Player Matchup

Ymir
Ymir
CarlDekker
Ymir
Level 26
God Stats
60W - 67L
1,698 SR
Queue Stats
677W - 680L
1,379 Elo+
Party 1
Izanami
Izanami
SYMILOPE
Izanami
Level 35
God Stats
33W - 36L
1,497 SR
Queue Stats
106W - 137L
1,371 Elo+
Party 1
Baron Samedi
Baron Samedi
TRULOPE
Baron Samedi
Level 29
God Stats
11W - 10L
1,559 SR
Queue Stats
101W - 115L
1,429 Elo+
Party 1
Team Averages
Level 30
1,585 SR
1,393 Elo+

VS

Team Averages
Level 22
1,435 SR
1,436 Elo+
Baron Samedi
Baron Samedi
Maston008
Baron Samedi
Level 8
God Stats
2W - 4L
1,400 SR
Queue Stats
2W - 7L
1,245 Elo+
Party 2
Cthulhu
Cthulhu
NappyHammer
Cthulhu
Level 10
God Stats
7W - 8L
1,404 SR
Queue Stats
7W - 8L
1,684 Elo+
Party 2
Chang'e
Chang'e
TheFlameKeeper
Chang'e
Level 49
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 4L
1,381 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 2 / 7
7,587
759
6,351
12,642
8,223
Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Izanami
SYMILOPE
Izanami
12
2 / 0 / 8
7,801
780
8,313
8,142
2,764
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Baron Samedi
TRULOPE
Baron Samedi
13
6 / 1 / 5
8,038
804
8,735
7,047
2,862
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Maston008
Baron Samedi
10
0 / 5 / 1
6,013
601
4,622
8,761
3,647
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Cthulhu
NappyHammer
Cthulhu
11
3 / 2 / 0
6,952
695
6,366
11,229
10,601
Jeweled Studs

Jeweled Studs

+20
Physical Power
+30
Magical Power
+10%
Cooldown Reduction
+20
Mp 5

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

10
0 / 4 / 1
6,055
606
7,269
9,478
3,459
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
5
11
Kills
3
3
Deaths
11
20
Assists
2
Player
Kills
Deaths
Assists
KDA
W
3
2
7
3.25
L
Baron Samedi
Maston008
Baron Samedi
0
5
1
0.1
L
Cthulhu
NappyHammer
Cthulhu
3
2
0
1.5
W
Izanami
SYMILOPE
Izanami
2
0
8
6
W
Baron Samedi
TRULOPE
Baron Samedi
6
1
5
8.5
L
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,399
Damage
18,257
27,831
Taken
29,468
13,849
Mitigated
17,707
3,852
Healing
2,644
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,351
808
0
1,092
12,642
8,223
76
7,685
4,576
17,651
1,555
L
Baron Samedi
Maston008
Baron Samedi
4,622
514
585
622
8,761
3,647
62
5,245
3,516
10,839
0
L
Cthulhu
NappyHammer
Cthulhu
6,366
991
111
0
11,229
10,601
0
4,425
6,765
18,782
0
W
Izanami
SYMILOPE
Izanami
8,313
6,570
0
0
8,142
2,764
1,714
5,364
2,333
0
28,876
W
Baron Samedi
TRULOPE
Baron Samedi
8,735
1,443
1,654
1,106
7,047
2,862
238
4,292
2,613
22,860
960
L
7,269
830
360
966
9,478
3,459
0
4,697
4,755
16,893
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,426
Gold Earned
19,020
110
Minions Killed
59
0
Camps Cleared
0
504,063
Distance Traveled
495,298
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
7,587
759
23
2
0
168,343
0
L
Baron Samedi
6,013
601
11
1
0
150,210
0
L
Cthulhu
6,952
695
19
2
0
184,474
0
W
Izanami
7,801
780
56
6
0
173,784
0
W
Baron Samedi
8,038
804
31
3
0
161,936
0
L
Chang'e
6,055
606
29
3
0
160,614
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role