Player Matchup

Serqet
Serqet
ElzoniteGaming
Serqet
Level 156
God Stats
4W - 0L
1,875 SR
Queue Stats
213W - 173L
1,572 Elo+
Solo
Apollo
Apollo
HeathenPlays
Apollo
Level 99
God Stats
4W - 3L
1,500 SR
Queue Stats
102W - 106L
1,472 Elo+
Solo
Discordia
Discordia
KuzuKachu
Discordia
Level 157
God Stats
1W - 0L
1,871 SR
Queue Stats
31W - 23L
1,573 Elo+
Party 2
Baron Samedi
Baron Samedi
SnookiSmush
Baron Samedi
Level 147
God Stats
18W - 9L
1,372 SR
Queue Stats
107W - 93L
1,486 Elo+
Solo
Jormungandr
Jormungandr
notjokerr
Jormungandr
Level 167
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 3L
1,638 Elo+
Party 2
Team Averages
Level 145
1,624 SR
1,548 Elo+

VS

Team Averages
Level 126
1,394 SR
1,540 Elo+
Thanatos
Thanatos
 
Thanatos
Level 113
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Maui
Maui
MatuntGamer334
Maui
Level 119
God Stats
0W - 3L
1,166 SR
Queue Stats
65W - 62L
1,512 Elo+
Solo
Achilles
Achilles
SeanyRambo
Achilles
Level 123
God Stats
1W - 7L
1,368 SR
Queue Stats
128W - 160L
1,557 Elo+
Party 1
Heimdallr
Heimdallr
Stinkig
Heimdallr
Level 119
God Stats
0W - 1L
1,500 SR
Queue Stats
265W - 245L
1,591 Elo+
Solo
Ra
Ra
bigfuss
Ra
Level 158
God Stats
4W - 8L
1,435 SR
Queue Stats
101W - 117L
1,541 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
7 / 0 / 2
7,532
579
10,527
13,528
5,759
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+250
Mana
+10
Mp 5

PASSIVE - You permanently gain 10 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Mace

Mace

+10
Physical Power

Apollo
15
5 / 0 / 3
7,973
613
6,125
7,677
3,215
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Short Sword

Short Sword

+25
Physical Power

Discordia
KuzuKachu
Discordia
12
0 / 1 / 4
6,625
510
5,795
6,962
2,143
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Baron Samedi
SnookiSmush
Baron Samedi
12
1 / 1 / 3
6,924
533
7,288
9,219
5,433
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+100
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Magic Focus

Magic Focus

+20
Magical Power

Jormungandr
notjokerr
Jormungandr
13
2 / 1 / 3
7,881
606
11,251
11,533
9,198
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
 
Thanatos
11
2 / 4 / 1
6,320
486
5,200
14,373
6,107
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

9
0 / 2 / 1
5,716
440
2,925
13,025
8,671
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+35
Physical Protection
+200
Mana
+10
Mp 5

Achilles
SeanyRambo
Achilles
11
0 / 2 / 2
6,283
483
7,778
16,500
12,411
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heimdallr
Stinkig
Heimdallr
11
1 / 5 / 0
6,419
494
3,740
10,196
4,367
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

13
0 / 2 / 0
7,383
568
6,442
8,508
3,216
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
7
15
Kills
3
3
Deaths
15
15
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Thanatos
 
Thanatos
2
4
1
0.63
W
7
0
2
8
W
Apollo
5
0
3
6.5
W
Discordia
KuzuKachu
Discordia
0
1
4
2
L
0
2
1
0.25
L
Achilles
SeanyRambo
Achilles
0
2
2
0.5
W
Baron Samedi
SnookiSmush
Baron Samedi
1
1
3
2.5
L
Heimdallr
Stinkig
Heimdallr
1
5
0
0.2
L
0
2
0
0
W
Jormungandr
notjokerr
Jormungandr
2
1
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,986
Damage
26,085
48,919
Taken
62,602
25,748
Mitigated
34,772
19,065
Healing
20,379
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thanatos
 
Thanatos
5,200
580
0
8,344
14,373
6,107
0
3,837
9,914
0
43,293
W
10,527
3,137
0
7,104
13,528
5,759
0
3,152
10,069
0
53,197
W
Apollo
6,125
3,627
0
3,675
7,677
3,215
358
234
7,443
0
70,325
W
Discordia
KuzuKachu
Discordia
5,795
424
0
1,284
6,962
2,143
0
2,615
3,959
52,481
819
L
2,925
798
0
1,667
13,025
8,671
0
3,857
8,748
19,479
2,346
L
Achilles
SeanyRambo
Achilles
7,778
1,581
0
6,375
16,500
12,411
0
8,328
6,816
0
38,337
W
Baron Samedi
SnookiSmush
Baron Samedi
7,288
996
531
3,429
9,219
5,433
0
2,046
7,049
37,702
2,134
L
Heimdallr
Stinkig
Heimdallr
3,740
716
0
1,230
10,196
4,367
0
3,350
6,846
0
48,153
L
6,442
193
142
2,621
8,508
3,216
0
3,623
4,485
75,121
0
W
Jormungandr
notjokerr
Jormungandr
11,251
2,958
0
3,042
11,533
9,198
0
446
10,083
53,764
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,935
Gold Earned
32,121
426
Minions Killed
359
0
Camps Cleared
0
1,361,139
Distance Traveled
1,340,739
9
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thanatos
6,320
486
60
5
0
291,530
1
W
Serqet
7,532
579
88
7
0
317,485
3
W
Apollo
7,973
613
105
8
0
262,345
0
W
Discordia
6,625
510
84
6
0
262,905
3
L
Maui
5,716
440
26
2
0
265,581
2
L
Achilles
6,283
483
58
4
0
268,417
3
W
Baron Samedi
6,924
533
54
4
0
274,260
1
L
Heimdallr
6,419
494
82
6
0
219,434
0
L
Ra
7,383
568
133
10
0
295,777
2
W
Jormungandr
7,881
606
95
7
0
244,144
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role