Player Matchup

Scylla
Scylla
DaveGiblet
Scylla
Level 126
God Stats
20W - 16L
1,551 SR
Queue Stats
169W - 160L
1,580 Elo+
Solo
Charon
Charon
Kombqt Kinq
Charon
Level 125
God Stats
18W - 19L
1,417 SR
Queue Stats
69W - 90L
1,477 Elo+
Party 2
Anhur
Anhur
MunchManMax
Anhur
Level 38
God Stats
15W - 19L
1,497 SR
Queue Stats
35W - 46L
1,491 Elo+
Party 2
Cthulhu
Cthulhu
Shotgun1138
Cthulhu
Level 141
God Stats
14W - 6L
1,711 SR
Queue Stats
110W - 104L
1,499 Elo+
Party 2
Fenrir
Fenrir
Thqny
Fenrir
Level 128
God Stats
4W - 6L
1,669 SR
Queue Stats
44W - 64L
1,505 Elo+
Party 2
Team Averages
Level 112
1,569 SR
1,510 Elo+

VS

Team Averages
Level 126
1,504 SR
1,333 Elo+
Charon
Charon
Chill360
Charon
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 5L
1,177 Elo+
Party 1
Set
Set
Ignís
Set
Level 159
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 7L
1,262 Elo+
Party 1
Sol
Sol
KidCharlemagne1
Sol
Level 122
God Stats
1W - 1L
1,500 SR
Queue Stats
2W - 5L
1,177 Elo+
Party 1
Horus
Horus
LordHeggy
Horus
Level 149
God Stats
0W - 1L
1,305 SR
Queue Stats
7W - 5L
1,535 Elo+
Party 1
Baron Samedi
Baron Samedi
v1nhqu4ng
Baron Samedi
Level 92
God Stats
5W - 3L
1,714 SR
Queue Stats
17W - 20L
1,511 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
DaveGiblet
Scylla
13
2 / 2 / 5
6,885
530
6,924
6,917
2,409
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon
10
1 / 2 / 8
6,736
518
5,443
11,825
8,507
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

14
0 / 1 / 1
7,506
577
1,375
7,592
2,717
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

Cthulhu
Shotgun1138
Cthulhu
14
2 / 1 / 3
8,178
629
5,903
9,799
6,656
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Fenrir
Thqny
Fenrir
13
7 / 1 / 3
7,690
592
8,162
13,679
6,474
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charon
Chill360
Charon
12
0 / 2 / 0
5,972
459
2,211
8,892
6,478
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Tower Shield

Tower Shield

+30
Physical Protection
+15
Hp 5

Set
Ignís
Set
13
4 / 3 / 1
7,193
553
8,679
12,572
6,529
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

12
1 / 2 / 0
6,932
533
6,386
6,833
2,716
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Horus
LordHeggy
Horus
10
0 / 3 / 2
6,441
495
4,068
13,151
10,976
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Baron Samedi
v1nhqu4ng
Baron Samedi
12
2 / 2 / 2
6,896
530
7,796
8,382
3,834
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
12
12
Kills
7
7
Deaths
12
20
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Charon
Chill360
Charon
0
2
0
0
W
Scylla
DaveGiblet
Scylla
2
2
5
2.25
L
Set
Ignís
Set
4
3
1
1.5
L
1
2
0
0.5
W
Charon
1
2
8
2.5
L
Horus
LordHeggy
Horus
0
3
2
0.33
W
0
1
1
0.5
W
Cthulhu
Shotgun1138
Cthulhu
2
1
3
3.5
W
Fenrir
Thqny
Fenrir
7
1
3
8.5
L
Baron Samedi
v1nhqu4ng
Baron Samedi
2
2
2
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,807
Damage
29,140
49,812
Taken
49,830
26,763
Mitigated
30,533
13,813
Healing
14,026
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Charon
Chill360
Charon
2,211
224
0
1,962
8,892
6,478
0
3,258
4,992
27,749
1,553
W
Scylla
DaveGiblet
Scylla
6,924
1,304
0
1,037
6,917
2,409
0
2,367
4,258
54,040
1,065
L
Set
Ignís
Set
8,679
4,544
0
1,554
12,572
6,529
0
4,042
8,434
0
59,478
L
6,386
2,389
0
2,146
6,833
2,716
832
1,374
5,441
58,799
1,082
W
Charon
5,443
1,275
0
2,524
11,825
8,507
0
3,633
7,830
19,352
0
L
Horus
LordHeggy
Horus
4,068
2,055
1,158
4,715
13,151
10,976
225
5,148
7,913
0
25,810
W
1,375
942
0
2,827
7,592
2,717
0
2,708
4,884
0
65,604
W
Cthulhu
Shotgun1138
Cthulhu
5,903
628
0
2,814
9,799
6,656
0
1,800
7,635
47,275
1,779
W
Fenrir
Thqny
Fenrir
8,162
3,151
0
4,611
13,679
6,474
0
3,828
9,511
0
46,589
L
Baron Samedi
v1nhqu4ng
Baron Samedi
7,796
915
135
2,356
8,382
3,834
0
3,435
4,947
41,433
1,962

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,995
Gold Earned
33,434
403
Minions Killed
338
0
Camps Cleared
0
1,337,497
Distance Traveled
1,239,551
2
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charon
5,972
459
43
3
0
238,930
0
W
Scylla
6,885
530
95
7
0
251,107
2
L
Set
7,193
553
98
8
0
254,796
1
L
Sol
6,932
533
96
7
0
244,737
6
W
Charon
6,736
518
15
1
0
263,795
0
L
Horus
6,441
495
28
2
0
266,520
4
W
Anhur
7,506
577
122
9
0
228,233
0
W
Cthulhu
8,178
629
104
8
0
262,118
0
W
Fenrir
7,690
592
67
5
0
332,244
0
L
Baron Samedi
6,896
530
73
6
0
234,568
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role