Player Matchup

Anubis
Anubis
Cccharless
Anubis
Level 147
God Stats
5W - 3L
1,681 SR
Queue Stats
87W - 84L
1,433 Elo+
Party 1
Neith
Neith
Jeugue
Neith
Level 129
God Stats
1W - 2L
1,500 SR
Queue Stats
21W - 34L
1,367 Elo+
Party 1
Ymir
Ymir
Waywoah
Ymir
Level 121
God Stats
1W - 4L
1,500 SR
Queue Stats
70W - 68L
1,167 Elo+
Party 1
Team Averages
Level 132
1,560 SR
1,322 Elo+

VS

Team Averages
Level 87
1,315 SR
1,391 Elo+
Sun Wukong
Sun Wukong
Rush-Ower
Sun Wukong
Level 8
God Stats
0W - 1L
1,365 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Sobek
Sobek
kj254
Sobek
Level 155
God Stats
1W - 2L
1,309 SR
Queue Stats
10W - 19L
1,330 Elo+
Party 2
Discordia
Discordia
vCrazyDiamond_
Discordia
Level 98
God Stats
0W - 2L
1,269 SR
Queue Stats
9W - 12L
1,343 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
Cccharless
Anubis
15
7 / 4 / 5
10,378
798
12,691
12,284
6,965
Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Neith
Jeugue
Neith
16
5 / 0 / 7
10,280
791
17,407
7,328
3,215
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mystical Earring

Mystical Earring

+15
Mp 5

Ymir
Waywoah
Ymir
16
2 / 0 / 11
9,604
739
6,900
10,622
9,612
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Rush-Ower
Sun Wukong
12
0 / 5 / 3
7,932
610
5,158
15,244
12,370
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sobek
kj254
Sobek
13
0 / 6 / 3
8,168
628
5,745
16,037
14,895
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Discordia
vCrazyDiamond_
Discordia
15
4 / 3 / 0
9,474
729
12,177
9,404
3,660
Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
10
14
Kills
4
4
Deaths
14
23
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Anubis
Cccharless
Anubis
7
4
5
2.38
W
Neith
Jeugue
Neith
5
0
7
8.5
L
Sun Wukong
Rush-Ower
Sun Wukong
0
5
3
0.3
W
Ymir
Waywoah
Ymir
2
0
11
7.5
L
Sobek
kj254
Sobek
0
6
3
0.25
L
Discordia
vCrazyDiamond_
Discordia
4
3
0
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,998
Damage
23,080
30,234
Taken
40,685
19,792
Mitigated
30,925
9,914
Healing
7,183
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
Cccharless
Anubis
12,691
731
0
5,328
12,284
6,965
707
7,817
3,560
40,699
513
W
Neith
Jeugue
Neith
17,407
4,729
0
3,351
7,328
3,215
659
3,165
3,905
0
46,497
L
Sun Wukong
Rush-Ower
Sun Wukong
5,158
750
0
1,970
15,244
12,370
63
6,873
8,339
0
19,837
W
Ymir
Waywoah
Ymir
6,900
312
0
1,235
10,622
9,612
108
5,777
4,302
24,742
1,221
L
Sobek
kj254
Sobek
5,745
516
0
2,810
16,037
14,895
100
6,890
9,113
18,258
0
L
Discordia
vCrazyDiamond_
Discordia
12,177
273
75
2,328
9,404
3,660
132
4,965
4,439
51,064
841

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,262
Gold Earned
25,574
160
Minions Killed
142
0
Camps Cleared
0
654,740
Distance Traveled
659,539
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
10,378
798
66
5
0
181,668
1
W
Neith
10,280
791
64
5
0
230,181
0
L
Sun Wukong
7,932
610
25
2
0
207,288
0
W
Ymir
9,604
739
30
2
0
242,891
2
L
Sobek
8,168
628
40
3
0
232,386
0
L
Discordia
9,474
729
77
6
0
219,865
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role