Player Matchup

Fafnir
Fafnir
Disoto12
Fafnir
Level 95
God Stats
1W - 0L
1,500 SR
Queue Stats
65W - 54L
1,624 Elo+
Party 3
Hercules
Hercules
Fredox_04
Hercules
Level 98
God Stats
8W - 5L
1,590 SR
Queue Stats
65W - 50L
1,634 Elo+
Party 3
Zhong Kui
Zhong Kui
MatthewWho
Zhong Kui
Level 116
God Stats
19W - 12L
1,541 SR
Queue Stats
192W - 166L
1,492 Elo+
Party 2
Da Ji
Da Ji
miguelito7635
Da Ji
Level 116
God Stats
1W - 0L
1,500 SR
Queue Stats
38W - 40L
1,616 Elo+
Party 3
Skadi
Skadi
theWAZOWSKIshow
Skadi
Level 69
God Stats
15W - 11L
1,187 SR
Queue Stats
257W - 239L
1,474 Elo+
Party 2
Team Averages
Level 99
1,464 SR
1,568 Elo+

VS

Team Averages
Level 169
1,521 SR
1,532 Elo+
Da Ji
Da Ji
BBYChalamet
Da Ji
Level 124
God Stats
2W - 1L
1,661 SR
Queue Stats
92W - 76L
1,539 Elo+
Solo
Neith
Neith
BadLilB
Neith
Level 182
God Stats
2W - 2L
1,529 SR
Queue Stats
35W - 51L
1,419 Elo+
Party 1
Zeus
Zeus
Hollow_Dispair
Zeus
Level 215
God Stats
3W - 7L
1,306 SR
Queue Stats
276W - 324L
1,514 Elo+
Party 1
Loki
Loki
ShadeSlayer_Mist
Loki
Level 160
God Stats
0W - 1L
1,244 SR
Queue Stats
34W - 45L
1,575 Elo+
Party 1
Khepri
Khepri
The_Overcomer13
Khepri
Level 165
God Stats
3W - 3L
1,864 SR
Queue Stats
85W - 93L
1,615 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
Disoto12
Fafnir
11
2 / 0 / 5
7,289
521
5,688
11,124
12,682
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Magic Focus

Magic Focus

+20
Magical Power

Hercules
Fredox_04
Hercules
13
2 / 3 / 6
7,873
562
7,123
12,327
10,734
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Zhong Kui
MatthewWho
Zhong Kui
15
2 / 1 / 3
8,563
612
9,043
9,117
7,687
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

14
6 / 1 / 6
8,071
577
7,429
10,957
4,759
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

15
6 / 1 / 3
8,947
639
6,109
7,202
2,681
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 3 / 1
7,648
546
9,291
12,705
9,131
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Neith
BadLilB
Neith
13
0 / 2 / 1
7,261
519
7,504
8,171
3,227
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

12
1 / 4 / 0
7,127
509
6,352
6,256
2,344
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

12
2 / 3 / 0
6,521
466
4,652
11,624
4,328
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

9
1 / 6 / 1
6,059
433
3,386
11,585
10,264
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
9
18
Kills
6
6
Deaths
18
23
Assists
3
Player
Kills
Deaths
Assists
KDA
L
2
3
1
0.83
L
Neith
BadLilB
Neith
0
2
1
0.25
W
Fafnir
Disoto12
Fafnir
2
0
5
4.5
W
Hercules
Fredox_04
Hercules
2
3
6
1.67
L
1
4
0
0.25
W
Zhong Kui
MatthewWho
Zhong Kui
2
1
3
3.5
L
2
3
0
0.67
L
1
6
1
0.25
W
6
1
6
9
W
6
1
3
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,392
Damage
31,185
50,727
Taken
50,341
38,543
Mitigated
29,294
16,137
Healing
12,933
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,291
1,665
0
2,550
12,705
9,131
0
1,245
10,760
0
54,145
L
Neith
BadLilB
Neith
7,504
3,761
0
3,265
8,171
3,227
0
5,346
2,777
0
65,769
W
Fafnir
Disoto12
Fafnir
5,688
2,127
0
2,576
11,124
12,682
0
2,889
8,094
19,044
0
W
Hercules
Fredox_04
Hercules
7,123
1,281
0
5,264
12,327
10,734
0
1,207
10,197
80
43,642
L
6,352
877
0
300
6,256
2,344
0
1,837
4,375
60,059
707
W
Zhong Kui
MatthewWho
Zhong Kui
9,043
2,915
0
4,035
9,117
7,687
0
1,008
8,109
72,487
18,883
L
4,652
1,392
0
5,941
11,624
4,328
0
1,523
10,052
0
53,884
L
3,386
737
0
877
11,585
10,264
0
4,041
7,544
14,888
0
W
7,429
1,907
0
3,022
10,957
4,759
0
1,114
9,843
0
63,740
W
6,109
2,685
0
1,240
7,202
2,681
0
4,458
2,744
0
63,458

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,743
Gold Earned
34,616
458
Minions Killed
447
0
Camps Cleared
0
1,391,892
Distance Traveled
1,326,484
4
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Da Ji
7,648
546
104
7
0
259,521
3
L
Neith
7,261
519
116
8
0
236,771
0
W
Fafnir
7,289
521
18
1
0
287,275
0
W
Hercules
7,873
562
83
6
0
255,068
0
L
Zeus
7,127
509
121
9
0
257,149
4
W
Zhong Kui
8,563
612
146
10
0
255,155
1
L
Loki
6,521
466
84
6
0
308,135
4
L
Khepri
6,059
433
22
2
0
264,908
2
W
Da Ji
8,071
577
82
6
0
330,319
3
W
Skadi
8,947
639
129
9
0
264,075
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role