Player Matchup

Ne Zha
Ne Zha
Gold III
AbyssalSovereign
Ne Zha
Gold III
Level 158
God Stats
1W - 2L
1,553 SR
Queue Stats
40W - 42L
1,576 MMR
Party 1
Hades
Hades
Gold V
Cris Michaels
Hades
Gold V
Level 118
God Stats
3W - 4L
1,634 SR
Queue Stats
17W - 22L
1,625 MMR
Solo
Achilles
Achilles
Gold I
King-Dom6999
Achilles
Gold I
Level 146
God Stats
1W - 1L
1,570 SR
Queue Stats
43W - 46L
1,620 MMR
Party 1
Team Averages
Gold III
Gold III
Average Tier
Level 141
1,586 SR
1,607 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 117
1,516 SR
1,603 MMR
Khepri
Khepri
Bronze III
CHINO27
Khepri
Bronze III
Level 90
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 3L
1,573 MMR
Solo
Scylla
Scylla
Gold II
XxSpartan1000xX
Scylla
Gold II
Level 147
God Stats
13W - 12L
1,645 SR
Queue Stats
44W - 45L
1,598 MMR
Party 2
Cupid
Cupid
Gold II
xxXChristian7Xxx
Cupid
Gold II
Level 113
God Stats
6W - 11L
1,403 SR
Queue Stats
45W - 45L
1,638 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
4 / 7 / 5
11,465
674
15,120
22,838
23,754
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

16
1 / 6 / 6
11,482
675
10,151
18,909
8,210
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Achilles
King-Dom6999
Achilles
17
5 / 6 / 3
12,432
731
14,869
24,070
22,828
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+750
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Spectral Armor

Spectral Armor

+50
Physical Protection
+150
Health
+300
Mana
+10
Mp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Heavy Mace

Heavy Mace

+30
Physical Power

Bans
HeraThothKuzenboCthulhuHorus

VS

Bans
GilgameshBacchusAnubisYmirKukulkan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
CHINO27
Khepri
18
5 / 5 / 11
12,650
744
12,933
20,514
23,213
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Enchanted Ring

Enchanted Ring

+40
Magical Power
+15%
Attack Speed

19
6 / 3 / 11
13,632
802
17,145
11,254
4,204
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

19
8 / 2 / 5
13,304
783
18,072
15,722
7,064
Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +30% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 6s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
46
10
Kills
19
19
Deaths
10
14
Assists
27
Player
Kills
Deaths
Assists
KDA
L
4
7
5
0.93
W
Khepri
CHINO27
Khepri
5
5
11
2.1
L
1
6
6
0.67
L
Achilles
King-Dom6999
Achilles
5
6
3
1.08
W
6
3
11
3.83
W
8
2
5
5.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,140
Damage
48,150
65,817
Taken
47,490
54,792
Mitigated
34,481
8,769
Healing
11,017
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
15,120
4,848
0
2,166
22,838
23,754
100
10,298
12,501
0
43,011
W
Khepri
CHINO27
Khepri
12,933
1,821
348
5,240
20,514
23,213
124
4,012
15,844
39,180
1,382
L
10,151
589
361
2,469
18,909
8,210
0
7,702
11,194
38,666
0
L
Achilles
King-Dom6999
Achilles
14,869
3,581
0
3,773
24,070
22,828
35
11,171
12,822
0
34,522
W
17,145
2,045
0
1,094
11,254
4,204
791
2,767
8,168
67,771
748
W
18,072
10,316
588
3,747
15,722
7,064
1,254
3,326
11,783
0
68,730

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,379
Gold Earned
39,586
158
Minions Killed
232
0
Camps Cleared
0
810,575
Distance Traveled
903,446
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ne Zha
11,465
674
45
3
0
268,482
0
W
Khepri
12,650
744
37
2
0
281,482
0
L
Hades
11,482
675
62
4
0
264,764
0
L
Achilles
12,432
731
51
3
0
277,329
0
W
Scylla
13,632
802
106
6
0
329,757
2
W
Cupid
13,304
783
89
5
0
292,207
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role