Player Matchup

Geb
Geb
Platinum II
PHATBALLS42069
Geb
Platinum II
Level 104
God Stats
8W - 2L
1,698 SR
Queue Stats
148W - 155L
1,932 MMR
Party 1
Ra
Ra
Diamond III
ShadowMurlocc
Ra
Diamond III
Level 172
God Stats
10W - 7L
1,803 SR
Queue Stats
104W - 87L
2,035 MMR
Party 1
Achilles
Achilles
Gold I
ThePretzelPub
Achilles
Gold I
Level 123
God Stats
2W - 0L
1,500 SR
Queue Stats
30W - 12L
1,905 MMR
Party 2
Nut
Nut
Platinum III
ℨSBC
Nut
Platinum III
Level 140
God Stats
6W - 1L
1,904 SR
Queue Stats
69W - 41L
1,917 MMR
Party 2
Bacchus
Bacchus
Platinum IV
庭下饮酒谪仙人
Bacchus
Platinum IV
Level 158
God Stats
5W - 3L
1,754 SR
Queue Stats
348W - 384L
1,868 MMR
Solo
Team Averages
Platinum III
Platinum III
Average Tier
Level 139
1,732 SR
1,931 MMR

VS

Team Averages
Platinum III
Platinum III
Average Tier
Level 149
1,672 SR
1,918 MMR
Zeus
Zeus
Gold I
DrierChalice68
Zeus
Gold I
Level 127
God Stats
4W - 8L
1,235 SR
Queue Stats
556W - 559L
1,767 MMR
Solo
Medusa
Medusa
Platinum III
Jiggelz
Medusa
Platinum III
Level 170
God Stats
2W - 4L
1,881 SR
Queue Stats
111W - 106L
1,941 MMR
Party 3
Fenrir
Fenrir
Platinum IV
NAZYASEN
Fenrir
Platinum IV
Level 156
God Stats
0W - 1L
1,806 SR
Queue Stats
78W - 66L
1,843 MMR
Solo
Athena
Athena
Platinum I
Wolfbait760
Athena
Platinum I
Level 121
God Stats
12W - 10L
1,578 SR
Queue Stats
199W - 187L
2,026 MMR
Solo
Shiva
Shiva
Diamond V
oRemnants
Shiva
Diamond V
Level 171
God Stats
1W - 1L
1,859 SR
Queue Stats
110W - 102L
2,015 MMR
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 2 / 9
8,293
518
7,455
12,569
10,412
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

19
6 / 1 / 4
11,103
694
6,781
5,300
2,486
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Last Gasp

Last Gasp

+70
Magical Power
+150
Health
+200
Mana
+15
Magical Penetration

PASSIVE - After healing an allied god with an ability you gain 10 Magical Power per 10% of their missing Health for 8s. This effect can only occur once every 8s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Achilles
ThePretzelPub
Achilles
15
7 / 2 / 7
9,014
563
9,754
16,087
7,616
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Nut
ℨSBC
Nut
17
5 / 2 / 3
9,941
621
14,553
14,336
6,602
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

15
0 / 1 / 3
9,285
580
9,730
14,139
18,160
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bans
ThorThanatosAgni

VS

Bans
LokiCthulhuOdin
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 6 / 1
8,410
526
4,440
8,470
2,808
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Medusa
Jiggelz
Medusa
14
3 / 4 / 1
8,177
511
11,429
11,639
4,477
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fenrir
NAZYASEN
Fenrir
15
0 / 2 / 1
8,560
535
5,614
15,251
14,141
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Earring

Mystical Earring

+15
Mp 5

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Athena
11
0 / 4 / 5
6,876
430
4,065
14,896
12,745
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Shiva
oRemnants
Shiva
14
4 / 3 / 2
8,100
506
7,113
15,219
6,884
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
18
19
Kills
8
8
Deaths
19
26
Assists
10
Player
Kills
Deaths
Assists
KDA
L
1
6
1
0.25
L
Medusa
Jiggelz
Medusa
3
4
1
0.88
L
Fenrir
NAZYASEN
Fenrir
0
2
1
0.25
W
1
2
9
2.75
W
6
1
4
8
W
Achilles
ThePretzelPub
Achilles
7
2
7
5.25
L
Athena
0
4
5
0.63
L
Shiva
oRemnants
Shiva
4
3
2
1.67
W
Nut
ℨSBC
Nut
5
2
3
3.25
W
0
1
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,273
Damage
32,661
62,431
Taken
65,475
45,276
Mitigated
41,055
23,759
Healing
16,448
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,440
330
0
30
8,470
2,808
0
2,459
5,905
64,247
0
L
Medusa
Jiggelz
Medusa
11,429
5,974
0
3,108
11,639
4,477
0
2,098
9,541
0
62,251
L
Fenrir
NAZYASEN
Fenrir
5,614
1,188
0
6,665
15,251
14,141
0
7,268
7,157
0
67,164
W
7,455
850
0
1,613
12,569
10,412
0
2,128
10,387
23,427
530
W
6,781
788
2,681
2,730
5,300
2,486
0
1,351
3,743
117,380
1,392
W
Achilles
ThePretzelPub
Achilles
9,754
2,792
0
7,927
16,087
7,616
0
2,227
13,564
0
64,898
L
Athena
4,065
1,256
0
1,412
14,896
12,745
0
3,648
11,160
16,011
0
L
Shiva
oRemnants
Shiva
7,113
1,393
70
5,163
15,219
6,884
0
6,612
8,527
0
61,487
W
Nut
ℨSBC
Nut
14,553
9,041
0
6,091
14,336
6,602
351
1,678
12,618
0
99,364
W
9,730
1,263
0
2,717
14,139
18,160
0
1,085
13,054
65,148
2,916

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,636
Gold Earned
40,123
602
Minions Killed
496
0
Camps Cleared
0
1,662,731
Distance Traveled
1,633,001
6
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zeus
8,410
526
151
9
0
299,580
6
L
Medusa
8,177
511
102
6
0
308,282
0
L
Fenrir
8,560
535
124
8
0
296,724
0
W
Geb
8,293
518
32
2
0
337,137
0
W
Ra
11,103
694
203
13
0
369,952
4
W
Achilles
9,014
563
79
5
0
383,644
0
L
Athena
6,876
430
18
1
0
365,741
5
L
Shiva
8,100
506
101
6
0
362,674
4
W
Nut
9,941
621
160
10
0
275,725
0
W
Bacchus
9,285
580
128
8
0
296,273
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role