Player Matchup

King Arthur
King Arthur
Clacksman
King Arthur
Level 147
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 10L
1,343 Elo+
Solo
Thor
Thor
ImFSeven
Thor
Level 149
God Stats
6W - 5L
1,688 SR
Queue Stats
121W - 121L
1,458 Elo+
Solo
Anhur
Anhur
Oretsnom
Anhur
Level 120
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 23L
1,278 Elo+
Solo
Jormungandr
Jormungandr
hudan-damian
Jormungandr
Level 148
God Stats
13W - 6L
1,665 SR
Queue Stats
106W - 101L
1,502 Elo+
Solo
Ix Chel
Ix Chel
kmsedu7
Ix Chel
Level 147
God Stats
10W - 13L
1,566 SR
Queue Stats
207W - 208L
1,531 Elo+
Solo
Team Averages
Level 142
1,584 SR
1,422 Elo+

VS

Team Averages
Level 165
1,462 SR
1,515 Elo+
Anubis
Anubis
BrazzleMcDazzle
Anubis
Level 184
God Stats
4W - 5L
1,505 SR
Queue Stats
261W - 239L
1,543 Elo+
Solo
Arachne
Arachne
MissJokerTTV
Arachne
Level 142
God Stats
5W - 6L
1,500 SR
Queue Stats
103W - 124L
1,503 Elo+
Solo
Charybdis
Charybdis
UnsafeDonkey
Charybdis
Level 154
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 14L
1,459 Elo+
Solo
Hercules
Hercules
antariasgamer
Hercules
Level 157
God Stats
3W - 5L
1,291 SR
Queue Stats
121W - 126L
1,523 Elo+
Solo
Cthulhu
Cthulhu
castornatero
Cthulhu
Level 188
God Stats
38W - 26L
1,514 SR
Queue Stats
305W - 279L
1,546 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Clacksman
King Arthur
14
1 / 2 / 2
7,927
528
13,765
17,611
17,930
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Sage's Stone

Sage's Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

Thor
13
4 / 4 / 2
7,416
494
7,435
14,452
5,191
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 30% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Anhur
Oretsnom
Anhur
10
1 / 1 / 2
6,605
440
5,597
7,159
2,611
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Jormungandr
hudan-damian
Jormungandr
12
1 / 4 / 1
7,160
477
3,963
15,098
10,869
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+35
Physical Protection
+200
Mana
+10
Mp 5

Ix Chel
kmsedu7
Ix Chel
13
0 / 3 / 1
6,862
457
5,278
10,647
3,409
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
7 / 1 / 1
9,682
645
16,602
11,589
6,620
Vampiric Shroud

Vampiric Shroud

+25
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spear of the Magus

Spear of the Magus

+85
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Arachne
MissJokerTTV
Arachne
14
3 / 1 / 4
8,024
535
5,435
11,876
4,798
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

Charybdis
UnsafeDonkey
Charybdis
12
1 / 2 / 4
7,662
511
3,121
8,114
2,732
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Asi

Asi

+45
Physical Power
+18%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Hercules
antariasgamer
Hercules
16
2 / 2 / 1
9,572
638
11,065
18,958
19,411
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Cthulhu
castornatero
Cthulhu
10
0 / 1 / 4
6,820
455
3,391
9,937
7,561
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
27
7
Kills
13
14
Deaths
7
8
Assists
14
Player
Kills
Deaths
Assists
KDA
W
7
1
1
7.5
L
King Arthur
Clacksman
King Arthur
1
2
2
1
L
Thor
4
4
2
1.25
W
Arachne
MissJokerTTV
Arachne
3
1
4
5
L
Anhur
Oretsnom
Anhur
1
1
2
2
W
Charybdis
UnsafeDonkey
Charybdis
1
2
4
1.5
W
Hercules
antariasgamer
Hercules
2
2
1
1.25
W
Cthulhu
castornatero
Cthulhu
0
1
4
2
L
Jormungandr
hudan-damian
Jormungandr
1
4
1
0.38
L
Ix Chel
kmsedu7
Ix Chel
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,038
Damage
39,614
64,967
Taken
60,474
40,010
Mitigated
41,122
11,770
Healing
25,238
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
16,602
477
0
7,357
11,589
6,620
0
5,222
6,367
88,907
2,793
L
King Arthur
Clacksman
King Arthur
13,765
2,129
0
2,548
17,611
17,930
0
78
17,533
0
67,540
L
Thor
7,435
1,731
0
2,330
14,452
5,191
19
3,858
10,594
0
51,303
W
Arachne
MissJokerTTV
Arachne
5,435
4,403
0
4,622
11,876
4,798
264
1,166
10,710
0
56,291
L
Anhur
Oretsnom
Anhur
5,597
3,146
0
2,655
7,159
2,611
0
1,377
5,782
0
39,048
W
Charybdis
UnsafeDonkey
Charybdis
3,121
1,716
0
3,305
8,114
2,732
0
785
7,329
0
48,118
W
Hercules
antariasgamer
Hercules
11,065
3,338
0
8,103
18,958
19,411
0
0
18,958
136
85,141
W
Cthulhu
castornatero
Cthulhu
3,391
165
219
1,632
9,937
7,561
0
2,068
7,869
30,412
0
L
Jormungandr
hudan-damian
Jormungandr
3,963
1,002
0
1,438
15,098
10,869
0
7,642
7,456
34,134
0
L
Ix Chel
kmsedu7
Ix Chel
5,278
272
877
1,922
10,647
3,409
0
6,582
4,065
55,688
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,970
Gold Earned
41,760
412
Minions Killed
498
0
Camps Cleared
0
1,377,738
Distance Traveled
1,480,211
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
9,682
645
141
9
0
270,681
0
L
King Arthur
7,927
528
108
7
0
297,564
2
L
Thor
7,416
494
69
5
0
315,624
0
W
Arachne
8,024
535
88
6
0
353,976
0
L
Anhur
6,605
440
70
5
0
199,146
0
W
Charybdis
7,662
511
81
5
0
300,296
0
W
Hercules
9,572
638
154
10
0
294,050
0
W
Cthulhu
6,820
455
34
2
0
261,208
4
L
Jormungandr
7,160
477
54
4
0
272,055
3
L
Ix Chel
6,862
457
111
7
0
293,349
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role