Player Matchup

Loki
Loki
LigmaToes
Loki
Level 99
God Stats
1W - 0L
1,500 SR
Queue Stats
30W - 22L
1,500 Elo+
Party 3
Baron Samedi
Baron Samedi
MarsVennel
Baron Samedi
Level 121
God Stats
3W - 1L
1,652 SR
Queue Stats
34W - 41L
1,479 Elo+
Party 1
Danzaburou
Danzaburou
Naminky
Danzaburou
Level 125
God Stats
7W - 2L
1,553 SR
Queue Stats
47W - 31L
1,656 Elo+
Party 3
Cthulhu
Cthulhu
Shmucket
Cthulhu
Level 125
God Stats
1W - 0L
1,500 SR
Queue Stats
76W - 57L
1,701 Elo+
Party 3
Cliodhna
Cliodhna
arcanesinnerfan
Cliodhna
Level 65
God Stats
2W - 0L
1,786 SR
Queue Stats
26W - 14L
1,654 Elo+
Party 1
Team Averages
Level 107
1,598 SR
1,598 Elo+

VS

Team Averages
Level 104
1,464 SR
1,450 Elo+
Ra
Ra
 
Ra
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Atlas
Atlas
 
Atlas
Level 162
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Bastet
Bastet
GunkMonkey
Bastet
Level 87
God Stats
1W - 2L
1,561 SR
Queue Stats
19W - 43L
1,395 Elo+
Party 2
Danzaburou
Danzaburou
MushroomAddict
Danzaburou
Level 60
God Stats
1W - 5L
1,257 SR
Queue Stats
59W - 114L
1,439 Elo+
Party 2
Mulan
Mulan
SpookySnowman
Mulan
Level 102
God Stats
0W - 2L
1,500 SR
Queue Stats
34W - 68L
1,416 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
13
2 / 1 / 3
6,522
593
5,177
8,373
2,995
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Baron Samedi
MarsVennel
Baron Samedi
10
2 / 2 / 8
6,584
599
3,734
8,805
6,538
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Danzaburou
Naminky
Danzaburou
12
8 / 1 / 2
7,679
698
8,621
6,809
3,024
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cthulhu
Shmucket
Cthulhu
12
2 / 1 / 1
7,093
645
5,966
8,832
9,734
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Cliodhna
13
1 / 1 / 2
6,322
575
6,180
8,498
3,277
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
11
3 / 2 / 1
6,314
574
5,450
7,449
2,977
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Atlas
 
Atlas
8
0 / 3 / 2
5,048
459
4,504
10,473
8,117
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Bastet
GunkMonkey
Bastet
10
1 / 1 / 1
5,146
468
4,217
9,211
2,985
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Danzaburou
MushroomAddict
Danzaburou
8
0 / 6 / 2
4,809
437
2,842
8,030
2,760
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

10
1 / 3 / 0
5,335
485
3,041
9,475
6,085
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
11
15
Kills
5
6
Deaths
15
16
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Ra
 
Ra
3
2
1
1.75
L
Atlas
 
Atlas
0
3
2
0.33
L
Bastet
GunkMonkey
Bastet
1
1
1
1.5
W
Loki
2
1
3
3.5
W
Baron Samedi
MarsVennel
Baron Samedi
2
2
8
3
L
Danzaburou
MushroomAddict
Danzaburou
0
6
2
0.17
W
Danzaburou
Naminky
Danzaburou
8
1
2
9
W
Cthulhu
Shmucket
Cthulhu
2
1
1
2.5
L
1
3
0
0.33
W
Cliodhna
1
1
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,678
Damage
20,054
41,317
Taken
44,638
25,568
Mitigated
22,924
17,711
Healing
10,424
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ra
 
Ra
5,450
230
180
2,119
7,449
2,977
0
514
6,905
40,282
845
L
Atlas
 
Atlas
4,504
1,869
0
2,308
10,473
8,117
0
1,906
8,567
23,423
0
L
Bastet
GunkMonkey
Bastet
4,217
1,729
0
3,461
9,211
2,985
0
392
8,747
0
26,710
W
Loki
5,177
725
0
2,292
8,373
2,995
0
2,814
5,232
0
53,634
W
Baron Samedi
MarsVennel
Baron Samedi
3,734
692
444
3,467
8,805
6,538
0
2,218
6,329
20,536
0
L
Danzaburou
MushroomAddict
Danzaburou
2,842
799
0
1,034
8,030
2,760
0
1,365
6,665
0
23,440
W
Danzaburou
Naminky
Danzaburou
8,621
4,941
0
3,835
6,809
3,024
583
2,320
4,359
0
59,865
W
Cthulhu
Shmucket
Cthulhu
5,966
624
51
2,073
8,832
9,734
0
0
8,832
44,773
1,045
L
3,041
278
0
1,322
9,475
6,085
0
4,338
4,339
0
30,842
W
Cliodhna
6,180
1,270
0
5,549
8,498
3,277
0
1,447
6,883
0
57,167

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,200
Gold Earned
26,652
427
Minions Killed
251
0
Camps Cleared
0
1,101,476
Distance Traveled
1,084,944
4
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
6,314
574
78
7
0
231,307
0
L
Atlas
5,048
459
32
3
0
225,674
2
L
Bastet
5,146
468
51
5
0
249,193
3
W
Loki
6,522
593
96
9
0
248,551
0
W
Baron Samedi
6,584
599
30
3
0
186,757
0
L
Danzaburou
4,809
437
35
3
0
187,528
2
W
Danzaburou
7,679
698
97
9
0
191,339
3
W
Cthulhu
7,093
645
93
8
0
218,096
1
L
Mulan
5,335
485
55
5
0
191,242
3
W
Cliodhna
6,322
575
111
10
0
256,733
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role