Player Matchup

Sobek
Sobek
 
Sobek
Level 118
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chang'e
Chang'e
KuzuKachu
Chang'e
Level 157
God Stats
3W - 4L
1,134 SR
Queue Stats
30W - 22L
1,560 Elo+
Party 1
Erlang Shen
Erlang Shen
Nicobelic666
Erlang Shen
Level 106
God Stats
2W - 1L
1,770 SR
Queue Stats
131W - 122L
1,483 Elo+
Solo
Ullr
Ullr
notjokerr
Ullr
Level 167
God Stats
1W - 0L
1,696 SR
Queue Stats
6W - 3L
1,565 Elo+
Party 1
Thanatos
Thanatos
pistolaaaaaaka
Thanatos
Level 184
God Stats
4W - 8L
1,364 SR
Queue Stats
189W - 169L
1,518 Elo+
Solo
Team Averages
Level 146
1,493 SR
1,525 Elo+

VS

Team Averages
Level 126
1,586 SR
1,549 Elo+
Eset
Eset
BaconBad
Eset
Level 158
God Stats
0W - 3L
1,218 SR
Queue Stats
149W - 108L
1,572 Elo+
Solo
Pele
Pele
JLe0n1das
Pele
Level 58
God Stats
3W - 2L
1,851 SR
Queue Stats
155W - 140L
1,595 Elo+
Party 2
Cthulhu
Cthulhu
Kar-toonz-
Cthulhu
Level 138
God Stats
0W - 1L
1,512 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Chaac
Chaac
Stinkig
Chaac
Level 119
God Stats
23W - 6L
1,849 SR
Queue Stats
252W - 230L
1,603 Elo+
Solo
Apollo
Apollo
rawiswar49r
Apollo
Level 157
God Stats
0W - 2L
1,500 SR
Queue Stats
112W - 114L
1,477 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
 
Sobek
10
1 / 0 / 3
5,699
570
2,290
7,852
6,520
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Mystical Earring

Mystical Earring

+15
Mp 5

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Chang'e
KuzuKachu
Chang'e
11
2 / 0 / 1
5,731
573
3,622
7,972
2,712
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+60
Magical Power
+5
Magical Penetration

Erlang Shen
Nicobelic666
Erlang Shen
11
1 / 0 / 2
6,228
623
6,694
9,234
7,806
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Tower Shield

Tower Shield

+30
Physical Protection
+15
Hp 5

Ullr
10
3 / 0 / 0
5,692
569
5,453
5,837
2,000
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+250
Mana
+10
Mp 5

PASSIVE - You permanently gain 10 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Thanatos
9
2 / 1 / 2
5,053
505
1,779
5,861
1,857
The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Eset
10
0 / 1 / 0
5,430
543
4,988
4,435
1,542
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Pele
11
1 / 2 / 0
5,328
533
2,664
8,743
3,070
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Cthulhu
Kar-toonz-
Cthulhu
7
0 / 2 / 0
4,246
425
4,841
8,566
4,396
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Chaac
Stinkig
Chaac
10
0 / 2 / 0
5,725
573
5,344
10,698
8,900
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Apollo
9
0 / 2 / 0
4,933
493
2,269
4,721
1,773
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
1
9
Kills
1
1
Deaths
9
8
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Sobek
 
Sobek
1
0
3
2.5
L
Eset
0
1
0
0
L
Pele
1
2
0
0.5
L
Cthulhu
Kar-toonz-
Cthulhu
0
2
0
0
W
Chang'e
KuzuKachu
Chang'e
2
0
1
2.5
W
Erlang Shen
Nicobelic666
Erlang Shen
1
0
2
2
L
Chaac
Stinkig
Chaac
0
2
0
0
W
Ullr
3
0
0
3
W
Thanatos
2
1
2
3
L
Apollo
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,838
Damage
20,106
36,756
Taken
37,163
20,895
Mitigated
19,681
19,716
Healing
12,941
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sobek
 
Sobek
2,290
216
0
4,325
7,852
6,520
162
2,973
4,147
17,357
824
L
Eset
4,988
464
396
1,487
4,435
1,542
108
2,333
2,102
35,799
764
L
Pele
2,664
651
0
5,128
8,743
3,070
0
1,224
7,519
0
48,096
L
Cthulhu
Kar-toonz-
Cthulhu
4,841
118
0
931
8,566
4,396
0
1,869
6,697
17,905
0
W
Chang'e
KuzuKachu
Chang'e
3,622
163
851
4,585
7,972
2,712
0
3,405
3,995
40,537
0
W
Erlang Shen
Nicobelic666
Erlang Shen
6,694
3,836
0
4,493
9,234
7,806
0
0
9,234
0
46,292
L
Chaac
Stinkig
Chaac
5,344
1,035
0
3,386
10,698
8,900
0
0
10,698
0
47,572
W
Ullr
5,453
1,728
0
1,224
5,837
2,000
0
1,456
3,961
0
40,111
W
Thanatos
1,779
345
0
4,238
5,861
1,857
80
199
5,614
0
25,081
L
Apollo
2,269
1,389
0
1,613
4,721
1,773
0
464
4,257
0
26,991

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,403
Gold Earned
25,662
282
Minions Killed
328
0
Camps Cleared
0
943,395
Distance Traveled
963,287
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
5,699
570
26
3
0
213,442
0
L
Eset
5,430
543
78
8
0
184,670
0
L
Pele
5,328
533
80
8
0
225,605
0
L
Cthulhu
4,246
425
27
3
0
199,233
0
W
Chang'e
5,731
573
70
7
0
202,026
2
W
Erlang Shen
6,228
623
72
7
0
171,624
0
L
Chaac
5,725
573
84
8
0
172,780
2
W
Ullr
5,692
569
65
7
0
178,441
2
W
Thanatos
5,053
505
49
5
0
177,862
0
L
Apollo
4,933
493
59
6
0
180,999
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role