Player Matchup

Horus
Horus
Platinum V
 
Horus
Platinum V
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Xbalanque
Xbalanque
Gold I
Airjordan777
Xbalanque
Gold I
Level 163
God Stats
7W - 8L
1,593 SR
Queue Stats
88W - 80L
1,702 MMR
Party 2
Maui
Maui
Gold II
JelliBelly69
Maui
Gold II
Level 108
God Stats
8W - 6L
1,571 SR
Queue Stats
200W - 194L
1,665 MMR
Solo
Bakasura
Bakasura
Gold I
Squirtle32511
Bakasura
Gold I
Level 149
God Stats
33W - 17L
1,739 SR
Queue Stats
106W - 110L
1,742 MMR
Party 2
Baba Yaga
Baba Yaga
Platinum V
Wrathsingaming
Baba Yaga
Platinum V
Level 141
God Stats
2W - 6L
1,463 SR
Queue Stats
120W - 119L
1,663 MMR
Solo
Team Averages
Gold I
Gold I
Average Tier
Level 144
1,573 SR
1,654 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 159
1,611 SR
1,690 MMR
Nike
Nike
Gold II
Chinobsc205
Nike
Gold II
Level 175
God Stats
57W - 40L
1,690 SR
Queue Stats
162W - 163L
1,714 MMR
Solo
Hachiman
Hachiman
Platinum III
Funky530
Hachiman
Platinum III
Level 149
God Stats
9W - 7L
1,447 SR
Queue Stats
45W - 31L
1,771 MMR
Party 1
Discordia
Discordia
Gold IV
LightExorcist_
Discordia
Gold IV
Level 131
God Stats
24W - 16L
1,583 SR
Queue Stats
47W - 47L
1,693 MMR
Solo
Ne Zha
Ne Zha
Gold V
faversaver
Ne Zha
Gold V
Level 187
God Stats
1W - 0L
1,500 SR
Queue Stats
26W - 18L
1,615 MMR
Party 1
Artio
Artio
Gold V
thekillingmac239
Artio
Gold V
Level 154
God Stats
3W - 0L
1,837 SR
Queue Stats
13W - 12L
1,656 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
18
0 / 3 / 5
11,398
475
9,796
24,751
24,012
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate

Breastplate

+20
Physical Protection

Xbalanque
Airjordan777
Xbalanque
18
2 / 8 / 4
11,518
480
8,605
19,675
7,437
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+750
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

14
3 / 5 / 5
10,111
421
5,747
26,723
33,230
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 325 total Protections, you gain 7.5% Damage Mitigation. If you have over 525 total Protections, you gain an additional 7.5% Damage Mitigation.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Bakasura
Squirtle32511
Bakasura
20
10 / 6 / 3
12,777
532
18,135
28,398
13,039
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Baba Yaga
Wrathsingaming
Baba Yaga
19
2 / 2 / 5
11,841
493
15,524
16,346
9,364
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+400
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Bans
CthulhuSusanoNutAgni

VS

Bans
JanusOdinAwilixVamana
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
4 / 4 / 6
13,098
546
20,942
26,272
24,344
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cudgel

Cudgel

+10
Physical Power
+75
Health

Hachiman
Funky530
Hachiman
20
9 / 2 / 8
16,077
670
21,879
17,487
9,655
Manikin Mace

Manikin Mace

+50
Basic Attack Damage
+25
Physical Protection
+100
Health
+20%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Discordia
LightExorcist_
Discordia
20
3 / 1 / 5
13,072
545
16,508
9,048
4,042
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Ne Zha
faversaver
Ne Zha
20
7 / 7 / 8
13,279
553
21,256
29,808
17,830
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

16
1 / 3 / 13
11,738
489
7,484
20,619
24,192
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
64
17
Kills
24
24
Deaths
17
22
Assists
40
Player
Kills
Deaths
Assists
KDA
L
Horus
 
Horus
0
3
5
0.83
L
Xbalanque
Airjordan777
Xbalanque
2
8
4
0.5
W
4
4
6
1.75
W
Hachiman
Funky530
Hachiman
9
2
8
6.5
L
3
5
5
1.1
W
Discordia
LightExorcist_
Discordia
3
1
5
5.5
L
Bakasura
Squirtle32511
Bakasura
10
6
3
1.92
L
Baba Yaga
Wrathsingaming
Baba Yaga
2
2
5
2.25
W
Ne Zha
faversaver
Ne Zha
7
7
8
1.57
W
1
3
13
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,807
Damage
88,069
115,893
Taken
103,234
87,082
Mitigated
80,063
28,815
Healing
38,793
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Horus
 
Horus
9,796
3,595
1,752
9,089
24,751
24,012
340
4,085
20,448
0
84,974
L
Xbalanque
Airjordan777
Xbalanque
8,605
3,982
0
1,723
19,675
7,437
790
2,659
16,894
0
88,110
W
20,942
2,446
0
5,367
26,272
24,344
815
5,791
18,809
2,218
112,674
W
Hachiman
Funky530
Hachiman
21,879
10,844
0
9,329
17,487
9,655
4,710
1,709
15,216
0
197,462
L
5,747
1,535
0
2,388
26,723
33,230
0
6,700
19,605
25,427
0
W
Discordia
LightExorcist_
Discordia
16,508
1,003
0
3,044
9,048
4,042
292
3,446
5,446
109,081
1,050
L
Bakasura
Squirtle32511
Bakasura
18,135
11,759
0
10,751
28,398
13,039
480
4,401
23,889
0
97,419
L
Baba Yaga
Wrathsingaming
Baba Yaga
15,524
584
0
3,112
16,346
9,364
0
5,751
9,985
113,776
821
W
Ne Zha
faversaver
Ne Zha
21,256
6,831
0
12,680
29,808
17,830
1,484
4,316
23,633
0
130,101
W
7,484
420
1,469
6,904
20,619
24,192
231
7,622
12,364
30,670
764

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,645
Gold Earned
67,264
601
Minions Killed
766
0
Camps Cleared
0
2,332,381
Distance Traveled
2,371,646
16
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
11,398
475
106
4
0
448,560
2
L
Xbalanque
11,518
480
141
6
0
419,603
5
W
Nike
13,098
546
153
6
0
442,575
6
W
Hachiman
16,077
670
247
10
0
444,433
5
L
Maui
10,111
421
28
1
0
464,097
2
W
Discordia
13,072
545
199
8
0
486,543
7
L
Bakasura
12,777
532
142
6
0
502,354
7
L
Baba Yaga
11,841
493
184
8
0
497,767
0
W
Ne Zha
13,279
553
133
6
0
470,748
1
W
Artio
11,738
489
34
1
0
527,347
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role