Player Matchup

Bacchus
Bacchus
BabaBooeey
Bacchus
Level 111
God Stats
6W - 3L
1,667 SR
Queue Stats
63W - 76L
1,515 Elo+
Party 2
Hera
Hera
SneezyMuff1n
Hera
Level 90
God Stats
3W - 9L
1,269 SR
Queue Stats
142W - 130L
1,510 Elo+
Solo
Fenrir
Fenrir
SooTaylur
Fenrir
Level 148
God Stats
6W - 1L
1,672 SR
Queue Stats
44W - 35L
1,659 Elo+
Party 2
Anhur
Anhur
Str8Ballr69
Anhur
Level 128
God Stats
3W - 3L
1,274 SR
Queue Stats
77W - 82L
1,541 Elo+
Party 2
Sun Wukong
Sun Wukong
Talbacca
Sun Wukong
Level 180
God Stats
34W - 21L
1,609 SR
Queue Stats
223W - 213L
1,498 Elo+
Solo
Team Averages
Level 131
1,498 SR
1,545 Elo+

VS

Team Averages
Level 128
1,542 SR
1,584 Elo+
Lancelot
Lancelot
BossMcSwag
Lancelot
Level 145
God Stats
0W - 1L
1,500 SR
Queue Stats
131W - 112L
1,645 Elo+
Party 1
Thoth
Thoth
DeliciousDevious
Thoth
Level 157
God Stats
0W - 1L
1,515 SR
Queue Stats
167W - 144L
1,622 Elo+
Party 1
Anhur
Anhur
MVanHalen21
Anhur
Level 145
God Stats
4W - 5L
1,489 SR
Queue Stats
164W - 141L
1,594 Elo+
Solo
Bacchus
Bacchus
ZhouAghanim
Bacchus
Level 145
God Stats
104W - 75L
1,579 SR
Queue Stats
210W - 184L
1,509 Elo+
Solo
Jormungandr
Jormungandr
kptKRUSTY
Jormungandr
Level 48
God Stats
52W - 56L
1,627 SR
Queue Stats
75W - 100L
1,549 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
BabaBooeey
Bacchus
15
2 / 2 / 4
9,156
509
3,606
11,785
13,009
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

17
0 / 3 / 1
9,660
537
9,844
8,348
3,065
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Fenrir
SooTaylur
Fenrir
16
5 / 1 / 4
9,551
531
7,343
11,998
5,504
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

19
3 / 0 / 1
11,074
615
6,839
8,580
3,465
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Sun Wukong
Talbacca
Sun Wukong
17
3 / 0 / 2
10,820
601
12,171
17,587
11,671
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Runebreaking Hammer

Runebreaking Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

<n>GLYPH - Your next successful Hard CC on an enemy god creates a 30 unit shockwave around them. Enemies hit by the shockwave deal 15% less damage and take 15% more damage for 3s. This can only occur once every 15s.

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
BossMcSwag
Lancelot
14
2 / 5 / 1
8,371
465
6,994
15,226
7,182
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

15
3 / 2 / 1
9,465
526
8,066
9,080
3,562
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

16
0 / 2 / 0
9,086
505
3,053
11,603
3,937
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Bacchus
ZhouAghanim
Bacchus
14
1 / 1 / 3
8,608
478
5,277
10,421
12,427
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Jormungandr
kptKRUSTY
Jormungandr
15
0 / 3 / 1
9,035
502
9,831
13,917
13,555
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
12
13
Kills
6
6
Deaths
13
12
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Bacchus
BabaBooeey
Bacchus
2
2
4
2
L
Lancelot
BossMcSwag
Lancelot
2
5
1
0.5
L
3
2
1
1.75
L
0
2
0
0
W
0
3
1
0.17
W
Fenrir
SooTaylur
Fenrir
5
1
4
7
W
3
0
1
3.5
W
Sun Wukong
Talbacca
Sun Wukong
3
0
2
4
L
Bacchus
ZhouAghanim
Bacchus
1
1
3
2.5
L
Jormungandr
kptKRUSTY
Jormungandr
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,803
Damage
33,221
58,298
Taken
60,247
36,714
Mitigated
40,663
20,889
Healing
13,119
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
BabaBooeey
Bacchus
3,606
341
0
2,602
11,785
13,009
0
5,336
6,449
26,786
1,745
L
Lancelot
BossMcSwag
Lancelot
6,994
2,523
0
576
15,226
7,182
0
3,803
11,243
0
75,318
L
8,066
228
0
625
9,080
3,562
658
4,688
4,028
77,253
2,058
L
3,053
1,793
0
5,383
11,603
3,937
0
473
11,130
0
84,940
W
9,844
2,268
0
1,000
8,348
3,065
668
3,301
5,047
95,463
1,002
W
Fenrir
SooTaylur
Fenrir
7,343
1,981
0
6,021
11,998
5,504
0
3,069
8,929
0
67,946
W
6,839
3,933
0
4,950
8,580
3,465
0
1,121
7,459
0
110,275
W
Sun Wukong
Talbacca
Sun Wukong
12,171
3,525
0
6,316
17,587
11,671
0
10,350
7,237
0
98,048
L
Bacchus
ZhouAghanim
Bacchus
5,277
566
0
3,972
10,421
12,427
0
3,323
6,946
31,326
0
L
Jormungandr
kptKRUSTY
Jormungandr
9,831
1,926
0
2,563
13,917
13,555
0
258
13,619
88,944
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,261
Gold Earned
44,565
662
Minions Killed
608
0
Camps Cleared
0
1,872,766
Distance Traveled
1,837,498
16
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
9,156
509
40
2
0
385,227
4
L
Lancelot
8,371
465
108
6
0
418,932
0
L
Thoth
9,465
526
154
9
0
358,627
0
L
Anhur
9,086
505
157
9
0
329,596
1
W
Hera
9,660
537
177
10
0
343,993
2
W
Fenrir
9,551
531
99
6
0
458,029
4
W
Anhur
11,074
615
190
11
0
345,864
6
W
Sun Wukong
10,820
601
156
9
0
339,653
0
L
Bacchus
8,608
478
45
3
0
379,523
5
L
Jormungandr
9,035
502
144
8
0
350,820
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role