Player Matchup

Agni
Agni
Gold IV
 
Agni
Gold IV
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Kuzenbo
Kuzenbo
Gold V
 
Kuzenbo
Gold V
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Nut
Nut
Gold V
Charmoh
Nut
Gold V
Level 67
God Stats
4W - 1L
1,907 SR
Queue Stats
80W - 85L
1,340 MMR
Solo
Bakasura
Bakasura
Bronze III
Fy Onimike
Bakasura
Bronze III
Level 147
God Stats
1W - 2L
1,500 SR
Queue Stats
31W - 48L
1,362 MMR
Solo
Aphrodite
Aphrodite
Gold V
NatashaAndСat
Aphrodite
Gold V
Level 212
God Stats
80W - 56L
1,555 SR
Queue Stats
161W - 164L
1,331 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 138
1,592 SR
1,407 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 133
1,558 SR
1,346 MMR
Awilix
Awilix
Gold V
BigJustoo
Awilix
Gold V
Level 92
God Stats
9W - 8L
1,502 SR
Queue Stats
157W - 160L
1,346 MMR
Solo
Ares
Ares
Silver I
EgoJ3W
Ares
Silver I
Level 124
God Stats
10W - 11L
1,168 SR
Queue Stats
65W - 77L
1,235 MMR
Party 2
Chernobog
Chernobog
Gold IV
RLG SwitchaH
Chernobog
Gold IV
Level 148
God Stats
6W - 1L
1,987 SR
Queue Stats
67W - 70L
1,417 MMR
Party 2
Shiva
Shiva
Silver I
VGLQ
Shiva
Silver I
Level 147
God Stats
16W - 13L
1,496 SR
Queue Stats
182W - 188L
1,221 MMR
Party 1
Nu Wa
Nu Wa
Gold II
Warfiy
Nu Wa
Gold II
Level 155
God Stats
66W - 52L
1,636 SR
Queue Stats
172W - 172L
1,514 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
 
Agni
17
1 / 2 / 1
9,543
502
12,504
12,686
4,866
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sphinx's Baubles

Sphinx's Baubles

+40
Physical Power
+60
Magical Power
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Your Cooldown Reduction cap is increased from 40% to 50%.

Kuzenbo
 
Kuzenbo
14
0 / 4 / 1
8,572
451
7,871
19,409
18,964
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

Nut
15
0 / 4 / 2
8,933
470
10,867
17,813
8,319
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Bakasura
Fy Onimike
Bakasura
14
4 / 4 / 0
8,681
457
7,651
20,192
9,349
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

Aphrodite
NatashaAndСat
Aphrodite
11
0 / 5 / 1
8,043
423
3,670
16,400
13,008
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Lotus Sickle

Lotus Sickle

+20
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bans
Maman BrigitteThanatosAthena

VS

Bans
JanusThorBacchus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
BigJustoo
Awilix
19
7 / 0 / 6
11,106
585
8,067
14,309
6,831
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Ares
EgoJ3W
Ares
14
3 / 2 / 8
9,233
486
8,054
18,220
19,018
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Chernobog
RLG SwitchaH
Chernobog
18
2 / 1 / 10
10,598
558
14,224
14,974
6,452
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds. This item is only available to Hunters.

Shiva
VGLQ
Shiva
19
6 / 1 / 1
11,980
631
17,464
20,494
17,813
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Sage's Stone

Sage's Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

Nu Wa
Warfiy
Nu Wa
17
1 / 2 / 8
10,720
564
16,715
10,434
4,437
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 20% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
52
5
Kills
19
19
Deaths
6
5
Assists
33
Player
Kills
Deaths
Assists
KDA
L
Agni
 
Agni
1
2
1
0.75
L
Kuzenbo
 
Kuzenbo
0
4
1
0.13
W
Awilix
BigJustoo
Awilix
7
0
6
10
L
Nut
0
4
2
0.25
W
Ares
EgoJ3W
Ares
3
2
8
3.5
L
Bakasura
Fy Onimike
Bakasura
4
4
0
1
L
Aphrodite
NatashaAndСat
Aphrodite
0
5
1
0.1
W
Chernobog
RLG SwitchaH
Chernobog
2
1
10
7
W
Shiva
VGLQ
Shiva
6
1
1
6.5
W
Nu Wa
Warfiy
Nu Wa
1
2
8
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,563
Damage
64,524
86,500
Taken
78,431
54,506
Mitigated
54,551
26,706
Healing
30,219
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Agni
 
Agni
12,504
684
30
3,308
12,686
4,866
336
6,396
6,290
106,071
0
L
Kuzenbo
 
Kuzenbo
7,871
2,324
0
1,223
19,409
18,964
7
1,236
16,849
49,875
2,845
W
Awilix
BigJustoo
Awilix
8,067
3,837
0
9,439
14,309
6,831
165
2,891
10,808
0
112,958
L
Nut
10,867
6,788
0
7,604
17,813
8,319
512
4,231
13,468
0
95,851
W
Ares
EgoJ3W
Ares
8,054
214
0
1,740
18,220
19,018
0
5,015
12,536
31,235
0
L
Bakasura
Fy Onimike
Bakasura
7,651
4,432
0
5,090
20,192
9,349
46
6,409
13,698
0
52,656
L
Aphrodite
NatashaAndСat
Aphrodite
3,670
623
3,507
5,944
16,400
13,008
376
6,169
10,072
24,021
0
W
Chernobog
RLG SwitchaH
Chernobog
14,224
7,473
0
7,321
14,974
6,452
403
2,735
12,012
0
99,331
W
Shiva
VGLQ
Shiva
17,464
2,046
100
8,744
20,494
17,813
403
7,016
12,767
0
108,970
W
Nu Wa
Warfiy
Nu Wa
16,715
4,385
0
2,875
10,434
4,437
3,450
5,889
4,036
97,953
2,772

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,772
Gold Earned
53,637
560
Minions Killed
691
0
Camps Cleared
0
1,801,484
Distance Traveled
1,991,238
14
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Agni
9,543
502
156
8
0
378,354
2
L
Kuzenbo
8,572
451
102
5
0
326,886
0
W
Awilix
11,106
585
156
8
0
482,600
6
L
Nut
8,933
470
153
8
0
335,920
1
W
Ares
9,233
486
25
1
0
392,576
0
L
Bakasura
8,681
457
106
6
0
428,590
4
L
Aphrodite
8,043
423
43
2
0
331,734
7
W
Chernobog
10,598
558
172
9
0
392,609
4
W
Shiva
11,980
631
172
9
0
373,024
0
W
Nu Wa
10,720
564
166
9
0
350,429
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role