Player Matchup

Hel
Hel
 
Hel
Level 25
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Anhur
Anhur
BigLazyMoose
Anhur
Level 34
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 10L
1,450 Elo+
Party 2
Sobek
Sobek
Blurshnob
Sobek
Level 47
God Stats
1W - 0L
1,500 SR
Queue Stats
36W - 35L
1,498 Elo+
Party 2
Nu Wa
Nu Wa
sleepyscrub
Nu Wa
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
23W - 24L
1,446 Elo+
Party 2
Loki
Loki
xXDaniJCXx
Loki
Level 44
God Stats
66W - 45L
1,599 SR
Queue Stats
228W - 218L
1,510 Elo+
Solo
Team Averages
Level 33
1,520 SR
1,481 Elo+

VS

Team Averages
Level 61
1,439 SR
1,488 Elo+
Rama
Rama
 
Rama
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Agni
Agni
DragtenOverlord
Agni
Level 28
God Stats
2W - 6L
1,312 SR
Queue Stats
73W - 53L
1,581 Elo+
Party 1
Nu Wa
Nu Wa
Mursr
Nu Wa
Level 36
God Stats
2W - 3L
1,498 SR
Queue Stats
163W - 148L
1,497 Elo+
Party 3
Xing Tian
Xing Tian
NobleOgre
Xing Tian
Level 82
God Stats
0W - 1L
1,500 SR
Queue Stats
119W - 108L
1,515 Elo+
Party 3
Mercury
Mercury
raim15
Mercury
Level 32
God Stats
8W - 18L
1,386 SR
Queue Stats
52W - 64L
1,347 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
 
Hel
12
2 / 2 / 5
7,722
1,287
7,565
6,938
2,683
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

12
0 / 1 / 5
7,042
1,174
4,362
6,058
2,448
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Sobek
Blurshnob
Sobek
13
1 / 2 / 5
7,807
1,301
5,907
10,226
11,152
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

13
0 / 0 / 4
7,140
1,190
5,659
2,957
1,083
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

13
7 / 0 / 2
8,782
1,464
8,956
4,514
1,793
Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Team 1 Tickets

359

VS

Team 2 Tickets

311

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
 
Rama
12
0 / 2 / 3
6,976
1,163
5,506
5,792
2,192
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

12
1 / 2 / 2
7,033
1,172
5,073
5,506
2,206
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Nu Wa
Mursr
Nu Wa
12
2 / 3 / 3
7,342
1,224
9,498
6,130
2,216
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Xing Tian
NobleOgre
Xing Tian
12
1 / 1 / 4
7,932
1,322
6,029
8,155
8,352
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Mercury
raim15
Mercury
12
1 / 2 / 1
6,871
1,145
1,748
8,317
3,374
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
18
10
Kills
5
5
Deaths
10
21
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Hel
 
Hel
2
2
5
2.25
L
Rama
 
Rama
0
2
3
0.75
W
0
1
5
2.5
W
Sobek
Blurshnob
Sobek
1
2
5
1.75
L
1
2
2
1
L
Nu Wa
Mursr
Nu Wa
2
3
3
1.17
L
Xing Tian
NobleOgre
Xing Tian
1
1
4
3
L
Mercury
raim15
Mercury
1
2
1
0.75
W
0
0
4
2
W
7
0
2
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,449
Damage
27,854
30,693
Taken
33,900
19,159
Mitigated
18,340
7,735
Healing
3,245
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hel
 
Hel
7,565
171
2,213
2,615
6,938
2,683
0
4,949
1,657
16,979
3,246
L
Rama
 
Rama
5,506
3,948
0
1,006
5,792
2,192
0
3,798
1,994
0
21,174
W
4,362
2,224
0
1,512
6,058
2,448
0
4,334
1,460
0
13,805
W
Sobek
Blurshnob
Sobek
5,907
289
0
1,215
10,226
11,152
0
5,685
4,169
11,093
0
L
5,073
263
0
965
5,506
2,206
0
3,271
2,235
17,910
0
L
Nu Wa
Mursr
Nu Wa
9,498
2,973
0
0
6,130
2,216
0
1,992
4,138
16,114
0
L
Xing Tian
NobleOgre
Xing Tian
6,029
435
0
1,062
8,155
8,352
0
4,235
3,920
11,917
262
L
Mercury
raim15
Mercury
1,748
929
0
212
8,317
3,374
0
4,961
3,356
0
7,753
W
5,659
1,839
0
180
2,957
1,083
0
1,780
1,009
24,622
0
W
8,956
2,550
0
0
4,514
1,793
0
2,232
2,060
0
21,075

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,493
Gold Earned
36,154
131
Minions Killed
120
6
Camps Cleared
5
657,408
Distance Traveled
648,914
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hel
7,722
1,287
27
5
1
125,448
0
L
Rama
6,976
1,163
39
7
4
137,102
0
W
Anhur
7,042
1,174
18
3
1
119,170
0
W
Sobek
7,807
1,301
3
1
0
139,124
0
L
Agni
7,033
1,172
42
7
0
134,538
0
L
Nu Wa
7,342
1,224
17
3
1
129,000
0
L
Xing Tian
7,932
1,322
10
2
0
141,217
0
L
Mercury
6,871
1,145
12
2
0
107,057
0
W
Nu Wa
7,140
1,190
53
9
1
119,734
0
W
Loki
8,782
1,464
30
5
3
153,932
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role