Player Matchup

Scylla
Scylla
Gold V
Dmason54
Scylla
Gold V
Level 87
God Stats
6W - 8L
1,531 SR
Queue Stats
88W - 99L
1,322 MMR
Party 1
Fenrir
Fenrir
Silver IV
Enqilsh
Fenrir
Silver IV
Level 109
God Stats
9W - 16L
1,389 SR
Queue Stats
198W - 236L
821 MMR
Solo
Cthulhu
Cthulhu
Silver IV
Ram Rxnch
Cthulhu
Silver IV
Level 105
God Stats
35W - 19L
1,715 SR
Queue Stats
73W - 96L
905 MMR
Solo
Mulan
Mulan
Silver I
deadpool9329
Mulan
Silver I
Level 108
God Stats
22W - 14L
1,528 SR
Queue Stats
136W - 149L
1,165 MMR
Party 1
Izanami
Izanami
Silver III
demonicfire4000
Izanami
Silver III
Level 128
God Stats
16W - 15L
1,592 SR
Queue Stats
186W - 212L
844 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 107
1,551 SR
1,012 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 124
1,408 SR
1,316 MMR
Tyr
Tyr
Silver IV
 
Tyr
Silver IV
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Eset
Eset
Silver IV
 
Eset
Silver IV
Level 239
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Thor
Thor
Silver I
Dakfromboro
Thor
Silver I
Level 102
God Stats
4W - 5L
1,544 SR
Queue Stats
53W - 60L
1,242 MMR
Solo
Athena
Athena
Silver II
XbrandonisvibinX
Athena
Silver II
Level 67
God Stats
0W - 2L
1,284 SR
Queue Stats
43W - 52L
1,290 MMR
Party 2
Medusa
Medusa
Silver II
oGxLucifer
Medusa
Silver II
Level 126
God Stats
0W - 3L
1,211 SR
Queue Stats
51W - 68L
1,047 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
Dmason54
Scylla
6
0 / 0 / 1
4,067
813
1,001
1,018
286
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Fenrir
Enqilsh
Fenrir
7
2 / 0 / 0
3,899
780
1,463
4,705
1,794
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Cthulhu
Ram Rxnch
Cthulhu
6
1 / 2 / 2
3,685
737
3,416
4,379
2,743
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

8
1 / 0 / 0
4,332
866
3,698
4,120
1,674
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

6
1 / 1 / 2
3,711
742
2,502
3,479
980
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Bans
AwilixAgniAnhurOdin

VS

Bans
ThanatosBacchusCharybdisKukulkan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
 
Tyr
6
0 / 1 / 0
3,306
661
1,428
5,765
3,738
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Eset
 
Eset
1
0 / 0 / 0
2,523
505
0
0
0
7
1 / 1 / 0
3,168
634
1,426
4,315
1,628
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

6
1 / 2 / 2
3,580
716
2,539
6,072
3,496
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Medusa
oGxLucifer
Medusa
6
1 / 1 / 1
3,550
710
3,845
3,890
1,215
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
6
5
Kills
3
3
Deaths
5
5
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Tyr
 
Tyr
0
1
0
0
L
Eset
 
Eset
0
0
0
0
L
1
1
0
1
W
Scylla
Dmason54
Scylla
0
0
1
0.5
W
Fenrir
Enqilsh
Fenrir
2
0
0
2
W
Cthulhu
Ram Rxnch
Cthulhu
1
2
2
1
L
1
2
2
1
W
1
0
0
1
W
1
1
2
2
L
Medusa
oGxLucifer
Medusa
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,080
Damage
9,238
17,701
Taken
20,042
7,477
Mitigated
10,077
6,410
Healing
5,116
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tyr
 
Tyr
1,428
266
0
1,465
5,765
3,738
0
0
5,765
0
17,523
L
Eset
 
Eset
0
0
0
0
0
0
0
0
0
0
0
L
1,426
464
0
750
4,315
1,628
0
600
3,665
0
12,687
W
Scylla
Dmason54
Scylla
1,001
317
0
389
1,018
286
432
268
710
17,599
0
W
Fenrir
Enqilsh
Fenrir
1,463
251
0
1,609
4,705
1,794
0
470
4,133
0
18,570
W
Cthulhu
Ram Rxnch
Cthulhu
3,416
445
28
1,100
4,379
2,743
0
926
3,315
12,733
306
L
2,539
771
0
1,310
6,072
3,496
0
2,010
3,748
9,858
0
W
3,698
902
0
1,949
4,120
1,674
0
0
4,120
0
27,124
W
2,502
2,172
0
1,335
3,479
980
0
709
2,716
0
16,195
L
Medusa
oGxLucifer
Medusa
3,845
1,778
0
1,591
3,890
1,215
0
1,210
2,568
890
14,587

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,694
Gold Earned
16,127
164
Minions Killed
76
0
Camps Cleared
0
550,448
Distance Traveled
441,587
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tyr
3,306
661
23
5
0
102,621
0
L
Eset
2,523
505
0
0
0
0
0
L
Thor
3,168
634
16
3
0
117,110
0
W
Scylla
4,067
813
40
8
0
95,567
0
W
Fenrir
3,899
780
28
6
0
131,164
0
W
Cthulhu
3,685
737
20
4
0
111,812
4
L
Athena
3,580
716
13
3
0
117,899
2
W
Mulan
4,332
866
46
9
0
107,358
0
W
Izanami
3,711
742
30
6
0
104,547
0
L
Medusa
3,550
710
24
5
0
103,957
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role