Player Matchup

Ah Puch
Ah Puch
Extinti0n
Ah Puch
Level 121
God Stats
3W - 2L
1,633 SR
Queue Stats
79W - 90L
1,420 Elo+
Party 1
Ravana
Ravana
SoyUnAbuson
Ravana
Level 75
God Stats
1W - 3L
1,502 SR
Queue Stats
106W - 116L
1,470 Elo+
Party 1
Bastet
Bastet
oOzowieOo
Bastet
Level 179
God Stats
29W - 29L
1,480 SR
Queue Stats
305W - 326L
1,426 Elo+
Solo
Team Averages
Level 125
1,538 SR
1,439 Elo+

VS

Team Averages
Level 124
1,438 SR
1,438 Elo+
Arachne
Arachne
BobbySossa1312
Arachne
Level 124
God Stats
4W - 3L
1,362 SR
Queue Stats
54W - 51L
1,427 Elo+
Solo
Athena
Athena
Madjik974
Athena
Level 142
God Stats
35W - 33L
1,514 SR
Queue Stats
271W - 278L
1,400 Elo+
Solo
Zeus
Zeus
snajlehus
Zeus
Level 107
God Stats
3W - 3L
1,438 SR
Queue Stats
16W - 17L
1,486 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
Extinti0n
Ah Puch
12
0 / 2 / 0
6,648
665
4,695
5,911
3,446
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ravana
10
0 / 0 / 0
6,172
617
2,521
3,796
3,181
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Bastet
oOzowieOo
Bastet
11
0 / 0 / 0
6,218
622
2,570
1,413
582
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 0 / 1
6,933
693
2,997
5,523
2,949
Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Athena
Madjik974
Athena
13
0 / 0 / 2
6,860
686
1,953
4,153
3,683
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Zeus
13
1 / 0 / 1
7,503
750
3,519
2,957
1,047
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
6
0
Kills
2
2
Deaths
0
0
Assists
4
Player
Kills
Deaths
Assists
KDA
W
1
0
1
1.5
L
Ah Puch
Extinti0n
Ah Puch
0
2
0
0
W
Athena
Madjik974
Athena
0
0
2
1
L
Ravana
0
0
0
0
L
Bastet
oOzowieOo
Bastet
0
0
0
0
W
Zeus
1
0
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,786
Damage
8,469
11,120
Taken
12,633
7,209
Mitigated
7,679
3,886
Healing
4,040
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
2,997
1,844
0
2,707
5,523
2,949
0
1,786
3,616
0
20,230
L
Ah Puch
Extinti0n
Ah Puch
4,695
99
104
1,595
5,911
3,446
0
2,639
3,097
30,037
537
W
Athena
Madjik974
Athena
1,953
498
0
1,083
4,153
3,683
0
1,701
2,372
13,849
2,972
L
Ravana
2,521
314
0
1,357
3,796
3,181
0
1,735
1,859
0
13,212
L
Bastet
oOzowieOo
Bastet
2,570
355
0
830
1,413
582
0
453
828
0
15,766
W
Zeus
3,519
190
0
250
2,957
1,047
0
998
1,879
31,796
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,038
Gold Earned
21,296
137
Minions Killed
155
0
Camps Cleared
0
475,087
Distance Traveled
626,799
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
6,933
693
39
4
0
224,676
0
L
Ah Puch
6,648
665
60
6
0
185,677
0
W
Athena
6,860
686
31
3
0
207,139
5
L
Ravana
6,172
617
34
3
0
142,150
0
L
Bastet
6,218
622
43
4
0
147,260
0
W
Zeus
7,503
750
85
9
0
194,984
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role