Player Matchup

Anhur
Anhur
Canonabis
Anhur
Level 119
God Stats
1W - 0L
1,500 SR
Queue Stats
66W - 70L
1,506 Elo+
Party 1
Bacchus
Bacchus
Mydrae1
Bacchus
Level 125
God Stats
2W - 2L
1,265 SR
Queue Stats
87W - 88L
1,491 Elo+
Party 1
Mulan
Mulan
Wet Banana4243
Mulan
Level 46
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 9L
1,557 Elo+
Party 1
Horus
Horus
rS Kioshima
Horus
Level 173
God Stats
3W - 1L
1,613 SR
Queue Stats
76W - 77L
1,472 Elo+
Party 1
Zhong Kui
Zhong Kui
rSFazer
Zhong Kui
Level 147
God Stats
1W - 0L
1,500 SR
Queue Stats
53W - 54L
1,506 Elo+
Party 1
Team Averages
Level 122
1,476 SR
1,506 Elo+

VS

Team Averages
Level 118
1,442 SR
1,477 Elo+
Apollo
Apollo
A-Aron95751
Apollo
Level 108
God Stats
5W - 12L
1,226 SR
Queue Stats
378W - 394L
1,455 Elo+
Solo
Ne Zha
Ne Zha
Crimzn02
Ne Zha
Level 100
God Stats
0W - 1L
1,751 SR
Queue Stats
49W - 46L
1,543 Elo+
Party 2
Chang'e
Chang'e
DarkShadeXZero
Chang'e
Level 122
God Stats
2W - 1L
1,815 SR
Queue Stats
138W - 149L
1,442 Elo+
Solo
Zhong Kui
Zhong Kui
FTP_Crimzn
Zhong Kui
Level 123
God Stats
0W - 2L
1,130 SR
Queue Stats
24W - 39L
1,446 Elo+
Party 2
Merlin
Merlin
Legendary Roy
Merlin
Level 139
God Stats
0W - 2L
1,285 SR
Queue Stats
187W - 202L
1,497 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
Canonabis
Anhur
14
5 / 0 / 7
7,707
1,101
5,107
7,114
3,542
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Bacchus
Mydrae1
Bacchus
12
1 / 0 / 8
6,814
973
5,027
9,236
10,917
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

11
2 / 3 / 5
6,318
903
2,878
7,786
5,392
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

10
0 / 3 / 10
6,335
905
4,126
13,844
8,702
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Zhong Kui
rSFazer
Zhong Kui
12
4 / 2 / 8
6,762
966
7,701
9,151
9,715
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
11
0 / 4 / 4
5,600
800
4,439
7,125
2,889
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ne Zha
Crimzn02
Ne Zha
13
2 / 2 / 5
6,441
920
11,744
8,884
8,623
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Talisman

Talisman

+75
Health
+15
Magical Protection

11
2 / 3 / 3
6,143
878
6,802
6,077
2,280
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Zhong Kui
FTP_Crimzn
Zhong Kui
5
0 / 1 / 1
4,845
692
146
1,131
524
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

14
4 / 2 / 2
6,850
979
7,640
3,845
1,683
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
23
12
Kills
8
8
Deaths
12
38
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Apollo
0
4
4
0.5
W
Anhur
Canonabis
Anhur
5
0
7
8.5
L
Ne Zha
Crimzn02
Ne Zha
2
2
5
2.25
L
2
3
3
1.17
L
Zhong Kui
FTP_Crimzn
Zhong Kui
0
1
1
0.5
L
4
2
2
2.5
W
Bacchus
Mydrae1
Bacchus
1
0
8
5
W
2
3
5
1.5
W
0
3
10
1.67
W
Zhong Kui
rSFazer
Zhong Kui
4
2
8
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,839
Damage
30,771
47,131
Taken
27,062
38,268
Mitigated
15,999
23,013
Healing
8,149
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Apollo
4,439
1,634
297
358
7,125
2,889
0
3,578
3,424
0
9,659
W
Anhur
Canonabis
Anhur
5,107
2,826
1,094
1,051
7,114
3,542
751
1,736
4,973
0
16,648
L
Ne Zha
Crimzn02
Ne Zha
11,744
2,077
269
3,901
8,884
8,623
0
3,267
5,488
0
18,673
L
6,802
888
1,643
1,276
6,077
2,280
0
3,274
2,803
10,235
0
L
Zhong Kui
FTP_Crimzn
Zhong Kui
146
0
0
11
1,131
524
0
401
730
146
0
L
7,640
353
175
219
3,845
1,683
0
1,715
2,130
15,781
556
W
Bacchus
Mydrae1
Bacchus
5,027
221
2,275
2,518
9,236
10,917
0
3,494
5,183
6,647
1,600
W
2,878
589
148
827
7,786
5,392
57
1,880
5,506
0
4,722
W
4,126
2,664
6,356
4,892
13,844
8,702
108
3,195
10,044
0
7,085
W
Zhong Kui
rSFazer
Zhong Kui
7,701
567
876
2,976
9,151
9,715
267
2,687
6,053
17,832
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,936
Gold Earned
29,879
69
Minions Killed
58
0
Camps Cleared
0
691,321
Distance Traveled
532,982
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Apollo
5,600
800
16
2
0
116,061
0
W
Anhur
7,707
1,101
24
3
0
134,111
0
L
Ne Zha
6,441
920
10
1
0
129,482
0
L
Chang'e
6,143
878
8
1
0
118,944
0
L
Zhong Kui
4,845
692
0
0
0
31,905
0
L
Merlin
6,850
979
24
3
0
136,590
0
W
Bacchus
6,814
973
18
3
0
155,289
0
W
Mulan
6,318
903
12
2
0
131,681
0
W
Horus
6,335
905
4
1
0
139,237
0
W
Zhong Kui
6,762
966
11
2
0
131,003
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role