Player Matchup

Horus
Horus
JewSmoove
Horus
Level 119
God Stats
0W - 1L
1,500 SR
Queue Stats
91W - 146L
1,420 Elo+
Party 3
Scylla
Scylla
PresidentFat
Scylla
Level 108
God Stats
0W - 4L
1,198 SR
Queue Stats
113W - 169L
1,419 Elo+
Party 3
Cthulhu
Cthulhu
ShirtlessRex
Cthulhu
Level 99
God Stats
7W - 11L
1,567 SR
Queue Stats
67W - 116L
1,399 Elo+
Party 3
Loki
Loki
TwoWayTwin
Loki
Level 48
God Stats
2W - 2L
1,552 SR
Queue Stats
44W - 89L
1,376 Elo+
Party 3
Freya
Freya
orpten
Freya
Level 129
God Stats
0W - 2L
1,294 SR
Queue Stats
68W - 112L
1,403 Elo+
Party 3
Team Averages
Level 101
1,422 SR
1,403 Elo+

VS

Team Averages
Level 127
1,556 SR
1,540 Elo+
Nu Wa
Nu Wa
HorusGeyBaby
Nu Wa
Level 143
God Stats
20W - 14L
1,621 SR
Queue Stats
61W - 50L
1,594 Elo+
Party 2
Charon
Charon
Kickapwn
Charon
Level 66
God Stats
5W - 4L
1,406 SR
Queue Stats
111W - 101L
1,538 Elo+
Party 2
Bacchus
Bacchus
SOUL_ADRIFT
Bacchus
Level 175
God Stats
21W - 19L
1,540 SR
Queue Stats
242W - 236L
1,566 Elo+
Party 1
Zeus
Zeus
kroening1
Zeus
Level 146
God Stats
2W - 1L
1,500 SR
Queue Stats
98W - 96L
1,460 Elo+
Solo
Danzaburou
Danzaburou
woaka-
Danzaburou
Level 107
God Stats
5W - 7L
1,715 SR
Queue Stats
363W - 337L
1,543 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
JewSmoove
Horus
11
0 / 2 / 0
7,641
402
3,302
15,614
15,893
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Scylla
16
1 / 3 / 0
9,241
486
3,991
9,883
5,066
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cthulhu
ShirtlessRex
Cthulhu
16
0 / 3 / 0
9,934
523
8,378
17,044
14,908
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

16
0 / 2 / 0
8,626
454
3,505
16,329
7,234
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Freya
orpten
Freya
16
0 / 4 / 1
9,520
501
5,668
11,582
4,931
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
1 / 0 / 3
10,988
578
17,809
10,944
7,032
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Charon
Kickapwn
Charon
15
0 / 0 / 9
10,055
529
6,018
11,845
9,107
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bacchus
SOUL_ADRIFT
Bacchus
19
5 / 0 / 4
10,524
554
7,585
15,608
11,483
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Zeus
17
3 / 0 / 7
10,696
563
12,088
8,554
3,334
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Danzaburou
woaka-
Danzaburou
16
5 / 1 / 1
10,738
565
8,161
12,644
5,475
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
38
1
Kills
14
14
Deaths
1
1
Assists
24
Player
Kills
Deaths
Assists
KDA
W
1
0
3
2.5
L
Horus
JewSmoove
Horus
0
2
0
0
W
Charon
Kickapwn
Charon
0
0
9
4.5
L
Scylla
1
3
0
0.33
W
Bacchus
SOUL_ADRIFT
Bacchus
5
0
4
7
L
Cthulhu
ShirtlessRex
Cthulhu
0
3
0
0
L
0
2
0
0
W
Zeus
3
0
7
6.5
L
Freya
orpten
Freya
0
4
1
0.13
W
Danzaburou
woaka-
Danzaburou
5
1
1
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,844
Damage
51,661
70,452
Taken
59,595
48,032
Mitigated
36,431
17,412
Healing
28,808
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
17,809
4,897
388
4,059
10,944
7,032
625
6,237
4,037
92,999
1,939
L
Horus
JewSmoove
Horus
3,302
1,646
344
2,725
15,614
15,893
0
7,309
7,991
0
24,495
W
Charon
Kickapwn
Charon
6,018
1,153
0
6,008
11,845
9,107
248
3,985
7,395
33,999
2,034
L
Scylla
3,991
70
0
500
9,883
5,066
236
7,021
2,514
68,266
1,960
W
Bacchus
SOUL_ADRIFT
Bacchus
7,585
863
0
9,946
15,608
11,483
22
1,701
13,884
101,575
2,617
L
Cthulhu
ShirtlessRex
Cthulhu
8,378
138
157
3,548
17,044
14,908
0
10,213
5,780
97,526
1,348
L
3,505
557
0
6,504
16,329
7,234
0
9,541
6,434
0
80,980
W
Zeus
12,088
932
0
3,086
8,554
3,334
694
1,895
6,619
91,278
641
L
Freya
orpten
Freya
5,668
986
0
3,634
11,582
4,931
427
5,957
5,293
71,225
3,511
W
Danzaburou
woaka-
Danzaburou
8,161
5,073
0
5,321
12,644
5,475
1,549
6,701
5,405
0
75,524

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,962
Gold Earned
53,001
619
Minions Killed
603
0
Camps Cleared
0
1,875,962
Distance Traveled
1,866,508
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
10,988
578
164
9
0
357,663
0
L
Horus
7,641
402
42
2
0
379,639
3
W
Charon
10,055
529
39
2
0
379,738
0
L
Scylla
9,241
486
140
7
0
354,542
0
W
Bacchus
10,524
554
138
7
0
407,436
0
L
Cthulhu
9,934
523
172
9
0
360,934
0
L
Loki
8,626
454
129
7
0
437,831
0
W
Zeus
10,696
563
136
7
0
356,984
3
L
Freya
9,520
501
136
7
0
343,016
0
W
Danzaburou
10,738
565
126
7
0
364,687
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role