Player Matchup

The Morrigan
The Morrigan
 
The Morrigan
Level 51
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ne Zha
Ne Zha
LtAnubis
Ne Zha
Level 108
God Stats
1W - 0L
1,500 SR
Queue Stats
177W - 177L
1,462 Elo+
Solo
Discordia
Discordia
Madhatter99a
Discordia
Level 218
God Stats
3W - 3L
1,448 SR
Queue Stats
241W - 192L
1,533 Elo+
Solo
Khepri
Khepri
Silence7296
Khepri
Level 124
God Stats
3W - 3L
1,686 SR
Queue Stats
195W - 213L
1,439 Elo+
Solo
Artio
Artio
ýæzz
Artio
Level 115
God Stats
3W - 0L
1,500 SR
Queue Stats
90W - 105L
1,499 Elo+
Solo
Team Averages
Level 123
1,527 SR
1,487 Elo+

VS

Team Averages
Level 114
1,518 SR
1,462 Elo+
Olorun
Olorun
JohnnyBacardi
Olorun
Level 86
God Stats
2W - 12L
1,873 SR
Queue Stats
511W - 614L
1,395 Elo+
Solo
Thor
Thor
Pastlife
Thor
Level 109
God Stats
0W - 4L
1,285 SR
Queue Stats
405W - 374L
1,480 Elo+
Party 1
Fafnir
Fafnir
StormJordn
Fafnir
Level 140
God Stats
1W - 1L
1,737 SR
Queue Stats
75W - 75L
1,482 Elo+
Solo
Ishtar
Ishtar
Testokjepp
Ishtar
Level 148
God Stats
1W - 3L
1,147 SR
Queue Stats
244W - 248L
1,528 Elo+
Party 1
Shiva
Shiva
fratboy-peewee
Shiva
Level 87
God Stats
2W - 2L
1,547 SR
Queue Stats
134W - 121L
1,425 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
The Morrigan
 
The Morrigan
12
3 / 3 / 5
7,604
845
5,080
6,066
2,717
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Ne Zha
LtAnubis
Ne Zha
12
1 / 2 / 5
7,090
788
5,611
7,179
3,328
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Discordia
Madhatter99a
Discordia
15
6 / 2 / 4
8,225
914
12,912
4,205
1,777
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Khepri
13
1 / 1 / 7
7,187
799
3,675
6,786
4,019
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Artio
ýæzz
Artio
15
0 / 1 / 9
7,904
878
3,153
8,660
9,560
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 2 / 4
6,765
752
2,588
8,043
3,520
Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Thor
14
4 / 3 / 4
7,346
816
4,487
7,986
3,544
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Fafnir
StormJordn
Fafnir
1
0 / 0 / 0
2,164
240
0
0
0
Ishtar
Testokjepp
Ishtar
14
1 / 2 / 6
7,247
805
5,974
6,220
2,923
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
2 / 4 / 4
6,915
768
6,483
10,928
11,801
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
25
11
Kills
7
9
Deaths
11
30
Assists
18
Player
Kills
Deaths
Assists
KDA
W
The Morrigan
 
The Morrigan
3
3
5
1.83
L
0
2
4
1
W
Ne Zha
LtAnubis
Ne Zha
1
2
5
1.75
W
Discordia
Madhatter99a
Discordia
6
2
4
4
L
Thor
4
3
4
2
W
Khepri
1
1
7
4.5
L
Fafnir
StormJordn
Fafnir
0
0
0
0
L
Ishtar
Testokjepp
Ishtar
1
2
6
2
L
2
4
4
1
W
Artio
ýæzz
Artio
0
1
9
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,431
Damage
19,532
32,896
Taken
33,177
21,401
Mitigated
21,788
12,773
Healing
8,582
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
The Morrigan
 
The Morrigan
5,080
603
169
701
6,066
2,717
320
625
5,080
14,532
2,516
L
2,588
776
1,633
2,523
8,043
3,520
0
6,686
1,357
8,374
0
W
Ne Zha
LtAnubis
Ne Zha
5,611
1,183
632
923
7,179
3,328
688
193
6,746
0
11,721
W
Discordia
Madhatter99a
Discordia
12,912
51
826
571
4,205
1,777
158
240
3,831
23,868
1,039
L
Thor
4,487
358
24
540
7,986
3,544
0
5,723
2,263
0
11,696
W
Khepri
3,675
84
1,210
1,724
6,786
4,019
95
784
5,790
8,874
0
L
Fafnir
StormJordn
Fafnir
0
0
0
0
0
0
0
0
0
0
0
L
Ishtar
Testokjepp
Ishtar
5,974
3,237
507
349
6,220
2,923
0
5,299
921
0
20,185
L
6,483
495
1,223
1,783
10,928
11,801
0
5,996
4,932
0
15,587
W
Artio
ýæzz
Artio
3,153
33
2,122
3,895
8,660
9,560
436
457
7,988
9,258
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,010
Gold Earned
30,437
98
Minions Killed
83
0
Camps Cleared
0
823,131
Distance Traveled
635,410
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
The Morrigan
7,604
845
18
2
0
158,463
0
L
Olorun
6,765
752
16
2
0
151,027
0
W
Ne Zha
7,090
788
25
3
0
158,477
0
W
Discordia
8,225
914
30
3
0
166,943
3
L
Thor
7,346
816
14
2
0
166,200
0
W
Khepri
7,187
799
14
2
0
173,779
0
L
Fafnir
2,164
240
0
0
0
0
0
L
Ishtar
7,247
805
41
5
0
169,555
0
L
Shiva
6,915
768
12
1
0
148,628
0
W
Artio
7,904
878
11
1
0
165,469
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role