Player Matchup

Ares
Ares
HickoryRocher8
Ares
Level 107
God Stats
0W - 2L
1,500 SR
Queue Stats
94W - 97L
1,522 Elo+
Party 2
King Arthur
King Arthur
II Lazze II
King Arthur
Level 107
God Stats
1W - 2L
1,308 SR
Queue Stats
106W - 119L
1,497 Elo+
Party 2
Rama
Rama
SlushyGryphon77
Rama
Level 122
God Stats
0W - 4L
1,230 SR
Queue Stats
338W - 318L
1,542 Elo+
Solo
Agni
Agni
Soortbcn
Agni
Level 134
God Stats
5W - 3L
1,816 SR
Queue Stats
43W - 47L
1,666 Elo+
Solo
Bastet
Bastet
max_tiger59
Bastet
Level 123
God Stats
8W - 9L
1,594 SR
Queue Stats
144W - 122L
1,592 Elo+
Solo
Team Averages
Level 119
1,490 SR
1,564 Elo+

VS

Team Averages
Level 117
1,530 SR
1,483 Elo+
Nu Wa
Nu Wa
BloodFist101
Nu Wa
Level 129
God Stats
5W - 3L
1,406 SR
Queue Stats
139W - 133L
1,513 Elo+
Solo
Mulan
Mulan
Dusty_Ghandi
Mulan
Level 83
God Stats
17W - 13L
1,511 SR
Queue Stats
165W - 167L
1,447 Elo+
Party 1
Anubis
Anubis
MrSweaty-_-v2
Anubis
Level 106
God Stats
12W - 6L
1,571 SR
Queue Stats
229W - 233L
1,475 Elo+
Party 1
Achilles
Achilles
bailric
Achilles
Level 102
God Stats
2W - 2L
1,398 SR
Queue Stats
42W - 47L
1,467 Elo+
Party 1
Heimdallr
Heimdallr
vvvvvva
Heimdallr
Level 165
God Stats
2W - 3L
1,766 SR
Queue Stats
86W - 64L
1,511 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 3 / 1
6,609
472
5,634
16,788
16,135
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

King Arthur
II Lazze II
King Arthur
12
1 / 7 / 0
6,629
474
4,513
15,095
6,717
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

12
0 / 3 / 2
6,813
487
5,180
13,707
5,782
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Agni
11
0 / 3 / 0
6,539
467
4,258
9,363
3,411
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Bastet
12
1 / 1 / 0
6,492
464
5,714
14,929
5,642
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 1 / 5
8,232
588
9,779
5,864
2,358
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
0 / 2 / 7
7,962
569
5,883
11,578
9,602
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

15
5 / 0 / 5
9,721
694
11,895
9,971
5,226
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Magic Focus

Magic Focus

+20
Magical Power

Achilles
bailric
Achilles
15
10 / 0 / 2
8,520
609
9,689
13,608
7,256
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heimdallr
vvvvvva
Heimdallr
13
0 / 1 / 6
7,299
521
11,199
7,870
3,433
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
42
4
Kills
17
17
Deaths
4
3
Assists
25
Player
Kills
Deaths
Assists
KDA
W
2
1
5
4.5
W
0
2
7
1.75
L
2
3
1
0.83
L
King Arthur
II Lazze II
King Arthur
1
7
0
0.14
W
5
0
5
7.5
L
0
3
2
0.33
L
Agni
0
3
0
0
W
Achilles
bailric
Achilles
10
0
2
11
L
Bastet
1
1
0
1
W
Heimdallr
vvvvvva
Heimdallr
0
1
6
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,299
Damage
48,445
69,882
Taken
48,891
37,687
Mitigated
27,875
22,786
Healing
17,564
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,779
1,226
0
673
5,864
2,358
18
2,062
3,795
58,333
783
W
5,883
694
0
2,510
11,578
9,602
0
2,645
8,933
0
24,506
L
5,634
764
0
4,434
16,788
16,135
0
3,537
13,251
19,037
0
L
King Arthur
II Lazze II
King Arthur
4,513
285
0
2,103
15,095
6,717
0
8,265
6,830
0
33,471
W
11,895
772
0
6,981
9,971
5,226
213
1,685
8,286
81,533
2,183
L
5,180
3,892
0
6,883
13,707
5,782
0
1,243
12,464
0
56,033
L
Agni
4,258
78
0
841
9,363
3,411
0
4,339
5,024
50,904
813
W
Achilles
bailric
Achilles
9,689
1,773
0
3,039
13,608
7,256
0
2,289
11,309
0
66,531
L
Bastet
5,714
1,181
0
8,525
14,929
5,642
0
3,909
11,020
0
62,044
W
Heimdallr
vvvvvva
Heimdallr
11,199
7,292
0
4,361
7,870
3,433
433
1,151
6,719
0
75,201

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,082
Gold Earned
41,734
381
Minions Killed
462
0
Camps Cleared
0
1,469,990
Distance Traveled
1,450,742
1
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
8,232
588
90
6
0
275,439
4
W
Mulan
7,962
569
31
2
0
295,961
0
L
Ares
6,609
472
19
1
0
325,818
1
L
King Arthur
6,629
474
67
5
0
261,216
0
W
Anubis
9,721
694
134
10
0
265,477
0
L
Rama
6,813
487
113
8
0
259,939
0
L
Agni
6,539
467
81
6
0
270,108
0
W
Achilles
8,520
609
95
7
0
353,817
0
L
Bastet
6,492
464
101
7
0
352,909
0
W
Heimdallr
7,299
521
112
8
0
260,048
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role