Player Matchup

Thanatos
Thanatos
 
Thanatos
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Chiron
Chiron
Kraatzy
Chiron
Level 146
God Stats
4W - 0L
1,893 SR
Queue Stats
79W - 55L
1,690 Elo+
Party 1
Freya
Freya
PrettyHectic
Freya
Level 157
God Stats
4W - 0L
1,500 SR
Queue Stats
188W - 69L
1,739 Elo+
Party 1
Achilles
Achilles
ossmay1
Achilles
Level 191
God Stats
7W - 11L
1,534 SR
Queue Stats
496W - 302L
1,685 Elo+
Party 1
Khepri
Khepri
àzzlay
Khepri
Level 149
God Stats
5W - 2L
1,562 SR
Queue Stats
362W - 180L
1,725 Elo+
Party 1
Team Averages
Level 134
1,598 SR
1,668 Elo+

VS

Team Averages
Level 148
1,655 SR
1,501 Elo+
Fenrir
Fenrir
 
Fenrir
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chronos
Chronos
 
Chronos
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Skadi
Skadi
Effrie
Skadi
Level 159
God Stats
9W - 11L
1,628 SR
Queue Stats
319W - 372L
1,503 Elo+
Solo
King Arthur
King Arthur
KingBreadRoll
King Arthur
Level 140
God Stats
4W - 2L
1,668 SR
Queue Stats
26W - 42L
1,377 Elo+
Solo
Scylla
Scylla
N3ONFlame
Scylla
Level 136
God Stats
3W - 7L
1,980 SR
Queue Stats
193W - 133L
1,628 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
 
Thanatos
10
2 / 1 / 3
5,541
554
4,606
10,512
4,150
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Chiron
Kraatzy
Chiron
12
2 / 0 / 3
6,188
619
3,088
3,439
1,442
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

12
3 / 1 / 3
6,383
638
6,451
6,599
2,974
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Achilles
ossmay1
Achilles
11
3 / 1 / 0
6,628
663
6,234
8,683
5,746
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Khepri
àzzlay
Khepri
9
1 / 0 / 6
5,655
566
3,753
6,209
4,693
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
8
0 / 4 / 1
4,341
434
2,651
9,170
3,166
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Chronos
 
Chronos
7
0 / 2 / 1
4,314
431
1,937
5,069
1,701
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Skadi
Effrie
Skadi
9
1 / 2 / 1
4,797
480
5,405
7,245
2,517
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

King Arthur
KingBreadRoll
King Arthur
9
1 / 2 / 0
5,464
546
6,612
10,280
8,568
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Scylla
N3ONFlame
Scylla
11
1 / 1 / 0
5,694
569
3,084
4,046
1,347
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
6
11
Kills
3
3
Deaths
11
15
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Thanatos
 
Thanatos
2
1
3
3.5
L
Fenrir
 
Fenrir
0
4
1
0.13
L
Chronos
 
Chronos
0
2
1
0.25
L
Skadi
Effrie
Skadi
1
2
1
0.75
L
King Arthur
KingBreadRoll
King Arthur
1
2
0
0.5
W
Chiron
Kraatzy
Chiron
2
0
3
3.5
L
Scylla
N3ONFlame
Scylla
1
1
0
1
W
3
1
3
4.5
W
Achilles
ossmay1
Achilles
3
1
0
3
W
Khepri
àzzlay
Khepri
1
0
6
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,132
Damage
19,689
35,442
Taken
35,810
19,005
Mitigated
17,299
18,518
Healing
11,185
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thanatos
 
Thanatos
4,606
2,077
0
9,767
10,512
4,150
0
1,820
8,592
0
36,977
L
Fenrir
 
Fenrir
2,651
1,120
0
3,582
9,170
3,166
0
1,310
7,746
0
19,566
L
Chronos
 
Chronos
1,937
1,035
0
1,330
5,069
1,701
11
2,682
2,165
20,396
4,641
L
Skadi
Effrie
Skadi
5,405
3,078
0
2,129
7,245
2,517
0
4,262
2,533
0
27,242
L
King Arthur
KingBreadRoll
King Arthur
6,612
869
0
2,860
10,280
8,568
0
0
9,626
684
38,214
W
Chiron
Kraatzy
Chiron
3,088
404
194
1,678
3,439
1,442
0
620
2,687
0
48,806
L
Scylla
N3ONFlame
Scylla
3,084
363
0
1,284
4,046
1,347
0
1,044
2,968
41,827
0
W
6,451
2,084
0
2,231
6,599
2,974
0
936
5,617
38,578
2,882
W
Achilles
ossmay1
Achilles
6,234
1,816
0
2,940
8,683
5,746
0
230
8,453
0
43,645
W
Khepri
àzzlay
Khepri
3,753
198
0
1,708
6,209
4,693
0
1,245
4,944
13,203
2,410

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,395
Gold Earned
24,610
339
Minions Killed
268
0
Camps Cleared
0
1,008,087
Distance Traveled
926,322
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thanatos
5,541
554
63
6
0
230,028
1
L
Fenrir
4,341
434
41
4
0
201,021
0
L
Chronos
4,314
431
38
4
0
147,070
0
L
Skadi
4,797
480
38
4
0
181,961
4
L
King Arthur
5,464
546
65
7
0
208,876
0
W
Chiron
6,188
619
99
10
0
193,159
0
L
Scylla
5,694
569
86
9
0
187,394
2
W
Freya
6,383
638
77
8
0
182,468
0
W
Achilles
6,628
663
82
8
0
204,700
2
W
Khepri
5,655
566
18
2
0
197,732
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role