Player Matchup

Ah Muzen Cab
Ah Muzen Cab
Diamond III
AVUnit
Ah Muzen Cab
Diamond III
Level 68
God Stats
4W - 2L
1,518 SR
Queue Stats
195W - 68L
2,156 MMR
Party 1
Horus
Horus
Diamond IV
JeanGhost
Horus
Diamond IV
Level 191
God Stats
2W - 0L
1,500 SR
Queue Stats
83W - 54L
2,099 MMR
Party 1
Sol
Sol
Diamond IV
iEmoKid
Sol
Diamond IV
Level 198
God Stats
256W - 151L
1,673 SR
Queue Stats
1,702W - 1,564L
2,004 MMR
Party 1
Team Averages
Diamond IV
Diamond IV
Average Tier
Level 152
1,563 SR
2,086 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 127
1,546 SR
1,697 MMR
Charon
Charon
Gold II
 
Charon
Gold II
Level 186
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Danzaburou
Danzaburou
Gold II
SaintlyThighs
Danzaburou
Gold II
Level 124
God Stats
0W - 1L
1,500 SR
Queue Stats
46W - 27L
1,757 MMR
Party 2
Cthulhu
Cthulhu
Gold I
TheBirdGuy
Cthulhu
Gold I
Level 72
God Stats
6W - 2L
1,637 SR
Queue Stats
46W - 27L
1,833 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
AVUnit
Ah Muzen Cab
16
4 / 0 / 5
9,997
833
15,193
7,597
4,909
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Horus
JeanGhost
Horus
15
2 / 2 / 7
9,184
765
7,874
14,235
14,715
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Sol
14
3 / 0 / 5
9,399
783
10,858
8,859
3,879
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Bans
AphroditeAchillesOsirisOdinKuzenbo

VS

Bans
ThothFenrirPersephoneHerculesBaron Samedi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charon
 
Charon
13
0 / 5 / 2
7,962
664
5,328
12,882
12,553
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Danzaburou
SaintlyThighs
Danzaburou
13
0 / 3 / 1
8,069
672
6,025
11,059
4,347
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Cthulhu
TheBirdGuy
Cthulhu
14
2 / 1 / 0
8,266
689
10,624
13,033
14,191
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
5
9
Kills
2
2
Deaths
9
17
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Charon
 
Charon
0
5
2
0.2
W
Ah Muzen Cab
AVUnit
Ah Muzen Cab
4
0
5
6.5
W
Horus
JeanGhost
Horus
2
2
7
2.75
L
Danzaburou
SaintlyThighs
Danzaburou
0
3
1
0.17
L
Cthulhu
TheBirdGuy
Cthulhu
2
1
0
2
W
Sol
3
0
5
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,925
Damage
21,977
30,691
Taken
36,974
23,503
Mitigated
31,091
10,093
Healing
6,356
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Charon
 
Charon
5,328
633
0
2,106
12,882
12,553
0
2,971
9,140
15,676
0
W
Ah Muzen Cab
AVUnit
Ah Muzen Cab
15,193
5,731
0
414
7,597
4,909
1,818
2,844
4,334
0
66,467
W
Horus
JeanGhost
Horus
7,874
2,116
1,405
5,050
14,235
14,715
359
5,479
7,878
0
20,108
L
Danzaburou
SaintlyThighs
Danzaburou
6,025
1,640
0
1,694
11,059
4,347
0
3,027
7,312
0
41,692
L
Cthulhu
TheBirdGuy
Cthulhu
10,624
232
247
2,309
13,033
14,191
0
3,832
8,481
28,370
796
W
Sol
10,858
2,637
0
3,224
8,859
3,879
553
4,926
3,138
36,109
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,580
Gold Earned
24,297
202
Minions Killed
169
0
Camps Cleared
0
805,169
Distance Traveled
697,843
1
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charon
7,962
664
33
3
0
223,891
4
W
Ah Muzen Cab
9,997
833
111
9
0
276,744
0
W
Horus
9,184
765
25
2
0
267,845
1
L
Danzaburou
8,069
672
80
7
0
234,778
0
L
Cthulhu
8,266
689
56
5
0
239,174
1
W
Sol
9,399
783
66
6
0
260,580
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role