0
13,373
15,996
9,000
0
1,933
13,832
0
90,827

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,168
Gold Earned
53,811
398
Minions Killed
685
0
Camps Cleared
0
1,604,170
Distance Traveled
1,879,998
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
11,742
652
142
8
0
322,780
0
L
Arachne
9,032
502
91
5
0
398,106
0
W
Tyr
10,843
602
140
8
0
372,913
0
L
Merlin
6,735
374
60
3
0
216,700
0
W
Nu Wa
11,517
640
167
9
0
346,608
4
W
Horus
9,722
540
104
6
0
413,858
0
L
Cthulhu
8,002
445
81
5
0
354,606
0
L
Hercules
7,519
418
59
3
0
313,841
0
L
Neith
7,880
438
107
6
0
320,917
2
W
Thanatos
9,987
555
132
7
0
423,839
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role