Player Matchup

Gilgamesh
Gilgamesh
FearTheUnreal
Gilgamesh
Level 102
God Stats
1W - 1L
1,500 SR
Queue Stats
16W - 16L
1,542 Elo+
Solo
Ravana
Ravana
SoulSensei
Ravana
Level 138
God Stats
19W - 28L
1,507 SR
Queue Stats
575W - 712L
1,343 Elo+
Party 1
Ah Puch
Ah Puch
herbal_prefix2
Ah Puch
Level 24
God Stats
2W - 1L
1,709 SR
Queue Stats
110W - 168L
1,209 Elo+
Party 1
Team Averages
Level 88
1,572 SR
1,365 Elo+

VS

Team Averages
Level 90
1,682 SR
1,468 Elo+
Hun Batz
Hun Batz
BorisOAnimal00
Hun Batz
Level 86
God Stats
45W - 28L
1,800 SR
Queue Stats
174W - 159L
1,456 Elo+
Solo
Osiris
Osiris
Fangkiller504
Osiris
Level 97
God Stats
4W - 1L
1,701 SR
Queue Stats
27W - 23L
1,507 Elo+
Solo
Zeus
Zeus
VirusKilla431
Zeus
Level 88
God Stats
83W - 76L
1,544 SR
Queue Stats
219W - 227L
1,441 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
FearTheUnreal
Gilgamesh
12
0 / 0 / 3
7,123
648
5,859
11,277
11,153
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate

Breastplate

+20
Physical Protection

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ravana
SoulSensei
Ravana
11
2 / 1 / 1
7,295
663
5,811
10,938
10,783
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

12
1 / 3 / 2
7,366
670
8,383
7,990
3,230
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
14
1 / 0 / 3
8,027
730
6,264
7,854
3,633
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

13
1 / 2 / 1
7,336
667
10,266
13,464
14,557
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

14
2 / 1 / 2
8,078
734
8,676
6,413
2,328
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
10
3
Kills
4
4
Deaths
3
6
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Hun Batz
1
0
3
2.5
W
1
2
1
0.75
L
Gilgamesh
FearTheUnreal
Gilgamesh
0
0
3
1.5
L
Ravana
SoulSensei
Ravana
2
1
1
2.5
W
2
1
2
3
L
1
3
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,053
Damage
25,206
30,205
Taken
27,731
25,166
Mitigated
20,518
2,921
Healing
5,804
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hun Batz
6,264
914
0
2,422
7,854
3,633
0
1,935
5,738
0
42,527
W
10,266
3,577
0
2,508
13,464
14,557
0
3,766
9,198
0
20,700
L
Gilgamesh
FearTheUnreal
Gilgamesh
5,859
1,456
0
804
11,277
11,153
0
2,468
8,091
0
18,677
L
Ravana
SoulSensei
Ravana
5,811
2,587
0
1,086
10,938
10,783
0
2,676
7,492
0
11,272
W
8,676
641
0
874
6,413
2,328
0
2,739
3,551
36,383
439
L
8,383
252
0
1,031
7,990
3,230
0
3,213
4,552
32,614
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,784
Gold Earned
23,441
96
Minions Killed
174
0
Camps Cleared
0
570,526
Distance Traveled
681,152
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hun Batz
8,027
730
62
6
0
270,613
0
W
Osiris
7,336
667
22
2
0
208,950
0
L
Gilgamesh
7,123
648
21
2
0
199,968
0
L
Ravana
7,295
663
9
1
0
183,055
0
W
Zeus
8,078
734
90
8
0
201,589
0
L
Ah Puch
7,366
670
66
6
0
187,503
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role